Date: Tue, 31 Aug 2010 11:40:03 +0200 From: =?ISO-8859-1?Q?Ren=E9_Ladan?= <r.c.ladan@gmail.com> To: Anonymous <swell.k@gmail.com> Cc: stast@bsdportal.ru, freebsd ports <freebsd-ports@freebsd.org> Subject: Re: devel/sdl12 and gcc -m32 Message-ID: <AANLkTi=nAAZFb75O5yOvGmfc=TDR=QvocKrUNyudon0N@mail.gmail.com> In-Reply-To: <86tymbjfen.fsf@gmail.com> References: <AANLkTi=TX_=NkGdVVUKhbNg_oV0BaK580A%2Buxua7nj2Z@mail.gmail.com> <86tymbjfen.fsf@gmail.com>
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(cc'ing submitter of the port) 2010/8/31 Anonymous <swell.k@gmail.com>: > Ren=E9 Ladan <r.c.ladan@gmail.com> writes: > >> Hi, >> >> I was trying to build the future port games/avp-demo (ports/138806) on >> my 9.0-amd64 laptop >> with system gcc, but this failed because of SDL errors: >> >> gcc -m32 -g -Wall -pipe -Isrc -Isrc/include -Isrc/win95 -Isrc/avp >> -Isrc/avp/win95 -Isrc/avp/support -Isrc/avp/win95/frontend >> -Isrc/avp/win95/gadgets -I/usr/local/include/SDL -I/usr/local/include >> -D_GNU_SOURCE=3D1 -D_REENTRANT -I/usr/local/include -c -o src/main.o >> src/main.c >> In file included from /usr/local/include/SDL/SDL_main.h:26, >> from /usr/local/include/SDL/SDL.h:30, >> from src/main.c:6: >> /usr/local/include/SDL/SDL_stdinc.h:131: error: size of array >> 'SDL_dummy_uint64' is negative >> /usr/local/include/SDL/SDL_stdinc.h:132: error: size of array >> 'SDL_dummy_sint64' is negative > > -m32 is not supported yet, especially not by the ports tree. And even if > you manage to compile sources it wouldn't link against 64bit libs. > Hmm ok, I'll add a NOT_FOR_ARCH / ONLY_FOR_ARCH to the port. > There is a way to compile 32bit ports on amd64 but it involves either > using chroot() or different LOCALBASE. The wine approach. > >> >> Note the -m32 flag passed to gcc, which is used to force generating >> 32-bit code on 64-bit >> platforms. The flag is set in the Makefile of the game itself. When I >> removed the flag I ran into >> code snippets which would need a rewrite for 64-bit platforms >> (typecasting, extending hash >> functions on pointers, etc). > > This just means the port is BROKEN on amd64. > >> I guess SDL is tellng that I cannot have 64-bit values on a 32-bit >> target when I have devel/sdl12 >> compiled as the native 64-bit version. Is this a limitation of SDL itsel= f? > > I guess SDL inherits some values from <machine/*.h> headers. > > BTW, the port doesn't respect CC/CXX and LDFLAGS in make.conf/environ as > well as overrides CXXFLAGS. > > Also audio/openal is pretty ancient. Does the port not support > audio/openal-soft? > I've replaced this with USE_OPENAL=3Dyes in my local copy of the Makefile, = as well using the DOCSDIR and DATADIR macros. I'll change the port to also respect = the above flags. > %% > --- avp_git/Makefile~ > +++ avp_git/Makefile > @@ -1,15 +1,8 @@ > -CC =3D gcc > -CXX =3D g++ > - > -CFLAGS =3D -m32 -g -Wall -pipe > -#CFLAGS +=3D -O2 > -#CFLAGS +=3D -DNDEBUG -O6 -ffast-math -fomit-frame-pointer -march=3Dpent= ium3 -mtune=3Dpentium4 > - > =A0CFLAGS +=3D -Isrc -Isrc/include -Isrc/win95 -Isrc/avp -Isrc/avp/win95 = -Isrc/avp/support -Isrc/avp/win95/frontend -Isrc/avp/win95/gadgets > =A0CFLAGS +=3D $(shell sdl-config --cflags) $(shell openal-config --cflag= s) > -CXXFLAGS =3D $(CFLAGS) > +CXXFLAGS +=3D $(CFLAGS) > > -LDLIBS =3D -m32 $(shell sdl-config --libs) $(shell openal-config --libs) > +LDLIBS =3D $(shell sdl-config --libs) $(shell openal-config --libs) > > =A0ROOT =3D main.c files.c winapi.c stubs.c version.c mathline.c opengl.c= fmv.c oglfunc.c openal.c cdplayer.c menus.c net.c frustum.c kshape.c map.c= maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sp= here.c tables.c vdb.c > =A0AVP =3D ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c = bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.= c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c= bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_= pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdo= r.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c b= onusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c c= omp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynam= ics.c dynblock.c equipmnt.c extents.c game.c game_statistics.c gamecmds.cpp= gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c lo= s.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle= .c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c save= game.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.= c weapons.c > @@ -48,7 +41,7 @@ OBJ =3D $(ROOTOBJ) $(AVPOBJ) $(SHAPESOBJ) > =A0all: avp > > =A0avp: $(OBJ) > - =A0 =A0 =A0 $(CXX) -o avp $(OBJ) $(LDLIBS) > + =A0 =A0 =A0 $(CXX) -o avp $(OBJ) $(LDLIBS) $(LDFLAGS) > > =A0clean: > =A0 =A0 =A0 =A0-rm -rf $(OBJ) avp > %% > Note that "openal-config" is replaced by "pkg-config openal", I've also patched that. Thanks, Rene
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