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Date:      Mon, 29 Jul 2024 18:47:00 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 280497] [NEW PORT] emulators/ares: Multi System Emulator
Message-ID:  <bug-280497-7788-Ko9wcLJucU@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-280497-7788@https.bugs.freebsd.org/bugzilla/>
References:  <bug-280497-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D280497

Stefan Schlosser <bsdcode@disroot.org> changed:

           What    |Removed                     |Added
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                 CC|                            |bsdcode@disroot.org

--- Comment #1 from Stefan Schlosser <bsdcode@disroot.org> ---
What a coincidence. I'm also preparing a port for ares. This just shows how
much potential this fine emulator has :)

The port is still in progress, I want to iron a few things out and also add=
 QT5
to it:
https://github.com/bsdcode/freebsd-ports/commit/17036845a38fb896e58029fee13=
02216328a1375

My port provides the librashader support and decouples the shaders from are=
s,
they should be provided by seperate ports:

games/libretro-shaders-slang (for which I just took maintainership)
devel/librashader (bug #280470)

It makes almost all of ares' build options configurable too. I have also
committed some changes for improved FreeBSD compatibility upstream, and I h=
ave
also provided a PR upstream for the utils/timer.cpp patch:

https://github.com/Themaister/Granite/pull/135

What is your opinion about this?
Can I finish up and publish my port instead?

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