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Date:      Wed, 20 Jan 2021 21:04:37 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 252868] Making graphics/blender depend on onetbb
Message-ID:  <bug-252868-7788-RBo0enTez4@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-252868-7788@https.bugs.freebsd.org/bugzilla/>
References:  <bug-252868-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D252868

Ganael LAPLANCHE <martymac@FreeBSD.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|New                         |In Progress

--- Comment #1 from Ganael LAPLANCHE <martymac@FreeBSD.org> ---
Let me quote your feedback from PR #252687:

> I'm also the maintainer for blender. I'm starting to think that being abl=
e to
> co-install the old tbb will need to be an option for a while.

I would like to avoid that situation, as much as possible. That would mean
relocate tbb to a dedicated subdir and patch every remaining dependent port.

> For blender, disabling tbb means disabling openvdb, openimagedenoise,
> mod_fluids and cycles. While the first two can be disabled for a while, I=
 doubt=20
> anyone will want blender without cycles. Blender is setup to disable thos=
e four
> options if using tbb is disabled and cycles doesn't compile without tbb.

It seems this is what we are seeing in the logs : cycles fail to compile. T=
he
upstream probably faces that exact same situation ; have you tried to ask f=
or
help from Blender community/devs ?

Thanks a lot,
Best regards,

Ganael.

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