Date: Wed, 20 Jan 2021 21:04:37 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 252868] Making graphics/blender depend on onetbb Message-ID: <bug-252868-7788-RBo0enTez4@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-252868-7788@https.bugs.freebsd.org/bugzilla/> References: <bug-252868-7788@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D252868 Ganael LAPLANCHE <martymac@FreeBSD.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|New |In Progress --- Comment #1 from Ganael LAPLANCHE <martymac@FreeBSD.org> --- Let me quote your feedback from PR #252687: > I'm also the maintainer for blender. I'm starting to think that being abl= e to > co-install the old tbb will need to be an option for a while. I would like to avoid that situation, as much as possible. That would mean relocate tbb to a dedicated subdir and patch every remaining dependent port. > For blender, disabling tbb means disabling openvdb, openimagedenoise, > mod_fluids and cycles. While the first two can be disabled for a while, I= doubt=20 > anyone will want blender without cycles. Blender is setup to disable thos= e four > options if using tbb is disabled and cycles doesn't compile without tbb. It seems this is what we are seeing in the logs : cycles fail to compile. T= he upstream probably faces that exact same situation ; have you tried to ask f= or help from Blender community/devs ? Thanks a lot, Best regards, Ganael. --=20 You are receiving this mail because: You are the assignee for the bug.=
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