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Date:      Mon, 01 Jul 2019 18:42:29 +0000
From:      bugzilla-noreply@freebsd.org
To:        x11@FreeBSD.org
Subject:   [Bug 238906] graphics/mesa-dri: Allow building without LLVM
Message-ID:  <bug-238906-7141-73xXgHQPnO@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-238906-7141@https.bugs.freebsd.org/bugzilla/>
References:  <bug-238906-7141@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D238906

Niclas Zeising <zeising@FreeBSD.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|Open                        |Closed
                 CC|                            |zeising@FreeBSD.org
         Resolution|---                         |Works As Intended

--- Comment #4 from Niclas Zeising <zeising@FreeBSD.org> ---
Hi!
Adding more options and complexity to mesa is not desirable.  It is a big
enough beast as is.  Furthermore, as Charlie Li points out in Comment #3, l=
lvm
is used for non-accelerated graphics as well.

The reason we use llvm from ports is two fold.  First off, it gives us one
unified version of llvm+mesa across all of FreeBSD, which lessens the diver=
sity
and makes the port easier to test and maintain.  Secondly, and perhaps more
importantly, as already been pointed out, the libraries that mesa needs are=
 not
provided by base llvm.

We understand that this can be resource intensive for some people, but for =
the
reasons listed above, there is no good way around it.

Regards
Niclas
FreeBSD Graphics Team

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