Date: Sun, 26 Dec 2004 22:08:06 +0000 (UTC) From: Edwin Groothuis <edwin@FreeBSD.org> To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org Subject: cvs commit: ports/games/bomberclone Makefile distinfo Message-ID: <200412262208.iBQM86gE059295@repoman.freebsd.org>
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edwin 2004-12-26 22:08:06 UTC FreeBSD ports repository Modified files: games/bomberclone Makefile distinfo Log: Update to version 0.11.5 I was working and fixing some of the bug some people reported to me. This includes some problem which made it almost impossible to run the game in Local Networks.. a incident in the code made it that direct connections wasn't working and people behind a firewall could play without any problems.. Changes: - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. Revision Changes Path 1.17 +1 -2 ports/games/bomberclone/Makefile 1.14 +2 -2 ports/games/bomberclone/distinfo
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