From owner-svn-ports-head@FreeBSD.ORG Sun May 12 11:25:14 2013 Return-Path: Delivered-To: svn-ports-head@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:1900:2254:206a::19:1]) by hub.freebsd.org (Postfix) with ESMTP id 89F83645; Sun, 12 May 2013 11:25:14 +0000 (UTC) (envelope-from danfe@FreeBSD.org) Received: from svn.freebsd.org (svn.freebsd.org [IPv6:2001:1900:2254:2068::e6a:0]) by mx1.freebsd.org (Postfix) with ESMTP id 6CF6677A; Sun, 12 May 2013 11:25:14 +0000 (UTC) Received: from svn.freebsd.org ([127.0.1.70]) by svn.freebsd.org (8.14.6/8.14.6) with ESMTP id r4CBPEVZ071146; Sun, 12 May 2013 11:25:14 GMT (envelope-from danfe@svn.freebsd.org) Received: (from danfe@localhost) by svn.freebsd.org (8.14.6/8.14.5/Submit) id r4CBPEom071144; Sun, 12 May 2013 11:25:14 GMT (envelope-from danfe@svn.freebsd.org) Message-Id: <201305121125.r4CBPEom071144@svn.freebsd.org> From: Alexey Dokuchaev Date: Sun, 12 May 2013 11:25:14 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r317944 - head/games/quake3-wfa X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-head@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: SVN commit messages for the ports tree for head List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 12 May 2013 11:25:14 -0000 Author: danfe Date: Sun May 12 11:25:13 2013 New Revision: 317944 URL: http://svnweb.freebsd.org/changeset/ports/317944 Log: - Trim traditional Makefile header - Cleanup Makefile, NOPORTDOCS -> PORT_OPTIONS:MDOCS - Unmute installation commands (INSTALL_DATA, CP) - Provide something that looks like real port description Modified: head/games/quake3-wfa/Makefile head/games/quake3-wfa/pkg-descr Modified: head/games/quake3-wfa/Makefile ============================================================================== --- head/games/quake3-wfa/Makefile Sun May 12 10:30:50 2013 (r317943) +++ head/games/quake3-wfa/Makefile Sun May 12 11:25:13 2013 (r317944) @@ -1,9 +1,5 @@ -# New ports collection makefile for: Q3 Mod: Weapons Factory Arena -# Date created: Sun Jun 3 15:03:11 EDT 2001 -# Whom: pat@databits.net -# +# Created by: Patrick Li # $FreeBSD$ -# PORTNAME= wfa PORTVERSION= 3.5b @@ -14,10 +10,10 @@ DISTFILES= WFA35Engine.zip WFA35MapPack1 WFA_v35b.zip 35b_mappack1.zip DIST_SUBDIR= ${PORTNAME} -MAINTAINER= danfe@FreeBSD.org -COMMENT= Quake III Arena Mod: Weapons Factory Arena +MAINTAINER= ports@FreeBSD.org +COMMENT= Quake III Arena mod: Weapons Factory Arena -NO_PACKAGE= "Package will be 138MB, set FORCE_PACKAGE if you really want to build it" +NO_PACKAGE= Package will be 200MB, set FORCE_PACKAGE if you really want it USE_ZIP= yes USE_CRLF= yes @@ -26,21 +22,22 @@ NO_WRKSUBDIR= yes DATADIR= ${Q3DIR}/${PORTNAME} +OPTIONS_DEFINE= DOCS + +.include "${.CURDIR}/../quake3-data/Makefile.include" +.include + post-extract: @${RM} ${WRKSRC}/help/BobWFACfgV236.exe do-install: @${MKDIR} ${DATADIR} .for f in *.cfg *.pk3 - @${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR} + ${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR} .endfor -.if !defined(NOPORTDOCS) +.if ${PORT_OPTIONS:MDOCS} @${MKDIR} ${DOCSDIR} -.for f in EnglishRadioHelp help - @${CP} -R ${WRKSRC}/${f} ${DOCSDIR} -.endfor + ${CP} -a ${WRKSRC}/EnglishRadioHelp ${WRKSRC}/help ${DOCSDIR} .endif -.include "${.CURDIR}/../quake3-data/Makefile.include" - .include Modified: head/games/quake3-wfa/pkg-descr ============================================================================== --- head/games/quake3-wfa/pkg-descr Sun May 12 10:30:50 2013 (r317943) +++ head/games/quake3-wfa/pkg-descr Sun May 12 11:25:13 2013 (r317944) @@ -1,3 +1,16 @@ -Quake III Arena Mod: Weapons Factory Arena +Quake III Arena mod: Weapons Factory Arena, is one of the most complex, +dynamic, and fast-paced modifications for Quake III Arena written to date. -WWW: http://www.captured.com/weaponsfactory/quake3/ +It requires the standard deathmatch skills of any Quake game, plus the added +strategy of team-based CTF, with the tactical skill of mastering and +understanding eight different classes and over twenty different weapons. + +Your goal in every game will be to evaluate what your team needs most, then +to choose the class that will properly augment your team and lead them to +victory. + +The best way to start in WFA is to learn the basics of each class: their +specialties and nuances, strengths and weaknesses. And the best class to +start with is the marine. + +WWW: http://www.weaponsfactoryarena.com/