Date: Sun, 18 Mar 2012 20:40:16 GMT From: Hakisho Nukama <nukama@gmail.com> To: freebsd-gnats-submit@FreeBSD.org Subject: ports/166230: games/gemrb: update to 0.7.0 Message-ID: <201203182040.q2IKeGsL031300@red.freebsd.org> Resent-Message-ID: <201203182050.q2IKoABf003513@freefall.freebsd.org>
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>Number: 166230 >Category: ports >Synopsis: games/gemrb: update to 0.7.0 >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: update >Submitter-Id: current-users >Arrival-Date: Sun Mar 18 20:50:10 UTC 2012 >Closed-Date: >Last-Modified: >Originator: Hakisho Nukama >Release: FreeBSD 9.0-RELEASE >Organization: n/a >Environment: >Description: - update to 0.7.0 from 0.6.2_2 - https://redports.org/export/2677/Nukama/Attic/patches/games-gemrb-0.7.0.patch V0.7.0 (2011-12-30) New features one can play through the whole Baldur's Gate saga custom TTF fonts support arbitrarily sortable casting list ios configuration interface, xcode project more pst spawn ini flags, individual critical hit animations Improved features resting, comment timing, actions drop caps, keybindings, sdl 1.3 input bugfixes, cleanups V0.6.6 (2011-10-03) New features aura pollution and cleansing, casting interruption formation rotation bounty encounters npclevel.2da support initial mac bundle support fatigue backstab on condition (like in ToBEx) Improved features effects, triggers, actions keyboard shortcuts (F1-F12), touchscreen ui, scrolling hitpoint gain, thieving skill boni combat, spellcasting, iwd sounds PST inventory, PST spells bugfixes Applied patches manpage typo fixes from c-korn #3377098 pst spell learning fix from Viktor Novotný touchscreen fix from Beholder V0.6.5 (2011-07-24) New features quickspell support keymap.ini handling yet more unhardcoded PST projectiles area comments, party npc interactions ios port and enhanced touchscreen support Improved features performance squirrels and other small game don't die instantly stores and stacking effects, triggers, actions, dialogs secret door detection, turning undead bugfixes and internal cleanups Applied patches ios support patches from Brad Allred android and touchscreen patches from Beholder V0.6.4 (2011-03-27) New features PST maze and (un)hardcoded projectiles full wild, dead, miscast and vocal magic support subspell selection (spell immunity, nahal's reckless dweomer…) Autodetect GameType if it is set to 'auto' or commented out compatibility with the bg2 demo VVC lightspot support Improved features travel regions, projectiles, dialog startup bink player has no/less artifacts, good sound quality combat, effects, actions, triggers, banters bugfixes Applied patches a set of patches for Android support from Beholder arm compilation fixes by ShadowJack patch from Thomas Klausner fixing building with libpng 1.5 patch by Hana Dusíková to support static linking on mac V0.6.3 (2010-11-21) New features IWD:HoW is now completable! casting sounds and footsteps autodetection of secret doors, detect illusions basic bardsong support and selective magic resistance (bg2-style) proper store economics, ergonomics and dragging custom blood color (creature-dependant) new actions, iwd effects and triggers Importing a SoA game into ToB Improved features actor selection and action bar (for summons and illusions too!) door bashing and traps loading screens, ambushes, worldmap sparkles, panic and other effects actions, dialogs, object matching personal items support (swap/equip/remove) bugfixes Applied patches iwd regression fix from Eggert Jón Magnússon >How-To-Repeat: >Fix: >Release-Note: >Audit-Trail: >Unformatted:
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