From owner-svn-ports-all@FreeBSD.ORG Wed Jul 10 13:07:19 2013 Return-Path: Delivered-To: svn-ports-all@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:1900:2254:206a::19:1]) by hub.freebsd.org (Postfix) with ESMTP id DF312626; Wed, 10 Jul 2013 13:07:19 +0000 (UTC) (envelope-from bapt@FreeBSD.org) Received: from svn.freebsd.org (svn.freebsd.org [IPv6:2001:1900:2254:2068::e6a:0]) by mx1.freebsd.org (Postfix) with ESMTP id D19E11C3C; Wed, 10 Jul 2013 13:07:19 +0000 (UTC) Received: from svn.freebsd.org ([127.0.1.70]) by svn.freebsd.org (8.14.7/8.14.7) with ESMTP id r6AD7JZD039810; Wed, 10 Jul 2013 13:07:19 GMT (envelope-from bapt@svn.freebsd.org) Received: (from bapt@localhost) by svn.freebsd.org (8.14.7/8.14.5/Submit) id r6AD7JaL039809; Wed, 10 Jul 2013 13:07:19 GMT (envelope-from bapt@svn.freebsd.org) Message-Id: <201307101307.r6AD7JaL039809@svn.freebsd.org> From: Baptiste Daroussin Date: Wed, 10 Jul 2013 13:07:19 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r322688 - head/games/q3cellshading X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-all@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: SVN commit messages for the ports tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 10 Jul 2013 13:07:19 -0000 Author: bapt Date: Wed Jul 10 13:07:19 2013 New Revision: 322688 URL: http://svnweb.freebsd.org/changeset/ports/322688 Log: Convert to USES=gmake Modified: head/games/q3cellshading/Makefile Modified: head/games/q3cellshading/Makefile ============================================================================== --- head/games/q3cellshading/Makefile Wed Jul 10 13:01:52 2013 (r322687) +++ head/games/q3cellshading/Makefile Wed Jul 10 13:07:19 2013 (r322688) @@ -14,9 +14,9 @@ COMMENT= Quake III engine with Cell Shad ONLY_FOR_ARCHS= i386 ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option +USES= gmake USE_ZIP= yes USE_DOS2UNIX= yes -USE_GMAKE= yes WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} BUILD_WRKSRC= ${WRKSRC}/code/unix