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Date:      Tue, 15 May 2018 03:09:46 +0000
From:      bugzilla-noreply@freebsd.org
To:        bugs@FreeBSD.org
Subject:   [Bug 228261] Request for a specific llvm commit to be merged into current and llvm60 port
Message-ID:  <bug-228261-227@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D228261

            Bug ID: 228261
           Summary: Request for a specific llvm commit to be merged into
                    current and llvm60 port
           Product: Base System
           Version: CURRENT
          Hardware: amd64
                OS: Any
            Status: New
          Severity: Affects Some People
          Priority: ---
         Component: bin
          Assignee: bugs@FreeBSD.org
          Reporter: FreeBSD@ShaneWare.Biz
                CC: brooks@FreeBSD.org

I am the port maintainer for devel/godot

The automated port builds for current have been emailing me for a while abo=
ut a
build failure of the godot port. Turns out that one particular file takes o=
ver
1.5 hours to compile and is normally killed as a runaway. My poudriere buil=
ds
don't kill runaways and I hadn't noticed the 2 hour build times.

The issue is related to an optimisation, so should be a more general issue =
than
one ports code base. Using -O0 bypasses this issue but -O1 or higher hits i=
t.
It is also amd64 specific, adding -m32 bypasses the issue.

This build issue has been noticed by other godot developers (on osx and
debian), and a commit has made to llvm-master that resolves it which has not
been merged into the 6.0 release. Using clang++-devel from
llvm-devel-7.0.d20180225 does not hit this issue.

The same patch should be applied to current as well as the llvm60 port.

The llvm commit that reportedly fixes this is
https://github.com/llvm-project/llvm-project-20170507/commit/595304ad70df4d=
b24a803b5ea3edc2acd8f850d6

The godot project issue related to this is
https://github.com/godotengine/godot/issues/18023

You don't need to build the entire godot port to test this, you can start
building the port, then stop it after the first files compile and just comp=
ile
the one file, if it takes more than 10 seconds you have hit the issue.

cd /usr/ports/devel/godot
make
Ctrl-C
cd work/godot-3.0.2-stable
clang++60 -o test.o -O3 -I. -Icore -Icore/math -Iplatform/x11
servers/physics/collision_solver_sat.cpp

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