Date: Mon, 02 Jan 2017 01:50:11 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 215706] [NEW PORT] shells/mudsh: a game-like shell, brought back from the archives Message-ID: <bug-215706-13@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D215706 Bug ID: 215706 Summary: [NEW PORT] shells/mudsh: a game-like shell, brought back from the archives Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Some People Priority: --- Component: Individual Port(s) Assignee: freebsd-ports-bugs@FreeBSD.org Reporter: vidar@karlsen.tech Created attachment 178440 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D178440&action= =3Dedit shar file for shells/mudsh A MUD based shell, rescued from the pages of time. The original hosting sit= e, xirium.com, seems to be dead since ~2008. Is there any reason why a shell (or command line) cannot be as tolerant or = as intelligent as a text adventure game like Zork, or a MUD [Multi User Dungeo= n]? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, no and we have the implementation to prove it. Have fun, and don't get eaten by a Grue! WWW: https://web.archive.org/web/20040831083346/http://www.xirium.com/tech/mud-s= hell/download/ --=20 You are receiving this mail because: You are the assignee for the bug.=
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