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Date:      Mon, 02 Jan 2017 01:50:11 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 215706] [NEW PORT] shells/mudsh: a game-like shell, brought back from the archives
Message-ID:  <bug-215706-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D215706

            Bug ID: 215706
           Summary: [NEW PORT] shells/mudsh: a game-like shell, brought
                    back from the archives
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Some People
          Priority: ---
         Component: Individual Port(s)
          Assignee: freebsd-ports-bugs@FreeBSD.org
          Reporter: vidar@karlsen.tech

Created attachment 178440
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D178440&action=
=3Dedit
shar file for shells/mudsh

A MUD based shell, rescued from the pages of time. The original hosting sit=
e,
xirium.com, seems to be dead since ~2008.

Is there any reason why a shell (or command line) cannot be as tolerant or =
as
intelligent as a text adventure game like Zork, or a MUD [Multi User Dungeo=
n]?
Is there any reason why a shell cannot work like such a game? ("Go North",
etc.) Actually, no and we have the implementation to prove it. Have fun, and
don't get eaten by a Grue!

WWW:
https://web.archive.org/web/20040831083346/http://www.xirium.com/tech/mud-s=
hell/download/

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