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Date:      Sun, 9 Feb 2003 13:30:16 -0800 (PST)
From:      "Steven Hartland" <killing@multiplay.co.uk>
To:        freebsd-bugs@FreeBSD.org
Subject:   Re: bin/47235: top reports inaccurate cpu usage
Message-ID:  <200302092130.h19LUGLj032542@freefall.freebsd.org>

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The following reply was made to PR bin/47235; it has been noted by GNATS.

From: "Steven Hartland" <killing@multiplay.co.uk>
To: <freebsd-gnats-submit@FreeBSD.org>,
	"Colin Percival" <colin.percival@wadham.ox.ac.uk>
Cc:  
Subject: Re: bin/47235: top reports inaccurate cpu usage
Date: Sun, 9 Feb 2003 21:21:49 -0000

 I've also notice a high discrepancy in on our game server which don't
 run short lived processes per say is there anyway I could investigate
 this further?
     
     Regards
     Steve
 ----- Original Message ----- 
 From: "Colin Percival" <colin.percival@wadham.ox.ac.uk>
 To: <freebsd-gnats-submit@FreeBSD.org>; <killing@multiplay.co.uk>
 Sent: 09 February 2003 20:59
 Subject: Re: bin/47235: top reports inaccurate cpu usage
 
 
 >    I'm not sure this is a bug.  If a process starts and stops during the 
 > interval between top's updates, its cpu usage will be reflected in the "CPU 
 > states" header, but top won't list the process (because it isn't running 
 > any longer).  This shows up most often while rebuilding the world or kernel 
 > due to the large number of very short-lived processes which are spawned.
 >    This could be fixed, I suppose, by reading the accounting files, but I 
 > don't think it's worth the added complexity.
 > 
 > Colin Percival
 > 
 
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