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Date:      Fri, 12 Jul 2019 23:37:07 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 239180] games/ioquake3 - add rc file and example server.cfg file
Message-ID:  <bug-239180-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D239180

            Bug ID: 239180
           Summary: games/ioquake3 - add rc file and example server.cfg
                    file
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: ports-bugs@FreeBSD.org
          Reporter: kennedy.greg@gmail.com

Created attachment 205740
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D205740&action=
=3Dedit
diff file for patch to games/ioquake3

The port games/ioquake3-server can be used to build a dedicated server for
Quake 3 and derivative games.  However, it doesn't come with an rc script to
launch at system boot or on demand.  This makes it a bit tricky to run the
dedicated server.

This port is a "slave port" that depends on the master port games/ioquake to
actually retrieve the source and build everything.

I have modified the master port so it now builds and installs an rc script =
to
launch when configured to build the server.  In addition, there is a sample
.cfg file to start a LAN server which can be modified by the end user, but
provides a sane starting point for running the game.

As requested on freebsd-ports mailing list, I am opening a PR and attaching=
 the
patch here.

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