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Date:      Mon, 16 Nov 2020 06:14:33 +0000 (UTC)
From:      Dima Panov <fluffy@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r555450 - in head/games/ezquake: . files
Message-ID:  <202011160614.0AG6EXEh084653@repo.freebsd.org>

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Author: fluffy
Date: Mon Nov 16 06:14:33 2020
New Revision: 555450
URL: https://svnweb.freebsd.org/changeset/ports/555450

Log:
  games/ezquake: update to 3.2.2 release
  
  pass maintainership to submitter
  
  Release notes: https://github.com/ezQuake/ezquake-source/releases/tag/3.2.2
  
  PR:		251176
  Submitted by:	vvd@unislabs.com

Added:
  head/games/ezquake/files/patch-host.c   (contents, props changed)
Deleted:
  head/games/ezquake/files/patch-Makefile.list
  head/games/ezquake/files/patch-image.c
  head/games/ezquake/files/patch-q_shared.h
  head/games/ezquake/files/patch-snd_dma.c
Modified:
  head/games/ezquake/Makefile
  head/games/ezquake/distinfo
  head/games/ezquake/files/patch-Makefile
  head/games/ezquake/files/patch-config_manager.c
  head/games/ezquake/files/patch-fs.c
  head/games/ezquake/pkg-descr
  head/games/ezquake/pkg-plist

Modified: head/games/ezquake/Makefile
==============================================================================
--- head/games/ezquake/Makefile	Mon Nov 16 04:05:31 2020	(r555449)
+++ head/games/ezquake/Makefile	Mon Nov 16 06:14:33 2020	(r555450)
@@ -2,80 +2,38 @@
 # $FreeBSD$
 
 PORTNAME=	ezquake
-PORTVERSION=	1.9
-PORTREVISION=	10
+PORTVERSION=	3.2.2
+PORTREVISION=	0
 PORTEPOCH=	2
 CATEGORIES=	games
-MASTER_SITES=	SF/${PORTNAME}/stable/${PORTVERSION}:ezquake \
-		http://www.winimage.com/zLibDll/:minizip
-DISTFILES=	${PORTNAME}_source_${PORTVERSION}.7z:ezquake \
-		${PORTNAME}_linux-x86_${PORTVERSION}${EXTRACT_SUFX}:ezquake \
-		unzip101e.zip:minizip
+MASTER_SITES=	https://github.com/ezQuake/ezquake-source/archive/ \
+		https://github.com/ezQuake/ezquake-source/releases/download/${PORTVERSION}/
+DISTFILES=	${PORTVERSION}.tar.gz \
+		${PORTNAME}-ubuntu-${PORTVERSION}-full.tar.gz
+DIST_SUBDIR=	${PORTNAME}
 
-MAINTAINER=	ports@FreeBSD.org
+MAINTAINER=	vvd@unislabs.com
 COMMENT=	Modern QuakeWorld client
 
-EXTRACT_DEPENDS=${UNZIP_CMD}:archivers/unzip \
-		7z:archivers/p7zip
-LIB_DEPENDS=	libexpat.so:textproc/expat2 \
+LIB_DEPENDS=	libcurl.so:ftp/curl \
+		libexpat.so:textproc/expat2 \
+		libjansson.so:devel/jansson \
 		libpcre.so:devel/pcre \
-		libpng.so:graphics/png
+		libpng.so:graphics/png \
+		libspeex.so:audio/speex \
+		libspeexdsp.so:audio/speexdsp
 
-USES=		gmake tcl dos2unix
-DOS2UNIX_GLOB=	*.[ch] Makefile*
-USE_CSTD=	gnu89
+USES=		gl gmake jpeg sdl tcl
+USE_GL=		yes
+USE_SDL=	sdl2
 MAKE_ENV=	TCL_SUFX=${TCL_SHLIB_VER}
 .for v in TCL_INCLUDEDIR TCL_LIBDIR DATADIR
 MAKE_ENV+=	${v}="${${v}}"
 .endfor
-WRKSRC=		${WRKDIR}/${PORTNAME}_${PORTVERSION:S/.//}_stable_sources
+WRKSRC=		${WRKDIR}/${PORTNAME}-source-${PORTVERSION}
 
-OPTIONS_MULTI=	OUTPUT
-OPTIONS_MULTI_OUTPUT=	X11 OPENGL
-OPTIONS_DEFINE=	OPTIMIZED_CFLAGS
-OPTIONS_DEFAULT=	OPENGL X11 OPTIMIZED_CFLAGS
-OPTIONS_SUB=	yes
-
-OPENGL_USES=		gl jpeg
-OPENGL_USE=		GL=yes
-
-X11_USES=		xorg
-X11_USE=		XORG=xxf86dga
-
-BROKEN_powerpc=		Does not install on powerpc: signal 2
-
-# Fix with clang11
-CFLAGS+=		-fcommon
-
-DEPRECATED=	Unmaintained and dead upstream, does not build with -fno-common (llvm 11)
-EXPIRATION_DATE=2021-04-01
-
 .include "${.CURDIR}/../quake-data/Makefile.include"
 
-.include <bsd.port.pre.mk>
-
-.if ${PORT_OPTIONS:MOPENGL}
-ALL_TARGET+=	glx
-.endif
-
-.if ${PORT_OPTIONS:MX11}
-ALL_TARGET+=	x11
-.endif
-
-.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
-MAKE_ENV+=	USE_OPTIMIZED_CFLAGS=YES
-.else
-MAKE_ENV+=	USE_OPTIMIZED_CFLAGS=NO
-.endif
-
-do-extract:
-	@${MKDIR} ${WRKDIR}
-	@cd ${WRKDIR} && \
-		${UNZIP_CMD} -qo ${DISTDIR}/${DISTFILES:C/:.*//:M*.zip} && \
-		${TAR} zxf ${DISTDIR}/${DISTFILES:C/:.*//:M*.tar.gz} && \
-		7z x ${DISTDIR}/${DISTFILES:C/:.*//:M*.7z} >/dev/null
-	@${LN} -s ${WRKSRC}/libs/asmlib.h ${WRKSRC}
-
 post-patch:
 	@${REINPLACE_CMD} -e 's|libtcl\.so|libtcl${TCL_VER:S/.//}|' \
 		${WRKSRC}/embed_tcl.h
@@ -83,13 +41,7 @@ post-patch:
 do-install:
 	@${MKDIR} ${STAGEDIR}${DATADIR}
 	(cd ${WRKDIR} && ${COPYTREE_SHARE} "ezquake qw" ${STAGEDIR}${DATADIR})
-.if ${PORT_OPTIONS:MOPENGL}
-	${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake-gl.glx \
-		${STAGEDIR}${PREFIX}/bin/ezquake-glx
-.endif
-.if ${PORT_OPTIONS:MX11}
-	${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake.x11 \
-		${STAGEDIR}${PREFIX}/bin/ezquake-x11
-.endif
+	${INSTALL_PROGRAM} ${WRKSRC}/ezquake-freebsd \
+		${STAGEDIR}${PREFIX}/bin/ezquake
 
-.include <bsd.port.post.mk>
+.include <bsd.port.mk>

Modified: head/games/ezquake/distinfo
==============================================================================
--- head/games/ezquake/distinfo	Mon Nov 16 04:05:31 2020	(r555449)
+++ head/games/ezquake/distinfo	Mon Nov 16 06:14:33 2020	(r555450)
@@ -1,6 +1,5 @@
-SHA256 (ezquake_source_1.9.7z) = cb1acf57c4dd963cb47ce73b7f400d403637c187063c6754879a39fc9126948e
-SIZE (ezquake_source_1.9.7z) = 7059379
-SHA256 (ezquake_linux-x86_1.9.tar.gz) = 2e65c1632bedbf8382870d79ba7dc1ee76d2371e03943da9cd57f2c4e5ac1dcb
-SIZE (ezquake_linux-x86_1.9.tar.gz) = 19193980
-SHA256 (unzip101e.zip) = 383cc51f505d996a39efe135a57057bdfc817855259c29092bddba9b4fde5dbd
-SIZE (unzip101e.zip) = 40925
+TIMESTAMP = 1605410491
+SHA256 (ezquake/3.2.2.tar.gz) = 2ca2c455bcdd4cd7c3ac95fa87a8a4e3463aa86a5dbe0fd18576f8d9790425fa
+SIZE (ezquake/3.2.2.tar.gz) = 5759652
+SHA256 (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = ef594c51b210fb0e534fbd1c46b63a011f473a8f942cda7802289568dd41fefe
+SIZE (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = 19076430

Modified: head/games/ezquake/files/patch-Makefile
==============================================================================
--- head/games/ezquake/files/patch-Makefile	Mon Nov 16 04:05:31 2020	(r555449)
+++ head/games/ezquake/files/patch-Makefile	Mon Nov 16 06:14:33 2020	(r555450)
@@ -1,104 +1,19 @@
---- Makefile.orig	2014-04-13 13:48:18.000000000 +0200
-+++ Makefile	2014-04-13 13:49:38.000000000 +0200
-@@ -6,7 +6,7 @@
+--- Makefile.orig
++++ Makefile
+@@ -89,6 +89,7 @@
+ SDL2_LIBS ?= $(shell sdl2-config --libs)
  
- # compilation tool and detection of targets/achitecture
- _E = @
--CC = gcc
-+CC ?= gcc
- CC_BASEVERSION = $(shell $(CC) -dumpversion | sed -e 's/\..*//g')
+ CFLAGS_c += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) $(SDL2_CFLAGS) -DNDEBUG -DJSS_CAM -DUSE_PR2 -DWITH_NQPROGS -DUSE_SDL2 -DWITH_ZIP
++CFLAGS_c += -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
+ LIBS_c += $(SDL2_LIBS)
  
- # TYPE = release debug
-@@ -19,17 +19,6 @@
- ARCH = $(shell uname -m | sed -e 's/i.86/x86/g' -e 's/Power Macintosh/ppc/g')
- OS = $(shell uname -s | tr A-Z a-z)
- 
--# add special architecture based flags
--ifeq ($(ARCH),x86_64)
--	ARCH_CFLAGS = -mtune=nocona -mmmx -msse -msse2 -m64
--endif
--ifeq ($(ARCH),x86)
--	ARCH_CFLAGS = -march=i686 -mtune=generic -mmmx -Did386
--endif
--ifeq ($(ARCH),ppc)
--	ARCH_CFLAGS = -arch ppc -faltivec -maltivec -mcpu=7450 -mtune=7450 -mpowerpc -mpowerpc-gfxopt
--endif
--
- ifeq ($(OS),linux)
- 	DEFAULT_TARGET = glx
- 	OS_GL_CFLAGS = -DWITH_DGA -DWITH_EVDEV -DWITH_VMODE
-@@ -55,19 +44,19 @@
- # Directories for object files #
- ################################
- 
--GLX_DIR	= $(TYPE)-$(ARCH)/glx
--X11_DIR	= $(TYPE)-$(ARCH)/x11
--SVGA_DIR = $(TYPE)-$(ARCH)/svga
--MAC_DIR	= $(TYPE)-$(ARCH)/mac
-+GLX_DIR	= $(TYPE)/glx
-+X11_DIR	= $(TYPE)/x11
-+SVGA_DIR = $(TYPE)/svga
-+MAC_DIR	= $(TYPE)/mac
- 
- ################
- # Binary files #
- ################
- 
--GLX_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.glx
--X11_TARGET = $(TYPE)-$(ARCH)/ezquake.x11
--SVGA_TARGET = $(TYPE)-$(ARCH)/ezquake.svga
--MAC_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.mac
-+GLX_TARGET = $(TYPE)/ezquake-gl.glx
-+X11_TARGET = $(TYPE)/ezquake.x11
-+SVGA_TARGET = $(TYPE)/ezquake.svga
-+MAC_TARGET = $(TYPE)/ezquake-gl.mac
- QUAKE_DIR="/opt/quake/"
- 
- ################
-@@ -89,7 +78,8 @@
- # -DWITH_MPD       for mpd       MP3 player support
- # -DWITH_WINAMP    for winamp    MP3 player support
- PRJ_CFLAGS = -DWITH_ZLIB -DWITH_PNG -DEMBED_TCL -DJSS_CAM -DWITH_ZIP -DWITH_FTE_VFS
--BASE_CFLAGS = -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) -I./libs
-+BASE_CFLAGS := $(CFLAGS) -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) `pcre-config --cflags` -I$(TCL_INCLUDEDIR) -I.. -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
-+
- 
- 
- ########################
-@@ -112,7 +102,9 @@
- 
- ########################
- 
-+ifeq ($(USE_OPTIMIZED_CFLAGS),YES)
- RELEASE_CFLAGS = -O2 -fno-strict-aliasing -ffast-math -funroll-loops
-+endif
- DEBUG_CFLAGS = -ggdb
- 
- # opengl builds
-@@ -125,13 +117,13 @@
- endif
- 
- ifeq ($(TYPE),release)
--LDFLAGS = -lm -lpthread
-+LDFLAGS = -lm -pthread
+ # built-in requirements
+@@ -379,7 +380,7 @@
+ ifdef CONFIG_WINDOWS
+     TARG_c := ezquake.exe
  else
--LDFLAGS = -ggdb -lm -lpthread
-+LDFLAGS = -ggdb -lm -pthread
+-    TARG_c := ezquake-$(LSYS)-$(CPU)
++    TARG_c := ezquake-$(LSYS)
  endif
  
--COMMON_LIBS = libs/$(LIB_PREFIX)/minizip.a libs/$(LIB_PREFIX)/libpng.a libs/$(LIB_PREFIX)/libz.a libs/$(LIB_PREFIX)/libpcre.a libs/$(LIB_PREFIX)/libexpat.a libs/$(LIB_PREFIX)/libtcl.a
--GL_LIBS = libs/$(LIB_PREFIX)/libjpeg.a
-+COMMON_LIBS = -lm -lpng -lz `pcre-config --libs` `glib-config --libs` -lexpat -ltcl$(TCL_SUFX)
-+GL_LIBS = -ljpeg
- 
- ifeq ($(OS),freebsd)
- X11BASE ?= /usr/X11R6
-@@ -149,7 +141,7 @@
- GLX_C_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_C_FILES)))
- GLX_S_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_S_FILES)))
- GLX_CFLAGS = $(CFLAGS) $(GLCFLAGS)
--GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm
-+GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm -lX11
- 
- glx: _DIR = $(GLX_DIR)
- glx: _OBJS = $(GLX_C_OBJS) $(GLX_S_OBJS) $(COMMON_LIBS) $(GL_LIBS)
+ all: $(TARG_c)

Modified: head/games/ezquake/files/patch-config_manager.c
==============================================================================
--- head/games/ezquake/files/patch-config_manager.c	Mon Nov 16 04:05:31 2020	(r555449)
+++ head/games/ezquake/files/patch-config_manager.c	Mon Nov 16 06:14:33 2020	(r555450)
@@ -1,11 +1,11 @@
---- config_manager.c.orig	2008-04-27 17:51:52.000000000 -0300
-+++ config_manager.c	2008-05-06 15:02:46.000000000 -0300
+--- config_manager.c.orig
++++ config_manager.c
 @@ -68,7 +68,7 @@
- cvar_t	cfg_save_userinfo	=	{"cfg_save_userinfo", "2"};
- cvar_t	cfg_save_onquit		=	{"cfg_save_onquit", "0"};
+ cvar_t	cfg_save_cmdline	=	{"cfg_save_cmdline", "1"};
+ cvar_t	cfg_backup			=	{"cfg_backup", "0"};
  cvar_t	cfg_legacy_exec		=	{"cfg_legacy_exec", "1"};
--cvar_t	cfg_legacy_write	=	{"cfg_legacy_write", "0"};
-+cvar_t	cfg_legacy_write	=	{"cfg_legacy_write", "1"};
+-cvar_t  cfg_use_home		=	{"cfg_use_home", "0"};
++cvar_t  cfg_use_home		=	{"cfg_use_home", "1"};
+ cvar_t  cfg_use_gamedir		=	{"cfg_use_gamedir", "0"};
  
- cvar_t	cfg_save_cvars		=	{"cfg_save_cvars", "1"};
- cvar_t	cfg_save_aliases	=	{"cfg_save_aliases", "1"};
+ /************************************ DUMP FUNCTIONS ************************************/

Modified: head/games/ezquake/files/patch-fs.c
==============================================================================
--- head/games/ezquake/files/patch-fs.c	Mon Nov 16 04:05:31 2020	(r555449)
+++ head/games/ezquake/files/patch-fs.c	Mon Nov 16 06:14:33 2020	(r555450)
@@ -1,40 +1,65 @@
---- fs.c.orig	2008-04-27 17:51:50.000000000 -0300
-+++ fs.c	2008-05-06 20:22:16.000000000 -0300
-@@ -1022,6 +1022,8 @@
- 		FS_AddGameDirectory(com_basedir, dir);
- 	}
- #else
-+	FS_AddGameDirectory(va("%s/%s", Q1DIR, dir), FS_LOAD_FILE_ALL);
-+	FS_AddGameDirectory(va("%s/%s", DATADIR, dir), FS_LOAD_FILE_ALL);
- 	FS_AddGameDirectory(va("%s/%s", com_basedir, dir), FS_LOAD_FILE_ALL);
- 	if (*com_homedir) {
- 		FS_AddHomeDirectory(va("%s/%s", com_homedir, dir), FS_LOAD_FILE_ALL);
-@@ -1095,7 +1097,7 @@
+--- fs.c.orig
++++ fs.c
+@@ -63,6 +63,8 @@
+ char	com_homedir[MAX_PATH];		// something really long C:/Documents and Settings/qqshka
+ char	userdirfile[MAX_OSPATH] = {0};
+ char	com_userdir[MAX_OSPATH] = {0};
++char	com_q1dir[MAX_OSPATH];		// /usr/local/share/quake
++char	com_datadir[MAX_OSPATH];	// /usr/local/share/ezquake
+ int		userdir_type = -1;
+ 
+ searchpath_t	*fs_searchpaths = NULL;
+@@ -616,6 +618,12 @@
+ 	// Flush all data, so it will be forced to reload.
+ 	Cache_Flush ();
+ 
++	snprintf(com_q1dir, sizeof(com_q1dir), "%s/%s", Q1DIR, dir);
++	FS_AddGameDirectory(com_q1dir, FS_LOAD_FILE_ALL);
++
++	snprintf(com_datadir, sizeof(com_datadir), "%s/%s", DATADIR, dir);
++	FS_AddGameDirectory(com_datadir, FS_LOAD_FILE_ALL);
++
+ 	snprintf(com_gamedir, sizeof(com_gamedir), "%s/%s", com_basedir, dir);
+ 
+ 	FS_AddGameDirectory(com_gamedir, FS_LOAD_FILE_ALL);
+@@ -699,6 +707,8 @@
+ #elif defined(__linux__)
  		if (!Sys_fullpath(com_basedir, "/proc/self/exe", sizeof(com_basedir)))
  			Sys_Error("FS_InitFilesystemEx: Sys_fullpath failed");
- #else
--		com_basedir[0] = 0; // FIXME: MAC / FreeBSD
++#elif defined(__FreeBSD__)
 +		snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
+ #else
+ 		com_basedir[0] = 0; // FIXME: MAC / FreeBSD
  #endif
- 
- 		// strip ezquake*.exe, we need only path
-@@ -1116,7 +1118,7 @@
- //		strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
- //#else
- 
--		Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
+@@ -717,12 +727,11 @@
+ 		strlcpy (com_basedir, COM_Argv(i + 1), sizeof(com_basedir));
+ 	}
+  	else { // made com_basedir equa to cwd
+-//#ifdef __FreeBSD__
+-//		strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
+-//#else
+-
++#ifdef __FreeBSD__
 +		snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
- //#endif
++#else
+ 		Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
+-//#endif
++#endif
  	}
  
-@@ -1176,6 +1178,10 @@
- 	FS_AddGameDirectory(com_basedir, "ezquake");
- 	FS_AddGameDirectory(com_basedir, "qw");
- #else
-+	FS_AddGameDirectory(va("%s/%s", Q1DIR, "id1"),     FS_LOAD_FILE_ALL);
-+	FS_AddGameDirectory(va("%s/%s", Q1DIR, "qw"),      FS_LOAD_FILE_ALL);
-+	FS_AddGameDirectory(va("%s/%s", DATADIR, "ezquake"), FS_LOAD_FILE_ALL);
-+	FS_AddGameDirectory(va("%s/%s", DATADIR, "qw"),      FS_LOAD_FILE_ALL);
- 	FS_AddGameDirectory(va("%s/%s", com_basedir, "id1"),     FS_LOAD_FILE_ALL);
- 	FS_AddGameDirectory(va("%s/%s", com_basedir, "ezquake"), FS_LOAD_FILE_ALL);
- 	FS_AddGameDirectory(va("%s/%s", com_basedir, "qw"),      FS_LOAD_FILE_ALL);
+ 	for (i = 0; i < (int) strlen(com_basedir); i++)
+@@ -767,6 +776,14 @@
+ 	}
+ 
+ 	// start up with id1 by default
++	snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "id1");
++	FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
++	snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "qw");
++	FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
++	snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "ezquake");
++	FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
++	snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "qw");
++	FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
+ 	snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "id1");
+ 	FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
+ 	snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "ezquake");

Added: head/games/ezquake/files/patch-host.c
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/ezquake/files/patch-host.c	Mon Nov 16 06:14:33 2020	(r555450)
@@ -0,0 +1,11 @@
+--- host.c.orig
++++ host.c
+@@ -351,7 +351,7 @@
+ 		SYSINFO_3D_description = Q_strdup(gl_renderer);
+ 	}
+ 
+-	snprintf(f_system_string, sizeof(f_system_string), "%lluMB", (int)(SYSINFO_memory / 1024LLU / 1024LLU));
++	snprintf(f_system_string, sizeof(f_system_string), "%lluMB", SYSINFO_memory / 1024LLU / 1024LLU);
+ 
+ 	if (SYSINFO_processor_description) {
+ 		strlcat(f_system_string, ", ", sizeof(f_system_string));

Modified: head/games/ezquake/pkg-descr
==============================================================================
--- head/games/ezquake/pkg-descr	Mon Nov 16 04:05:31 2020	(r555449)
+++ head/games/ezquake/pkg-descr	Mon Nov 16 06:14:33 2020	(r555450)
@@ -3,16 +3,20 @@ QuakeWorld easier to start and play. The immortal firs
 in the brand new skin with superb graphics and extremely fast gameplay.
 
 Features:
+- Modern Graphics: particle explosions, shaft beam, gunshots, nails, rocket
+  and grenade trails, blood, and others, MD3 models, fog, water effects,
+  killing spree messages, rain...
+- Modern competitive gaming features: fullbright skins, forcing team/enemy
+  colors, advanced weapon handling, teamplay messages, auto game recording,
+  automated screenshots and console logging, ...
+- Graphics customization: customize your HUD, colors of walls and liquids,
+  turn superfluous graphics effects off, change world textures, crosshair,
+  sky picture, console background, game font, ...
+- Independent Physics: get the smoothest experience possible without being
+  limited by server or network settings.
+- Integrated Server Browser: easy searching and filtering of online servers.
+- Enhanced demo/QTV playback: view recorded games from multiple points of
+  view, watch action on radar, all player stats in a handy table, autotrack
+  the strongest player.
 
-- Modern graphics.
-- Multiview support.
-- Tons of features to serve latest pro-gaming needs.
-- Inbuilt Server Browser & MP3 player control.
-- Recorded Games Browser.
-- Customization of all possible graphics elements of the game including Head
-  Up Display.
-- All sorts of scripting possibilities.
-- MAC OS X platform supported. Software version for computers without 3D
-  graphics accelerators.
-
-WWW: http://ezquake.sourceforge.net/
+WWW: https://www.ezquake.com/

Modified: head/games/ezquake/pkg-plist
==============================================================================
--- head/games/ezquake/pkg-plist	Mon Nov 16 04:05:31 2020	(r555449)
+++ head/games/ezquake/pkg-plist	Mon Nov 16 06:14:33 2020	(r555450)
@@ -1,7 +1,6 @@
-%%OPENGL%%bin/ezquake-glx
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