From owner-svn-ports-all@freebsd.org Mon Nov 16 06:14:35 2020 Return-Path: Delivered-To: svn-ports-all@mailman.nyi.freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2610:1c1:1:606c::19:1]) by mailman.nyi.freebsd.org (Postfix) with ESMTP id 9C9B62D42C0; Mon, 16 Nov 2020 06:14:35 +0000 (UTC) (envelope-from fluffy@FreeBSD.org) Received: from mxrelay.nyi.freebsd.org (mxrelay.nyi.freebsd.org [IPv6:2610:1c1:1:606c::19:3]) (using TLSv1.3 with cipher TLS_AES_256_GCM_SHA384 (256/256 bits) key-exchange X25519 server-signature RSA-PSS (4096 bits) server-digest SHA256 client-signature RSA-PSS (4096 bits) client-digest SHA256) (Client CN "mxrelay.nyi.freebsd.org", Issuer "Let's Encrypt Authority X3" (verified OK)) by mx1.freebsd.org (Postfix) with ESMTPS id 4CZJgv3z1qz4f3L; Mon, 16 Nov 2020 06:14:35 +0000 (UTC) (envelope-from fluffy@FreeBSD.org) Received: from repo.freebsd.org (repo.freebsd.org [IPv6:2610:1c1:1:6068::e6a:0]) (using TLSv1.2 with cipher ECDHE-RSA-AES256-GCM-SHA384 (256/256 bits)) (Client did not present a certificate) by mxrelay.nyi.freebsd.org (Postfix) with ESMTPS id 76DC01486; Mon, 16 Nov 2020 06:14:35 +0000 (UTC) (envelope-from fluffy@FreeBSD.org) Received: from repo.freebsd.org ([127.0.1.37]) by repo.freebsd.org (8.15.2/8.15.2) with ESMTP id 0AG6EZBT084661; Mon, 16 Nov 2020 06:14:35 GMT (envelope-from fluffy@FreeBSD.org) Received: (from fluffy@localhost) by repo.freebsd.org (8.15.2/8.15.2/Submit) id 0AG6EXEh084653; Mon, 16 Nov 2020 06:14:33 GMT (envelope-from fluffy@FreeBSD.org) Message-Id: <202011160614.0AG6EXEh084653@repo.freebsd.org> X-Authentication-Warning: repo.freebsd.org: fluffy set sender to fluffy@FreeBSD.org using -f From: Dima Panov Date: Mon, 16 Nov 2020 06:14:33 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r555450 - in head/games/ezquake: . files X-SVN-Group: ports-head X-SVN-Commit-Author: fluffy X-SVN-Commit-Paths: in head/games/ezquake: . files X-SVN-Commit-Revision: 555450 X-SVN-Commit-Repository: ports MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-all@freebsd.org X-Mailman-Version: 2.1.34 Precedence: list List-Id: SVN commit messages for the ports tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 16 Nov 2020 06:14:35 -0000 Author: fluffy Date: Mon Nov 16 06:14:33 2020 New Revision: 555450 URL: https://svnweb.freebsd.org/changeset/ports/555450 Log: games/ezquake: update to 3.2.2 release pass maintainership to submitter Release notes: https://github.com/ezQuake/ezquake-source/releases/tag/3.2.2 PR: 251176 Submitted by: vvd@unislabs.com Added: head/games/ezquake/files/patch-host.c (contents, props changed) Deleted: head/games/ezquake/files/patch-Makefile.list head/games/ezquake/files/patch-image.c head/games/ezquake/files/patch-q_shared.h head/games/ezquake/files/patch-snd_dma.c Modified: head/games/ezquake/Makefile head/games/ezquake/distinfo head/games/ezquake/files/patch-Makefile head/games/ezquake/files/patch-config_manager.c head/games/ezquake/files/patch-fs.c head/games/ezquake/pkg-descr head/games/ezquake/pkg-plist Modified: head/games/ezquake/Makefile ============================================================================== --- head/games/ezquake/Makefile Mon Nov 16 04:05:31 2020 (r555449) +++ head/games/ezquake/Makefile Mon Nov 16 06:14:33 2020 (r555450) @@ -2,80 +2,38 @@ # $FreeBSD$ PORTNAME= ezquake -PORTVERSION= 1.9 -PORTREVISION= 10 +PORTVERSION= 3.2.2 +PORTREVISION= 0 PORTEPOCH= 2 CATEGORIES= games -MASTER_SITES= SF/${PORTNAME}/stable/${PORTVERSION}:ezquake \ - http://www.winimage.com/zLibDll/:minizip -DISTFILES= ${PORTNAME}_source_${PORTVERSION}.7z:ezquake \ - ${PORTNAME}_linux-x86_${PORTVERSION}${EXTRACT_SUFX}:ezquake \ - unzip101e.zip:minizip +MASTER_SITES= https://github.com/ezQuake/ezquake-source/archive/ \ + https://github.com/ezQuake/ezquake-source/releases/download/${PORTVERSION}/ +DISTFILES= ${PORTVERSION}.tar.gz \ + ${PORTNAME}-ubuntu-${PORTVERSION}-full.tar.gz +DIST_SUBDIR= ${PORTNAME} -MAINTAINER= ports@FreeBSD.org +MAINTAINER= vvd@unislabs.com COMMENT= Modern QuakeWorld client -EXTRACT_DEPENDS=${UNZIP_CMD}:archivers/unzip \ - 7z:archivers/p7zip -LIB_DEPENDS= libexpat.so:textproc/expat2 \ +LIB_DEPENDS= libcurl.so:ftp/curl \ + libexpat.so:textproc/expat2 \ + libjansson.so:devel/jansson \ libpcre.so:devel/pcre \ - libpng.so:graphics/png + libpng.so:graphics/png \ + libspeex.so:audio/speex \ + libspeexdsp.so:audio/speexdsp -USES= gmake tcl dos2unix -DOS2UNIX_GLOB= *.[ch] Makefile* -USE_CSTD= gnu89 +USES= gl gmake jpeg sdl tcl +USE_GL= yes +USE_SDL= sdl2 MAKE_ENV= TCL_SUFX=${TCL_SHLIB_VER} .for v in TCL_INCLUDEDIR TCL_LIBDIR DATADIR MAKE_ENV+= ${v}="${${v}}" .endfor -WRKSRC= ${WRKDIR}/${PORTNAME}_${PORTVERSION:S/.//}_stable_sources +WRKSRC= ${WRKDIR}/${PORTNAME}-source-${PORTVERSION} -OPTIONS_MULTI= OUTPUT -OPTIONS_MULTI_OUTPUT= X11 OPENGL -OPTIONS_DEFINE= OPTIMIZED_CFLAGS -OPTIONS_DEFAULT= OPENGL X11 OPTIMIZED_CFLAGS -OPTIONS_SUB= yes - -OPENGL_USES= gl jpeg -OPENGL_USE= GL=yes - -X11_USES= xorg -X11_USE= XORG=xxf86dga - -BROKEN_powerpc= Does not install on powerpc: signal 2 - -# Fix with clang11 -CFLAGS+= -fcommon - -DEPRECATED= Unmaintained and dead upstream, does not build with -fno-common (llvm 11) -EXPIRATION_DATE=2021-04-01 - .include "${.CURDIR}/../quake-data/Makefile.include" -.include - -.if ${PORT_OPTIONS:MOPENGL} -ALL_TARGET+= glx -.endif - -.if ${PORT_OPTIONS:MX11} -ALL_TARGET+= x11 -.endif - -.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} -MAKE_ENV+= USE_OPTIMIZED_CFLAGS=YES -.else -MAKE_ENV+= USE_OPTIMIZED_CFLAGS=NO -.endif - -do-extract: - @${MKDIR} ${WRKDIR} - @cd ${WRKDIR} && \ - ${UNZIP_CMD} -qo ${DISTDIR}/${DISTFILES:C/:.*//:M*.zip} && \ - ${TAR} zxf ${DISTDIR}/${DISTFILES:C/:.*//:M*.tar.gz} && \ - 7z x ${DISTDIR}/${DISTFILES:C/:.*//:M*.7z} >/dev/null - @${LN} -s ${WRKSRC}/libs/asmlib.h ${WRKSRC} - post-patch: @${REINPLACE_CMD} -e 's|libtcl\.so|libtcl${TCL_VER:S/.//}|' \ ${WRKSRC}/embed_tcl.h @@ -83,13 +41,7 @@ post-patch: do-install: @${MKDIR} ${STAGEDIR}${DATADIR} (cd ${WRKDIR} && ${COPYTREE_SHARE} "ezquake qw" ${STAGEDIR}${DATADIR}) -.if ${PORT_OPTIONS:MOPENGL} - ${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake-gl.glx \ - ${STAGEDIR}${PREFIX}/bin/ezquake-glx -.endif -.if ${PORT_OPTIONS:MX11} - ${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake.x11 \ - ${STAGEDIR}${PREFIX}/bin/ezquake-x11 -.endif + ${INSTALL_PROGRAM} ${WRKSRC}/ezquake-freebsd \ + ${STAGEDIR}${PREFIX}/bin/ezquake -.include +.include Modified: head/games/ezquake/distinfo ============================================================================== --- head/games/ezquake/distinfo Mon Nov 16 04:05:31 2020 (r555449) +++ head/games/ezquake/distinfo Mon Nov 16 06:14:33 2020 (r555450) @@ -1,6 +1,5 @@ -SHA256 (ezquake_source_1.9.7z) = cb1acf57c4dd963cb47ce73b7f400d403637c187063c6754879a39fc9126948e -SIZE (ezquake_source_1.9.7z) = 7059379 -SHA256 (ezquake_linux-x86_1.9.tar.gz) = 2e65c1632bedbf8382870d79ba7dc1ee76d2371e03943da9cd57f2c4e5ac1dcb -SIZE (ezquake_linux-x86_1.9.tar.gz) = 19193980 -SHA256 (unzip101e.zip) = 383cc51f505d996a39efe135a57057bdfc817855259c29092bddba9b4fde5dbd -SIZE (unzip101e.zip) = 40925 +TIMESTAMP = 1605410491 +SHA256 (ezquake/3.2.2.tar.gz) = 2ca2c455bcdd4cd7c3ac95fa87a8a4e3463aa86a5dbe0fd18576f8d9790425fa +SIZE (ezquake/3.2.2.tar.gz) = 5759652 +SHA256 (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = ef594c51b210fb0e534fbd1c46b63a011f473a8f942cda7802289568dd41fefe +SIZE (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = 19076430 Modified: head/games/ezquake/files/patch-Makefile ============================================================================== --- head/games/ezquake/files/patch-Makefile Mon Nov 16 04:05:31 2020 (r555449) +++ head/games/ezquake/files/patch-Makefile Mon Nov 16 06:14:33 2020 (r555450) @@ -1,104 +1,19 @@ ---- Makefile.orig 2014-04-13 13:48:18.000000000 +0200 -+++ Makefile 2014-04-13 13:49:38.000000000 +0200 -@@ -6,7 +6,7 @@ +--- Makefile.orig ++++ Makefile +@@ -89,6 +89,7 @@ + SDL2_LIBS ?= $(shell sdl2-config --libs) - # compilation tool and detection of targets/achitecture - _E = @ --CC = gcc -+CC ?= gcc - CC_BASEVERSION = $(shell $(CC) -dumpversion | sed -e 's/\..*//g') + CFLAGS_c += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) $(SDL2_CFLAGS) -DNDEBUG -DJSS_CAM -DUSE_PR2 -DWITH_NQPROGS -DUSE_SDL2 -DWITH_ZIP ++CFLAGS_c += -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"' + LIBS_c += $(SDL2_LIBS) - # TYPE = release debug -@@ -19,17 +19,6 @@ - ARCH = $(shell uname -m | sed -e 's/i.86/x86/g' -e 's/Power Macintosh/ppc/g') - OS = $(shell uname -s | tr A-Z a-z) - --# add special architecture based flags --ifeq ($(ARCH),x86_64) -- ARCH_CFLAGS = -mtune=nocona -mmmx -msse -msse2 -m64 --endif --ifeq ($(ARCH),x86) -- ARCH_CFLAGS = -march=i686 -mtune=generic -mmmx -Did386 --endif --ifeq ($(ARCH),ppc) -- ARCH_CFLAGS = -arch ppc -faltivec -maltivec -mcpu=7450 -mtune=7450 -mpowerpc -mpowerpc-gfxopt --endif -- - ifeq ($(OS),linux) - DEFAULT_TARGET = glx - OS_GL_CFLAGS = -DWITH_DGA -DWITH_EVDEV -DWITH_VMODE -@@ -55,19 +44,19 @@ - # Directories for object files # - ################################ - --GLX_DIR = $(TYPE)-$(ARCH)/glx --X11_DIR = $(TYPE)-$(ARCH)/x11 --SVGA_DIR = $(TYPE)-$(ARCH)/svga --MAC_DIR = $(TYPE)-$(ARCH)/mac -+GLX_DIR = $(TYPE)/glx -+X11_DIR = $(TYPE)/x11 -+SVGA_DIR = $(TYPE)/svga -+MAC_DIR = $(TYPE)/mac - - ################ - # Binary files # - ################ - --GLX_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.glx --X11_TARGET = $(TYPE)-$(ARCH)/ezquake.x11 --SVGA_TARGET = $(TYPE)-$(ARCH)/ezquake.svga --MAC_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.mac -+GLX_TARGET = $(TYPE)/ezquake-gl.glx -+X11_TARGET = $(TYPE)/ezquake.x11 -+SVGA_TARGET = $(TYPE)/ezquake.svga -+MAC_TARGET = $(TYPE)/ezquake-gl.mac - QUAKE_DIR="/opt/quake/" - - ################ -@@ -89,7 +78,8 @@ - # -DWITH_MPD for mpd MP3 player support - # -DWITH_WINAMP for winamp MP3 player support - PRJ_CFLAGS = -DWITH_ZLIB -DWITH_PNG -DEMBED_TCL -DJSS_CAM -DWITH_ZIP -DWITH_FTE_VFS --BASE_CFLAGS = -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) -I./libs -+BASE_CFLAGS := $(CFLAGS) -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) `pcre-config --cflags` -I$(TCL_INCLUDEDIR) -I.. -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"' -+ - - - ######################## -@@ -112,7 +102,9 @@ - - ######################## - -+ifeq ($(USE_OPTIMIZED_CFLAGS),YES) - RELEASE_CFLAGS = -O2 -fno-strict-aliasing -ffast-math -funroll-loops -+endif - DEBUG_CFLAGS = -ggdb - - # opengl builds -@@ -125,13 +117,13 @@ - endif - - ifeq ($(TYPE),release) --LDFLAGS = -lm -lpthread -+LDFLAGS = -lm -pthread + # built-in requirements +@@ -379,7 +380,7 @@ + ifdef CONFIG_WINDOWS + TARG_c := ezquake.exe else --LDFLAGS = -ggdb -lm -lpthread -+LDFLAGS = -ggdb -lm -pthread +- TARG_c := ezquake-$(LSYS)-$(CPU) ++ TARG_c := ezquake-$(LSYS) endif --COMMON_LIBS = libs/$(LIB_PREFIX)/minizip.a libs/$(LIB_PREFIX)/libpng.a libs/$(LIB_PREFIX)/libz.a libs/$(LIB_PREFIX)/libpcre.a libs/$(LIB_PREFIX)/libexpat.a libs/$(LIB_PREFIX)/libtcl.a --GL_LIBS = libs/$(LIB_PREFIX)/libjpeg.a -+COMMON_LIBS = -lm -lpng -lz `pcre-config --libs` `glib-config --libs` -lexpat -ltcl$(TCL_SUFX) -+GL_LIBS = -ljpeg - - ifeq ($(OS),freebsd) - X11BASE ?= /usr/X11R6 -@@ -149,7 +141,7 @@ - GLX_C_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_C_FILES))) - GLX_S_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_S_FILES))) - GLX_CFLAGS = $(CFLAGS) $(GLCFLAGS) --GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm -+GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm -lX11 - - glx: _DIR = $(GLX_DIR) - glx: _OBJS = $(GLX_C_OBJS) $(GLX_S_OBJS) $(COMMON_LIBS) $(GL_LIBS) + all: $(TARG_c) Modified: head/games/ezquake/files/patch-config_manager.c ============================================================================== --- head/games/ezquake/files/patch-config_manager.c Mon Nov 16 04:05:31 2020 (r555449) +++ head/games/ezquake/files/patch-config_manager.c Mon Nov 16 06:14:33 2020 (r555450) @@ -1,11 +1,11 @@ ---- config_manager.c.orig 2008-04-27 17:51:52.000000000 -0300 -+++ config_manager.c 2008-05-06 15:02:46.000000000 -0300 +--- config_manager.c.orig ++++ config_manager.c @@ -68,7 +68,7 @@ - cvar_t cfg_save_userinfo = {"cfg_save_userinfo", "2"}; - cvar_t cfg_save_onquit = {"cfg_save_onquit", "0"}; + cvar_t cfg_save_cmdline = {"cfg_save_cmdline", "1"}; + cvar_t cfg_backup = {"cfg_backup", "0"}; cvar_t cfg_legacy_exec = {"cfg_legacy_exec", "1"}; --cvar_t cfg_legacy_write = {"cfg_legacy_write", "0"}; -+cvar_t cfg_legacy_write = {"cfg_legacy_write", "1"}; +-cvar_t cfg_use_home = {"cfg_use_home", "0"}; ++cvar_t cfg_use_home = {"cfg_use_home", "1"}; + cvar_t cfg_use_gamedir = {"cfg_use_gamedir", "0"}; - cvar_t cfg_save_cvars = {"cfg_save_cvars", "1"}; - cvar_t cfg_save_aliases = {"cfg_save_aliases", "1"}; + /************************************ DUMP FUNCTIONS ************************************/ Modified: head/games/ezquake/files/patch-fs.c ============================================================================== --- head/games/ezquake/files/patch-fs.c Mon Nov 16 04:05:31 2020 (r555449) +++ head/games/ezquake/files/patch-fs.c Mon Nov 16 06:14:33 2020 (r555450) @@ -1,40 +1,65 @@ ---- fs.c.orig 2008-04-27 17:51:50.000000000 -0300 -+++ fs.c 2008-05-06 20:22:16.000000000 -0300 -@@ -1022,6 +1022,8 @@ - FS_AddGameDirectory(com_basedir, dir); - } - #else -+ FS_AddGameDirectory(va("%s/%s", Q1DIR, dir), FS_LOAD_FILE_ALL); -+ FS_AddGameDirectory(va("%s/%s", DATADIR, dir), FS_LOAD_FILE_ALL); - FS_AddGameDirectory(va("%s/%s", com_basedir, dir), FS_LOAD_FILE_ALL); - if (*com_homedir) { - FS_AddHomeDirectory(va("%s/%s", com_homedir, dir), FS_LOAD_FILE_ALL); -@@ -1095,7 +1097,7 @@ +--- fs.c.orig ++++ fs.c +@@ -63,6 +63,8 @@ + char com_homedir[MAX_PATH]; // something really long C:/Documents and Settings/qqshka + char userdirfile[MAX_OSPATH] = {0}; + char com_userdir[MAX_OSPATH] = {0}; ++char com_q1dir[MAX_OSPATH]; // /usr/local/share/quake ++char com_datadir[MAX_OSPATH]; // /usr/local/share/ezquake + int userdir_type = -1; + + searchpath_t *fs_searchpaths = NULL; +@@ -616,6 +618,12 @@ + // Flush all data, so it will be forced to reload. + Cache_Flush (); + ++ snprintf(com_q1dir, sizeof(com_q1dir), "%s/%s", Q1DIR, dir); ++ FS_AddGameDirectory(com_q1dir, FS_LOAD_FILE_ALL); ++ ++ snprintf(com_datadir, sizeof(com_datadir), "%s/%s", DATADIR, dir); ++ FS_AddGameDirectory(com_datadir, FS_LOAD_FILE_ALL); ++ + snprintf(com_gamedir, sizeof(com_gamedir), "%s/%s", com_basedir, dir); + + FS_AddGameDirectory(com_gamedir, FS_LOAD_FILE_ALL); +@@ -699,6 +707,8 @@ + #elif defined(__linux__) if (!Sys_fullpath(com_basedir, "/proc/self/exe", sizeof(com_basedir))) Sys_Error("FS_InitFilesystemEx: Sys_fullpath failed"); - #else -- com_basedir[0] = 0; // FIXME: MAC / FreeBSD ++#elif defined(__FreeBSD__) + snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : "."); + #else + com_basedir[0] = 0; // FIXME: MAC / FreeBSD #endif - - // strip ezquake*.exe, we need only path -@@ -1116,7 +1118,7 @@ - // strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1); - //#else - -- Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ? +@@ -717,12 +727,11 @@ + strlcpy (com_basedir, COM_Argv(i + 1), sizeof(com_basedir)); + } + else { // made com_basedir equa to cwd +-//#ifdef __FreeBSD__ +-// strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1); +-//#else +- ++#ifdef __FreeBSD__ + snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : "."); - //#endif ++#else + Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ? +-//#endif ++#endif } -@@ -1176,6 +1178,10 @@ - FS_AddGameDirectory(com_basedir, "ezquake"); - FS_AddGameDirectory(com_basedir, "qw"); - #else -+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "id1"), FS_LOAD_FILE_ALL); -+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "qw"), FS_LOAD_FILE_ALL); -+ FS_AddGameDirectory(va("%s/%s", DATADIR, "ezquake"), FS_LOAD_FILE_ALL); -+ FS_AddGameDirectory(va("%s/%s", DATADIR, "qw"), FS_LOAD_FILE_ALL); - FS_AddGameDirectory(va("%s/%s", com_basedir, "id1"), FS_LOAD_FILE_ALL); - FS_AddGameDirectory(va("%s/%s", com_basedir, "ezquake"), FS_LOAD_FILE_ALL); - FS_AddGameDirectory(va("%s/%s", com_basedir, "qw"), FS_LOAD_FILE_ALL); + for (i = 0; i < (int) strlen(com_basedir); i++) +@@ -767,6 +776,14 @@ + } + + // start up with id1 by default ++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "id1"); ++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL); ++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "qw"); ++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL); ++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "ezquake"); ++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL); ++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "qw"); ++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL); + snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "id1"); + FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL); + snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "ezquake"); Added: head/games/ezquake/files/patch-host.c ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/ezquake/files/patch-host.c Mon Nov 16 06:14:33 2020 (r555450) @@ -0,0 +1,11 @@ +--- host.c.orig ++++ host.c +@@ -351,7 +351,7 @@ + SYSINFO_3D_description = Q_strdup(gl_renderer); + } + +- snprintf(f_system_string, sizeof(f_system_string), "%lluMB", (int)(SYSINFO_memory / 1024LLU / 1024LLU)); ++ snprintf(f_system_string, sizeof(f_system_string), "%lluMB", SYSINFO_memory / 1024LLU / 1024LLU); + + if (SYSINFO_processor_description) { + strlcat(f_system_string, ", ", sizeof(f_system_string)); Modified: head/games/ezquake/pkg-descr ============================================================================== --- head/games/ezquake/pkg-descr Mon Nov 16 04:05:31 2020 (r555449) +++ head/games/ezquake/pkg-descr Mon Nov 16 06:14:33 2020 (r555450) @@ -3,16 +3,20 @@ QuakeWorld easier to start and play. The immortal firs in the brand new skin with superb graphics and extremely fast gameplay. Features: +- Modern Graphics: particle explosions, shaft beam, gunshots, nails, rocket + and grenade trails, blood, and others, MD3 models, fog, water effects, + killing spree messages, rain... +- Modern competitive gaming features: fullbright skins, forcing team/enemy + colors, advanced weapon handling, teamplay messages, auto game recording, + automated screenshots and console logging, ... +- Graphics customization: customize your HUD, colors of walls and liquids, + turn superfluous graphics effects off, change world textures, crosshair, + sky picture, console background, game font, ... +- Independent Physics: get the smoothest experience possible without being + limited by server or network settings. +- Integrated Server Browser: easy searching and filtering of online servers. +- Enhanced demo/QTV playback: view recorded games from multiple points of + view, watch action on radar, all player stats in a handy table, autotrack + the strongest player. -- Modern graphics. -- Multiview support. -- Tons of features to serve latest pro-gaming needs. -- Inbuilt Server Browser & MP3 player control. -- Recorded Games Browser. -- Customization of all possible graphics elements of the game including Head - Up Display. -- All sorts of scripting possibilities. -- MAC OS X platform supported. Software version for computers without 3D - graphics accelerators. - -WWW: http://ezquake.sourceforge.net/ +WWW: https://www.ezquake.com/ Modified: head/games/ezquake/pkg-plist ============================================================================== --- head/games/ezquake/pkg-plist Mon Nov 16 04:05:31 2020 (r555449) +++ head/games/ezquake/pkg-plist Mon Nov 16 06:14:33 2020 (r555450) @@ -1,7 +1,6 @@ -%%OPENGL%%bin/ezquake-glx -%%X11%%bin/ezquake-x11 +bin/ezquake +%%DATADIR%%/ezquake/base.pk3 %%DATADIR%%/ezquake/cfg/cams.cfg -%%DATADIR%%/ezquake/cfg/cams.tcl %%DATADIR%%/ezquake/cfg/eq260.cfg %%DATADIR%%/ezquake/cfg/ezhud.cfg %%DATADIR%%/ezquake/cfg/gfx_gl_eyecandy.cfg @@ -11,6 +10,7 @@ %%DATADIR%%/ezquake/cfg/gfx_sw_default.cfg %%DATADIR%%/ezquake/cfg/gfx_sw_fast.cfg %%DATADIR%%/ezquake/cfg/how_to_use_these_files.txt +%%DATADIR%%/ezquake/cfg/hud_aas.cfg %%DATADIR%%/ezquake/cfg/hud_berzerk.cfg %%DATADIR%%/ezquake/cfg/hud_corner.cfg %%DATADIR%%/ezquake/cfg/hud_dobbz.cfg @@ -30,9 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