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Date:      Wed, 30 Dec 2020 14:00:15 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 245259] [NEW PORT] multimedia/kodi-addon-game.libretro-devel: Libretro compatibility layer for the Kodi Game API
Message-ID:  <bug-245259-7788-5zKVs5L8VY@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-245259-7788@https.bugs.freebsd.org/bugzilla/>
References:  <bug-245259-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D245259

Bernhard Froehlich <decke@FreeBSD.org> changed:

           What    |Removed                     |Added
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                 CC|                            |decke@FreeBSD.org

--- Comment #2 from Bernhard Froehlich <decke@FreeBSD.org> ---
I have just chosen this PR to discuss the plans for all the kodi addons that
you did send.

Is there a specific reason why you created them for the kodi-devel port ins=
tead
of the kodi port? Are you still interested in the libretro plugins?

If we want to get this into the portstree we definitely need to prepare
ourselves for the consequences. Right now when the kodi port is updated (mi=
nor
version change eg. 18.0->18.1) 3 additional addon ports need a version bump=
 and
a pkg-plist change. When the kodi major version changes (eg 18->19) 3 addon
ports (and 1-2 additional ports) need a full update at the same time. That
doesn't scale well if we add another 10 addon ports.
The result would be that hardly any committers would take that PRs. It's a =
lot
of work to get all maintainers coordinated and to commit all this stuff
together.

As you already know the manpower for maintaining the kodi ports is also qui=
te
low on our side and we are duplicating a lot of work because we have kodi a=
nd
kodi-devel in the tree which are similar but different and each with their =
own
set of addons which is just nonsense.

I am not sure yet how to solve this properly but in my opinion we should
definitely focus on one kodi port and cleanup that kodi-addon mess before we
add more to it.

--=20
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