From owner-cvs-all@FreeBSD.ORG Thu Aug 2 19:39:17 2007 Return-Path: Delivered-To: cvs-all@FreeBSD.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id D681216A421; Thu, 2 Aug 2007 19:39:17 +0000 (UTC) (envelope-from sat@FreeBSD.org) Received: from repoman.freebsd.org (repoman.freebsd.org [IPv6:2001:4f8:fff6::29]) by mx1.freebsd.org (Postfix) with ESMTP id C8B4713C483; Thu, 2 Aug 2007 19:39:17 +0000 (UTC) (envelope-from sat@FreeBSD.org) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.14.1/8.14.1) with ESMTP id l72JdHeo051254; Thu, 2 Aug 2007 19:39:17 GMT (envelope-from sat@repoman.freebsd.org) Received: (from sat@localhost) by repoman.freebsd.org (8.14.1/8.14.1/Submit) id l72JdH5F051253; Thu, 2 Aug 2007 19:39:17 GMT (envelope-from sat) Message-Id: <200708021939.l72JdH5F051253@repoman.freebsd.org> From: Andrew Pantyukhin Date: Thu, 2 Aug 2007 19:39:17 +0000 (UTC) To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org X-FreeBSD-CVS-Branch: HEAD Cc: Subject: cvs commit: ports/games Makefile ports/games/windstille Makefile distinfo pkg-descr pkg-plist ports/games/windstille/files patch-SConstruct patch-src-SConstruct patch-src-tinygettext-tinygettext.cpp patch-tools-SConscript X-BeenThere: cvs-all@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: CVS commit messages for the entire tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 02 Aug 2007 19:39:17 -0000 sat 2007-08-02 19:39:17 UTC FreeBSD ports repository Modified files: games Makefile Added files: games/windstille Makefile distinfo pkg-descr pkg-plist games/windstille/files patch-SConstruct patch-src-SConstruct patch-src-tinygettext-tinygettext.cpp patch-tools-SConscript Log: Add port games/windstille: In Windstille the player will be placed in a foreign alien world and has to find its way back into safety. Special focus will be on getting the foreign world and the players character itself believable. Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless. The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically. The player is free to go forward and backward in the world as long as the level design allows it. WWW: http://windstille.berlios.de PR: ports/113693 (based on) Submitted by: Dmitry Marakasov Revision Changes Path 1.1125 +1 -0 ports/games/Makefile 1.1 +47 -0 ports/games/windstille/Makefile (new) 1.1 +3 -0 ports/games/windstille/distinfo (new) 1.1 +15 -0 ports/games/windstille/files/patch-SConstruct (new) 1.1 +29 -0 ports/games/windstille/files/patch-src-SConstruct (new) 1.1 +11 -0 ports/games/windstille/files/patch-src-tinygettext-tinygettext.cpp (new) 1.1 +20 -0 ports/games/windstille/files/patch-tools-SConscript (new) 1.1 +13 -0 ports/games/windstille/pkg-descr (new) 1.1 +299 -0 ports/games/windstille/pkg-plist (new)