Date: Fri, 05 Apr 2024 12:10:53 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 277869] games/eduke32: build failure for 20240316 Message-ID: <bug-277869-7788-SO23SzAbtp@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-277869-7788@https.bugs.freebsd.org/bugzilla/> References: <bug-277869-7788@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D277869 --- Comment #10 from Felix Palmen <zirias@freebsd.org> --- Created attachment 249738 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D249738&action= =3Dedit games-eduke32-patch-mimalloc-usage As an alternative, here's a patch that keeps using mimalloc. The issue are = some #defines to replace malloc() and friends for C code that break the C++ stan= dard headers, so this patch makes sure the header doing this is only included wh= en not compiling C++. I'm not perfectly sure whether this is correct (if some C++ code uses stdli= b's malloc directly, we'd use two different allocators at the same time), but f= rom a quick test, the build result works for me as well. --=20 You are receiving this mail because: You are the assignee for the bug.=
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