Date: Mon, 9 Sep 1996 17:23:06 -0400 (EDT) From: Jeremy Sigmon <jsigmon@www.hsc.wvu.edu> To: questions@freebsd.org Subject: Re: PennMUSH 1.6.8p0 Message-ID: <Pine.BSF.3.91.960909171939.10519I-100000@www.hsc.wvu.edu> In-Reply-To: <Pine.BSF.3.91.960909155246.10519B-100000@www.hsc.wvu.edu>
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On Mon, 9 Sep 1996, Jeremy Sigmon wrote:
>
> Anyone compile this for FreeBSD yet?
>
> To get it to compile I had to change one of the header files in
> /usr/include/sys/
> I added #include<sys/types.h> to the file select.h
>
> It seems to me that editing these could be a Bad Thing(tm), but it compiled.
>
> Running is another matter entirely. I am hopiing for a response from the
> PennMUSH mailing list, but maybe someone here is using this?
> thanks
>
After 7 compiles with various things fooled with I got a working PennMUSH.
I am sending this so it gets into the archives incase someone wants to
compile this in the future:
My Solution:
#1 patch /usr/include/src/select.h
add #include<sys/types.h>
#2 use smalloc for the memory allocation in the src/Makefile
#3 turn off DB compression. remember to remove all .Zs from
your .cnf and .restart files in your game directory. And
don't forget to decompress your DBS in data/
#4 in your game directory (the one with your .cnf and .restart files)
type the following to create this file if it doesn't exist.
'touch access.cnf'
Thats it... Maybe this should be a port????
======================================================================
Jeremy Sigmon B.S. ChE |
Web Developer of the Robert C. Byrd Health | Use
Sciences Center of West Virginia University | FreeBSD
WWW.HSC.WVU.EDU | Now
Graduate Student in Computer Science |
Office : 293-1060 |
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