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Date:      Mon, 03 Apr 2000 12:41:17 +0930 (CST)
From:      "Daniel O'Connor" <doconnor@gsoft.com.au>
To:        MIHIRA Sanpei Yoshiro <sanpei@sanpei.org>
Cc:        cvs-all@FreeBSD.ORG, cvs-committers@FreeBSD.ORG, cg@FreeBSD.ORG, sobomax@altavista.net
Subject:   Re: cvs commit: src/sys/dev/sound/isa ess.c
Message-ID:  <XFMail.000403124117.doconnor@gsoft.com.au>
In-Reply-To: <200004021437.XAA34730@lavender.yy.cs.keio.ac.jp>

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On 02-Apr-00 MIHIRA Sanpei Yoshiro wrote:
>    I think so too.  Some sound application software(especially for
>  GAME, for example, games/xgalaga, games/rollemup in ports
>  collection) has this buffer problem.
>  
>    I also think, we need to add sysctl for buffer size.

What about the existing block size ioctl's?

viz ->
http://www.4front-tech.com/pguide/audio2.html

(Go down to 'Determining buffering parameters')

---
Daniel O'Connor software and network engineer
for Genesis Software - http://www.gsoft.com.au
"The nice thing about standards is that there
are so many of them to choose from."
  -- Andrew Tanenbaum


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