Date: Fri, 17 Sep 2004 09:14:55 -0700 (PDT) From: Dave McCammon <davemac11@yahoo.com> To: Bill Moran <wmoran@potentialtech.com> Cc: questions@freebsd.org Subject: Re: Too many dynamic rules, sorry Message-ID: <20040917161455.2473.qmail@web41404.mail.yahoo.com> In-Reply-To: <20040917114427.24aac112.wmoran@potentialtech.com>
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> You'll generally need to keep state on UDP when you > play online games. > > If you're smart, you don't allow arbitrary UDP > packets from the outside > world into your network, but if you're playing > Unreal or something, then > all communication is via UDP, and you won't be able > to play. > > The best solution is to allow all UDP traffic to > _leave_, while keeping > state. the keep-state remembers the ip/port > information on the outgoing > packets, and thus allows return packets to get back > in (by matching the > ip/port pair). > > Now, when you know the port, it doesn't really make > sense to use > keep-state, and all you're really doing is spamming > your state tables. > > If you look in the /etc/rc.firewall that ships with > FreeBSD, you'll see > these rules (designed to handle running a DNS > server): > # Allow access to our DNS > ${fwcmd} add pass tcp from any to ${oip} 53 > setup > ${fwcmd} add pass udp from any to ${oip} 53 > ${fwcmd} add pass udp from ${oip} 53 to any > > Granted, it's three rules instead of 1, but it does > not use your state > tables unnecessarily (sp?) > Unless you have above the "#Allow access to our DNS" rules- ${fwcmd} add pass udp from ${oip} to any keep-state to allow all UDP to leave. the first incoming packet to port 53 will match the stateless rule ${fwcmd} add pass udp from any to ${oip} 53 but the reply will create a dynamic rule because first match is ${fwcmd} add pass udp from ${oip} to any keep-state _______________________________ Do you Yahoo!? Declare Yourself - Register online to vote today! http://vote.yahoo.com
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