Date: Tue, 8 Oct 2013 18:51:34 +0000 (UTC) From: Eitan Adler <eadler@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r329822 - head/games/solarus Message-ID: <201310081851.r98IpYms095765@svn.freebsd.org>
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Author: eadler Date: Tue Oct 8 18:51:34 2013 New Revision: 329822 URL: http://svnweb.freebsd.org/changeset/ports/329822 Log: After some experimentation it seems that the python openal is not needed, only the base library Modified: head/games/solarus/Makefile Modified: head/games/solarus/Makefile ============================================================================== --- head/games/solarus/Makefile Tue Oct 8 18:46:19 2013 (r329821) +++ head/games/solarus/Makefile Tue Oct 8 18:51:34 2013 (r329822) @@ -10,11 +10,11 @@ EXTRACT_SUFX= MAINTAINER= eadler@FreeBSD.org COMMENT= Zelda-like 2D game engine -RUN_DEPENDS= ${PYTHON_PKGNAMEPREFIX}openal>=0:${PORTSDIR}/audio/py-openal LIB_DEPENDS= libphysfs.so:${PORTSDIR}/devel/physfs \ libmodplug.so:${PORTSDIR}/audio/libmodplug \ liblua-5.1.so:${PORTSDIR}/lang/lua \ libvorbis.so:${PORTSDIR}/audio/libvorbis \ + libopenal.so:${PORTSDIR}/audio/openal \ libogg.so:${PORTSDIR}/audio/libogg USE_SDL= sdl ttf image
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