From owner-freebsd-ports-bugs@FreeBSD.ORG Fri Nov 23 20:40:02 2012 Return-Path: Delivered-To: freebsd-ports-bugs@smarthost.ysv.freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [69.147.83.52]) by hub.freebsd.org (Postfix) with ESMTP id A5CF1B6B for ; Fri, 23 Nov 2012 20:40:02 +0000 (UTC) (envelope-from gnats@FreeBSD.org) Received: from freefall.freebsd.org (freefall.freebsd.org [IPv6:2001:1900:2254:206c::16:87]) by mx1.freebsd.org (Postfix) with ESMTP id 79ADF8FC15 for ; Fri, 23 Nov 2012 20:40:02 +0000 (UTC) Received: from freefall.freebsd.org (localhost [127.0.0.1]) by freefall.freebsd.org (8.14.5/8.14.5) with ESMTP id qANKe2go095235 for ; Fri, 23 Nov 2012 20:40:02 GMT (envelope-from gnats@freefall.freebsd.org) Received: (from gnats@localhost) by freefall.freebsd.org (8.14.5/8.14.5/Submit) id qANKe2CK095234; Fri, 23 Nov 2012 20:40:02 GMT (envelope-from gnats) Resent-Date: Fri, 23 Nov 2012 20:40:02 GMT Resent-Message-Id: <201211232040.qANKe2CK095234@freefall.freebsd.org> Resent-From: FreeBSD-gnats-submit@FreeBSD.org (GNATS Filer) Resent-To: freebsd-ports-bugs@FreeBSD.org Resent-Reply-To: FreeBSD-gnats-submit@FreeBSD.org, nemysis Received: from mx1.freebsd.org (mx1.freebsd.org [69.147.83.52]) by hub.freebsd.org (Postfix) with ESMTP id 10B0993C for ; Fri, 23 Nov 2012 20:33:53 +0000 (UTC) (envelope-from nemysis@gmx.ch) Received: from mailout-de.gmx.net (mailout-de.gmx.net [213.165.64.23]) by mx1.freebsd.org (Postfix) with SMTP id 6DBF98FC08 for ; Fri, 23 Nov 2012 20:33:51 +0000 (UTC) Received: (qmail invoked by alias); 23 Nov 2012 20:33:50 -0000 Received: from 201-230.4-85.cust.bluewin.ch (EHLO something.email.com) [85.4.230.201] by mail.gmx.net (mp019) with SMTP; 23 Nov 2012 21:33:50 +0100 Received: by something.email.com (sSMTP sendmail emulation); Fri, 23 Nov 2012 21:33:49 +0100 Message-Id: <20121123203353.10B0993C@hub.freebsd.org> Date: Fri, 23 Nov 2012 21:33:49 +0100 From: nemysis To: FreeBSD-gnats-submit@FreeBSD.org X-Send-Pr-Version: 3.113 Subject: ports/173879: [NEW PORT] games/randomshooter: Destroy as many enemies as possible to get a highscore X-BeenThere: freebsd-ports-bugs@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: Ports bug reports List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Fri, 23 Nov 2012 20:40:02 -0000 >Number: 173879 >Category: ports >Synopsis: [NEW PORT] games/randomshooter: Destroy as many enemies as possible to get a highscore >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Fri Nov 23 20:40:02 UTC 2012 >Closed-Date: >Last-Modified: >Originator: nemysis >Release: FreeBSD 9.0-RELEASE amd64 >Organization: >Environment: System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan 3 07:46:30 UTC >Description: Destroying an enemy will net you a small number of points. Sometimes an enemy will drop a coin, collecting it will give you 5 times the score that the enemy was worth. The coins don't stay on the screen for very long though, so collect them quick! Every enemy that gets past you will cause you to LOSE points to the value of that enemy. WWW: http://www.happypenguin.org/show?Random%20Shooter Generated and tested manually, tested with port test, sent with FreeBSD Port Tools 0.99_6 (mode: new) >How-To-Repeat: portlint -A looks fine. port test: clean Can't give build log, because RedPorts not works at the time. >Fix: --- .shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # randomshooter # randomshooter/distinfo # randomshooter/Makefile # randomshooter/pkg-descr # randomshooter/pkg-plist # echo c - randomshooter mkdir -p randomshooter > /dev/null 2>&1 echo x - randomshooter/distinfo sed 's/^X//' >randomshooter/distinfo << '23ff8cf2413c93e369297b2c931f84ac' XSHA256 (randomshooter-0.4-2.tar.gz) = b609882a88dac3c6ffffd4b419336ada7a3d210868a5cf86c51391958681eb79 XSIZE (randomshooter-0.4-2.tar.gz) = 670208 23ff8cf2413c93e369297b2c931f84ac echo x - randomshooter/Makefile sed 's/^X//' >randomshooter/Makefile << 'e73655e977f9251fc446340cb01dc083' X# Created by: nemysis@gmx.ch X# X# $FreeBSD$ X# X XPORTNAME= randomshooter XPORTVERSION= 0.4 XCATEGORIES= games XMASTER_SITES= SF/nemysisfreebsdp/ XDISTNAME= ${PORTNAME}-${PORTVERSION}-2 X XMAINTAINER= nemysis@gmx.ch XCOMMENT= Destroy as many enemies as possible to get a highscore X XLIB_DEPENDS= zzip:${PORTSDIR}/devel/zziplib X XWRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} X XUSE_SDL= sdl image mixer net ttf XUSE_GMAKE= yes XMAKE_ENV= CXX="${CXX}" DATADIR=${DATADIR}/ X XPORTDOCS= help.txt X XDESKTOP_ENTRIES="Random Shooter" "${COMMENT}" "${PORTNAME}" \ X "${PORTNAME}" "Game;ArcadeGame;" ${FALSE} X X.include X Xdo-install: X ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin X @(cd ${WRKSRC} && ${COPYTREE_SHARE} "font gfx music" ${DATADIR}) X X ${LN} -sf ${DATADIR}/gfx/menu_ball0001.png ${PREFIX}/share/pixmaps/${PORTNAME}.png X X.if ${PORT_OPTIONS:MDOCS} X ${MKDIR} ${DOCSDIR} X ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/help/|} ${DOCSDIR} X.endif X X.include e73655e977f9251fc446340cb01dc083 echo x - randomshooter/pkg-descr sed 's/^X//' >randomshooter/pkg-descr << 'a5271bead18ef6ed1157eaaba63df3d0' XDestroying an enemy will net you a small number of points. Sometimes an Xenemy will drop a coin, collecting it will give you 5 times the score Xthat the enemy was worth. The coins don't stay on the screen for very Xlong though, so collect them quick! Every enemy that gets past you will Xcause you to LOSE points to the value of that enemy. X XWWW: http://www.happypenguin.org/show?Random%20Shooter a5271bead18ef6ed1157eaaba63df3d0 echo x - randomshooter/pkg-plist sed 's/^X//' >randomshooter/pkg-plist << 'bf2d9fa5598404578a495e1c04552b9c' Xbin/randomshooter Xshare/pixmaps/randomshooter.png X%%DATADIR%%/font/blackWolf.ttf X%%DATADIR%%/gfx/enemy_bullet0001.png X%%DATADIR%%/gfx/enemy_frame0001.png X%%DATADIR%%/gfx/enemy_frame0002.png X%%DATADIR%%/gfx/enemy_frame0003.png X%%DATADIR%%/gfx/enemy_frame0004.png X%%DATADIR%%/gfx/enemy_frame0005.png X%%DATADIR%%/gfx/enemy_frame0006.png X%%DATADIR%%/gfx/enemy_frame0007.png X%%DATADIR%%/gfx/enemy_frame0008.png X%%DATADIR%%/gfx/enemy_frame0009.png X%%DATADIR%%/gfx/enemy_frame0010.png X%%DATADIR%%/gfx/enemy_frame0011.png X%%DATADIR%%/gfx/enemy_frame0012.png X%%DATADIR%%/gfx/enemy_frame0013.png X%%DATADIR%%/gfx/enemy_frame0014.png X%%DATADIR%%/gfx/enemy_frame0015.png X%%DATADIR%%/gfx/menu_ball0001.png X%%DATADIR%%/gfx/menu_ball0002.png X%%DATADIR%%/gfx/menu_ball0003.png X%%DATADIR%%/gfx/menu_ball0004.png X%%DATADIR%%/gfx/menu_ball0005.png X%%DATADIR%%/gfx/menu_ball0006.png X%%DATADIR%%/gfx/menu_ball0007.png X%%DATADIR%%/gfx/menu_ball0008.png X%%DATADIR%%/gfx/menu_ball0009.png X%%DATADIR%%/gfx/menu_ball0010.png X%%DATADIR%%/gfx/menu_ball0011.png X%%DATADIR%%/gfx/menu_ball0012.png X%%DATADIR%%/gfx/menu_ball0013.png X%%DATADIR%%/gfx/menu_ball0014.png X%%DATADIR%%/gfx/menu_ball0015.png X%%DATADIR%%/gfx/player0001.png X%%DATADIR%%/gfx/player_bullet0001.png X%%DATADIR%%/gfx/points_frame0001.png X%%DATADIR%%/gfx/points_frame0002.png X%%DATADIR%%/gfx/points_frame0003.png X%%DATADIR%%/gfx/points_frame0004.png X%%DATADIR%%/gfx/points_frame0005.png X%%DATADIR%%/gfx/points_frame0006.png X%%DATADIR%%/gfx/points_frame0007.png X%%DATADIR%%/gfx/points_frame0008.png X%%DATADIR%%/gfx/points_frame0009.png X%%DATADIR%%/gfx/points_frame0010.png X%%DATADIR%%/gfx/points_frame0011.png X%%DATADIR%%/gfx/points_frame0012.png X%%DATADIR%%/gfx/points_frame0013.png X%%DATADIR%%/gfx/points_frame0014.png X%%DATADIR%%/gfx/points_frame0015.png X%%DATADIR%%/music/17.mod X@dirrm %%DATADIR%%/music X@dirrm %%DATADIR%%/gfx X@dirrm %%DATADIR%%/font X@dirrm %%DATADIR%% bf2d9fa5598404578a495e1c04552b9c exit --- .shar ends here --- >Release-Note: >Audit-Trail: >Unformatted: