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Date:      Fri, 26 Mar 2021 20:40:25 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 254588] New port: graphics/glslviewer Console-based GLSL Sandbox for 2D/3D shaders shaders
Message-ID:  <bug-254588-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D254588

            Bug ID: 254588
           Summary: New port: graphics/glslviewer Console-based GLSL
                    Sandbox for 2D/3D shaders shaders
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: ports-bugs@FreeBSD.org
          Reporter: tobias.rehbein@web.de

Created attachment 223619
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D223619&action=
=3Dedit
svn diff of the added port graphics/glslviewer

GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL
shaders without the need of an UI.

GlslViewer supports both 2D shaders and/or 3D shaders when a geometry (LST,
PLY, OBJ or GLTF) is provided.

This is the shader sandbox used in "The Book of Shaders".

QA:
- portlint -N: looks fine
- poudriere testport (12.2 amd64): ok
- I successfully used glslviewer on my 13.0-RC3 amd64 box

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