Date: Fri, 26 Mar 2021 20:40:25 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 254588] New port: graphics/glslviewer Console-based GLSL Sandbox for 2D/3D shaders shaders Message-ID: <bug-254588-7788@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D254588 Bug ID: 254588 Summary: New port: graphics/glslviewer Console-based GLSL Sandbox for 2D/3D shaders shaders Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: ports-bugs@FreeBSD.org Reporter: tobias.rehbein@web.de Created attachment 223619 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D223619&action= =3Dedit svn diff of the added port graphics/glslviewer GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI. GlslViewer supports both 2D shaders and/or 3D shaders when a geometry (LST, PLY, OBJ or GLTF) is provided. This is the shader sandbox used in "The Book of Shaders". QA: - portlint -N: looks fine - poudriere testport (12.2 amd64): ok - I successfully used glslviewer on my 13.0-RC3 amd64 box --=20 You are receiving this mail because: You are the assignee for the bug.=
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