Date: Mon, 27 May 2024 18:37:03 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 279355] games/veloren-weekly: prevent out of memory panic Message-ID: <bug-279355-7788@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D279355 Bug ID: 279355 Summary: games/veloren-weekly: prevent out of memory panic Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: jbeich@FreeBSD.org Reporter: scf@FreeBSD.org Flags: maintainer-feedback?(jbeich@FreeBSD.org) Assignee: jbeich@FreeBSD.org Created attachment 251021 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D251021&action= =3Dedit Remove error about Queue::write_texture For whatever reason, Veloren is panicking about running out of memory in the call to Queue::write_texture(). By removing the error, the game can run perfectly fine on my system. I think it may be only with the NVIDIA driver= as I have only seen mention of it with that driver on FreeBSD. Bugs on Veloren's GitLab repo: - https://gitlab.com/veloren/veloren/-/issues/1279#note_1272994785 - https://gitlab.com/veloren/veloren/-/issues/1975 My setup: - FreeBSD 14 - NVIDIA driver v550.78 - NVIDIA GeForce RTX 4070 - veloren-weekly s20240523 Attaching a patch to the port that allows me to run it successfully. --=20 You are receiving this mail because: You are the assignee for the bug.=
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