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Date:      Mon, 27 May 2024 18:37:03 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 279355] games/veloren-weekly: prevent out of memory panic
Message-ID:  <bug-279355-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D279355

            Bug ID: 279355
           Summary: games/veloren-weekly: prevent out of memory panic
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: jbeich@FreeBSD.org
          Reporter: scf@FreeBSD.org
             Flags: maintainer-feedback?(jbeich@FreeBSD.org)
          Assignee: jbeich@FreeBSD.org

Created attachment 251021
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D251021&action=
=3Dedit
Remove error about Queue::write_texture

For whatever reason, Veloren is panicking about running out of memory in the
call to Queue::write_texture().  By removing the error, the game can run
perfectly fine on my system.  I think it may be only with the NVIDIA driver=
 as
I have only seen mention of it with that driver on FreeBSD.

Bugs on Veloren's GitLab repo:
- https://gitlab.com/veloren/veloren/-/issues/1279#note_1272994785
- https://gitlab.com/veloren/veloren/-/issues/1975

My setup:

- FreeBSD 14
- NVIDIA driver v550.78
- NVIDIA GeForce RTX 4070
- veloren-weekly s20240523


Attaching a patch to the port that allows me to run it successfully.

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