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Subject: [Bug 209814] games/diaspora: Split off data files into separate port
Date: Sat, 11 Jun 2016 10:38:12 +0000
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209814

--- Comment #10 from lightside <lightside@gmx.com> ---
Hello Mathieu Arnold. Thanks for your attention.

(In reply to comment #8)
> Why split it ?
I explained this in comment #0, comment #3 and comment #4.
If breafly, because data files can be splitted and become architecture neut=
ral
package (for games/diaspora-data port). Then games/diaspora port will build
source files only (and package some options related files). This allows to
reduce build time in case of PORTREVISION change(s) (e.g. USE_GL+=3Dgl need=
ed,
because of new stage-qa) for different architecures, as well as save capaci=
ty.
You can see exact numbers in a provided poudriere testport logs (e.g. 7 Mb =
for
games/diaspora and 3 Gb for games/diaspora-data uncompressed).

(In reply to comment #9)
> Using MANUAL_PACKAGE_BUILD is *only* for ports that can't be built in
> poudriere (and they should be fixed, because a package must build in
> poudriere)
The issue with ARM build server is related to limited resources, which does=
n't
allow to create package in time. The poudriere build log shows it:
http://beefy8.nyi.freebsd.org/data/head-armv6-default/p416340_s301291/logs/=
errors/diaspora-1.1.1.log
The PortsMon shows fine builds for other architectures:
http://portsmon.freebsd.org/portoverview.py?category=3Dgames&portname=3Ddia=
spora

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