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Date:      Thu, 18 Jan 2018 10:10:31 +0000
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        Jason Evans <jasone@FreeBSD.org>
Cc:        src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org
Subject:   Re: svn commit: r319971 - in head: contrib/jemalloc contrib/jemalloc/doc contrib/jemalloc/include/jemalloc contrib/jemalloc/include/jemalloc/internal contrib/jemalloc/src include lib/libc/stdlib/jemalloc
Message-ID:  <20180118101031.GB21646@FreeBSD.org>
In-Reply-To: <20180113170430.GA52597@FreeBSD.org>
References:  <201706150715.v5F7F6aT031218@repo.freebsd.org> <20180113170430.GA52597@FreeBSD.org>

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On Sat, Jan 13, 2018 at 05:04:30PM +0000, Alexey Dokuchaev wrote:
> On Thu, Jun 15, 2017 at 07:15:06AM +0000, Jason Evans wrote:
> > New Revision: 319971
> > URL: https://svnweb.freebsd.org/changeset/base/319971
> > 
> > Log:
> >   Update jemalloc to 5.0.0.
> 
> I've finally bisected the problem of `games/quake2lnx' failing to start
> (hanging) in GLX mode down to this commit.  Reverting it and making "all
> install" under `/usr/src/lib/libc' restores correct operation.
> 
> If I run it as ``env LD_PRELOAD=/lib/libthr.so.3 quake2 ...'' it starts
> normally.  Do you have any ideas what might have broken it?  Is this a
> problem with how the Quake2 binary is linked, or with jemalloc?
> 
> To reproduce:
> 
>   $ cd /usr/ports/games/quake2lnx && make all install
>   $ quake2 +set vid_ref glx

Last two comments in https://github.com/jemalloc/jemalloc/issues/907
(October 10th-ish) could be related...

./danfe



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