Date: Fri, 08 Nov 2019 11:26:27 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 241762] devel/godot: fix build on powerpc64 Message-ID: <bug-241762-7788-cLcCOr0EwV@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-241762-7788@https.bugs.freebsd.org/bugzilla/> References: <bug-241762-7788@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D241762 Piotr Kubaj <pkubaj@FreeBSD.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #208918|0 |1 is obsolete| | Attachment #208970| |maintainer-approval?(FreeBS Flags| |D@ShaneWare.Biz) --- Comment #3 from Piotr Kubaj <pkubaj@FreeBSD.org> --- Created attachment 208970 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D208970&action= =3Dedit v2 Godot's configs seem to be built on the premise that it's either x86 or ARM= and I don't want to refactor it. Could you then review this patch? I additionally enabled build on armv6 bec= ause it's likely that it failed because of libvpx before. --=20 You are receiving this mail because: You are the assignee for the bug.=
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