Date: Thu, 16 Feb 2012 21:47:36 -0800 From: Jason Helfman <jgh@FreeBSD.org> To: David Demelier <demelier.david@gmail.com> Cc: freebsd-ports-bugs@freebsd.org Subject: Re: ports/158533: [NEW PORT] devel/tiled: 2D game map editor Message-ID: <CAMuy=%2BiDiLJkNMNsEJtZKBcF=_w98dGA3x_ch117n3eLPkePHQ@mail.gmail.com> In-Reply-To: <4F3CCA9D.4040709@gmail.com> References: <201111282314.pASNEalY097315@freefall.freebsd.org> <4F355825.3090100@gmail.com> <20120210230737.GA79510@dormouse.experts-exchange.com> <4F3640B6.7020602@gmail.com> <20120212060158.GA1302@dormouse.experts-exchange.com> <4F38E0B8.6070808@gmail.com> <20120214171056.GB23952@dormouse.experts-exchange.com> <4F3CCA9D.4040709@gmail.com>
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On Thu, Feb 16, 2012 at 1:21 AM, David Demelier <demelier.david@gmail.com>wrote: > On 14/02/2012 18:10, Jason Helfman wrote: > >> On Mon, Feb 13, 2012 at 11:06:48AM +0100, David Demelier thus spake: >> >>> On 12/02/2012 07:01, Jason Helfman wrote: >>> >>>> On Sat, Feb 11, 2012 at 11:19:34AM +0100, David Demelier thus spake: >>>> >>>>> On 11/02/2012 00:07, Jason Helfman wrote: >>>>> >>>>>> On Fri, Feb 10, 2012 at 06:47:17PM +0100, David Demelier thus spake: >>>>>> >>>>>>> On 29/11/2011 00:14, miwi@FreeBSD.org wrote: >>>>>>> >>>>>>>> Synopsis: [NEW PORT] devel/tiled: 2D game map editor >>>>>>>> >>>>>>>> State-Changed-From-To: closed->open >>>>>>>> State-Changed-By: miwi >>>>>>>> State-Changed-When: Mon Nov 28 23:14:36 UTC 2011 >>>>>>>> State-Changed-Why: >>>>>>>> reopen >>>>>>>> >>>>>>>> http://www.freebsd.org/cgi/**query-pr.cgi?pr=158533<http://www.freebsd.org/cgi/query-pr.cgi?pr=158533> >>>>>>>> >>>>>>> >>>>>>> Mmm, maybe this PR will be committed in 2049. >>>>>>> >>>>>>> -- >>>>>>> David Demelier >>>>>>> >>>>>> >>>>>> In miwi defense , he had asked regarding compiler errors back on July >>>>>> 2nd. >>>>>> Only a couple of days after it was submitted, and there was no >>>>>> reply to >>>>>> that >>>>>> request. It seems either it is the same issue, or maybe a new >>>>>> issue. The >>>>>> old >>>>>> log wasn't available for compariso or analysis. >>>>>> >>>>>> I did a fresh build here, and recevied compiler errors across the >>>>>> board. >>>>>> >>>>>> https://redports.org/**buildarchive/20120210234431-**57597/<https://redports.org/buildarchive/20120210234431-57597/> >>>>>> >>>>>> -jgh >>>>>> >>>>>> >>>>> Are you sure ? >>>>> >>>>> From miwi the 02/07/2011 but I agree with you there was no feedback >>>>> because I only replied to miwi@ and forgot to cc the PR email. >>>>> >>>>> -- Message from miwi 02/07/2011 16:13 -- >>>>> >>>>> think we can try that :) will test and report to you back. >>>>> >>>>> On Sat, Jul 2, 2011 at 9:46 PM, David Demelier >>>>> <demelier.david@gmail.com> wrote: >>>>> >>>>> On 02/07/2011 13:17, miwi@FreeBSD.org wrote: >>>>> >>>>> Synopsis: [NEW PORT] devel/tiled: 2D game map editor >>>>> >>>>> State-Changed-From-To: open->feedback >>>>> State-Changed-By: miwi >>>>> State-Changed-When: Sat Jul 2 11:17:52 UTC 2011 >>>>> State-Changed-Why: >>>>> build failed >>>>> http://tb.smeets.im/tb/index.**php?action=describe_port&id=**509<http://tb.smeets.im/tb/index.php?action=describe_port&id=509> >>>>> >>>>> http://www.freebsd.org/cgi/**query-pr.cgi?pr=158533<http://www.freebsd.org/cgi/query-pr.cgi?pr=158533> >>>>> >>>>> >>>>> Hi, I'm not used to QT components, could you try to add >>>>> "opengl_build" in the QT_COMPONENTS= variable ? >>>>> >>>>> >>>> Same error: >>>> http://redports.org/**buildarchive/20120211185111-**33188/<http://redports.org/buildarchive/20120211185111-33188/> >>>> >>>> -jgh >>>> >>> >>> I updated the port to 0.8.0 version and confirm that it successfully >>> build on my 9.0-RELEASE amd64 box. I've just added opengl_build, I had >>> no Qt libraries (of any type) before the build, only X11. >>> >>> Please take a look at the new shar file. >>> >>> cheers, >>> >>> -- >>> David Demelier >>> >> >> Here is the new build: >> https://redports.org/**buildarchive/20120214065224-**54/<https://redports.org/buildarchive/20120214065224-54/> >> >> -jgh >> >> > Here, when I build the include path /usr/local/include/qt4/**QtOpenGl is > added to the c++ flags : > > g++ -c -pipe -O2 -Wall -W -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII > -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED > -I/usr/local/share/qt4/**mkspecs/freebsd-g++ -I. -I/usr/local/include/qt4/ > **QtCore -I/usr/local/include/qt4/QtGui -I/usr/local/include/qt4/**QtOpenGL > -I/usr/local/include/qt4 -I../libtiled -I/usr/local/include -I.moc -I.uic > -I/usr/local/include/qt4 -I/usr/local/include -o .obj/mapview.o mapview.cpp > > I can see that your build do not include this path : > > g++ -c -pipe -O2 -Wall -W -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII > -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/local/share/qt4/ > **mkspecs/freebsd-g++ -I. -I/usr/local/include/qt4/**QtCore > -I/usr/local/include/qt4/QtGui -I/usr/local/include/qt4 -I../libtiled > -I.moc -I.uic -I/usr/local/include/qt4 -I/usr/local/include -o > .obj/mapview.o mapview.cpp > > But I can't figure out why you don't have the include path. Is qt4-opengl > installed? > > Cheers, > > -- > David Demelier > > I just built the shar you sent. I didn't change a thing, and I built it in a clean environment. Thanks, Jason
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