Date: Mon, 16 Jun 1997 16:37:04 +0100 (BST) From: Mr M P Searle <csubl@csv.warwick.ac.uk> To: adrian@obiwan.psinet.net.au (Adrian Chadd) Cc: kaveman@magna.com.au, ksmm@cybercom.net, chat@freebsd.org Subject: Re: FREEBSD ON TELEVISION PROGRAM Message-ID: <1699.199706161537@gudgeon.csv.warwick.ac.uk> In-Reply-To: <Pine.BSF.3.95q.970615225457.8487B-100000@obiwan.psinet.net.au> from Adrian Chadd at "Jun 15, 97 10:56:14 pm"
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> On Sun, 15 Jun 1997, Julian Jenkins wrote: > > > > Of course, I still envy her for having her own Unix workstation to play > > > around on at home. I'd never have been prepared for such an emergency > > > without FreeBSD at home. :-) > > > > Well her grandfather was a mad billionaire. This apparently had some side > > benifits. > > I'd love the source to that filemanager. Along with the source to that > extra-funky 3D tank game you get. MMmmm.. first thing I do when I get my > hands on an Indy is to play bztank :) You don't need an Indy - see http://reality.sgi.com/crs/bzflag.html. It's being ported to Windows 95/NT. It's nearly all OpenGL, so should be very easy to port to any system. As to the filemanager, it's freely available at http://www.sgi.com/Fun/free/cool_sw_01.html, but only as SGI binaries. The README doesn't say anything about whether it uses Iris GL or OpenGL - you could probably find out from a binary archive, but the ftp site is *really* slow - took several minutes to get the 4K readme. > > SGI don't give out source for those things, do they? > Any chance we could actually GET the source to play with, as I think some > cool stuff like that would be .. well.. cool. :) >
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