From owner-freebsd-chat Mon Jun 16 09:00:47 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.5/8.8.5) id JAA13108 for chat-outgoing; Mon, 16 Jun 1997 09:00:47 -0700 (PDT) Received: from gudgeon.csv.warwick.ac.uk (gudgeon.csv.warwick.ac.uk [137.205.148.207]) by hub.freebsd.org (8.8.5/8.8.5) with ESMTP id JAA13101 for ; Mon, 16 Jun 1997 09:00:36 -0700 (PDT) From: Mr M P Searle Message-Id: <1699.199706161537@gudgeon.csv.warwick.ac.uk> Received: by gudgeon.csv.warwick.ac.uk id QAA01699; Mon, 16 Jun 1997 16:37:10 +0100 (BST) Subject: Re: FREEBSD ON TELEVISION PROGRAM In-Reply-To: from Adrian Chadd at "Jun 15, 97 10:56:14 pm" To: adrian@obiwan.psinet.net.au (Adrian Chadd) Date: Mon, 16 Jun 1997 16:37:04 +0100 (BST) Cc: kaveman@magna.com.au, ksmm@cybercom.net, chat@freebsd.org X-Mailer: ELM [version 2.4ME+ PL31 (25)] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-chat@freebsd.org X-Loop: FreeBSD.org Precedence: bulk > On Sun, 15 Jun 1997, Julian Jenkins wrote: > > > > Of course, I still envy her for having her own Unix workstation to play > > > around on at home. I'd never have been prepared for such an emergency > > > without FreeBSD at home. :-) > > > > Well her grandfather was a mad billionaire. This apparently had some side > > benifits. > > I'd love the source to that filemanager. Along with the source to that > extra-funky 3D tank game you get. MMmmm.. first thing I do when I get my > hands on an Indy is to play bztank :) You don't need an Indy - see http://reality.sgi.com/crs/bzflag.html. It's being ported to Windows 95/NT. It's nearly all OpenGL, so should be very easy to port to any system. As to the filemanager, it's freely available at http://www.sgi.com/Fun/free/cool_sw_01.html, but only as SGI binaries. The README doesn't say anything about whether it uses Iris GL or OpenGL - you could probably find out from a binary archive, but the ftp site is *really* slow - took several minutes to get the 4K readme. > > SGI don't give out source for those things, do they? > Any chance we could actually GET the source to play with, as I think some > cool stuff like that would be .. well.. cool. :) >