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Date:      Sun, 30 Oct 2016 06:00:55 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 213907] [NEW PORT] games/gzdoom: Gl-Enhanced Doom Source Port
Message-ID:  <bug-213907-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D213907

            Bug ID: 213907
           Summary: [NEW PORT] games/gzdoom: Gl-Enhanced Doom Source Port
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: freebsd-ports-bugs@FreeBSD.org
          Reporter: bsdports@kyle-evans.net

Created attachment 176299
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D176299&action=
=3Dedit
shar(1) archive of games/gzdoom

games/gzdoom is technically a fork of games/zdoom that includes a GL render=
er
in addition to the standard software renderer.

It is developed very closely in line with ZDoom, given that the primary
developer of GZDoom is also a primary developer of ZDoom, but it releases m=
ore
frequently than its upstream does. Due to this, I believe it best to add th=
is
port with no dependency on its upstream games/zdoom. It is more likely to
diverge more quickly from the upstream, leaving maintenance to be moderately
annoying, and the distfiles are distinctly different.

The LICENSE situation on this one is identical to games/zdoom, with the
addition of the LGPL3-licensed renderer. I'm not sure of the best approach =
to
capture this fact, but given that we've used the over-arching DOOM license =
on
games/zdoom despite having a similar hodge-podge of licenses, I suspected t=
his
is the way to go here as well.

`portlint -AC` and `poudriere testport` runs are both satisfied with the
results of this port. Also, I've got a good couple of hours of play-time in=
 on
this port both with shareware Doom and Final Doom.

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