Date: Sun, 30 Oct 2016 06:00:55 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 213907] [NEW PORT] games/gzdoom: Gl-Enhanced Doom Source Port Message-ID: <bug-213907-13@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D213907 Bug ID: 213907 Summary: [NEW PORT] games/gzdoom: Gl-Enhanced Doom Source Port Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: freebsd-ports-bugs@FreeBSD.org Reporter: bsdports@kyle-evans.net Created attachment 176299 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D176299&action= =3Dedit shar(1) archive of games/gzdoom games/gzdoom is technically a fork of games/zdoom that includes a GL render= er in addition to the standard software renderer. It is developed very closely in line with ZDoom, given that the primary developer of GZDoom is also a primary developer of ZDoom, but it releases m= ore frequently than its upstream does. Due to this, I believe it best to add th= is port with no dependency on its upstream games/zdoom. It is more likely to diverge more quickly from the upstream, leaving maintenance to be moderately annoying, and the distfiles are distinctly different. The LICENSE situation on this one is identical to games/zdoom, with the addition of the LGPL3-licensed renderer. I'm not sure of the best approach = to capture this fact, but given that we've used the over-arching DOOM license = on games/zdoom despite having a similar hodge-podge of licenses, I suspected t= his is the way to go here as well. `portlint -AC` and `poudriere testport` runs are both satisfied with the results of this port. Also, I've got a good couple of hours of play-time in= on this port both with shareware Doom and Final Doom. --=20 You are receiving this mail because: You are the assignee for the bug.=
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