From owner-freebsd-hackers Mon Nov 3 17:11:23 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id RAA20042 for hackers-outgoing; Mon, 3 Nov 1997 17:11:23 -0800 (PST) (envelope-from owner-freebsd-hackers) Received: from sendero-ppp.i-connect.net (sendero-ppp.i-Connect.Net [206.190.143.100]) by hub.freebsd.org (8.8.7/8.8.7) with SMTP id RAA20027 for ; Mon, 3 Nov 1997 17:11:11 -0800 (PST) (envelope-from shimon@sendero-ppp.i-connect.net) Received: (qmail 22545 invoked by uid 1000); 4 Nov 1997 01:10:56 -0000 Message-ID: X-Mailer: XFMail 1.2-beta-103097 [p0] on FreeBSD X-Priority: 3 (Normal) Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit MIME-Version: 1.0 In-Reply-To: <3096.878596384@time.cdrom.com> Date: Mon, 03 Nov 1997 17:10:56 -0800 (PST) Organization: Atlas Telecom From: Simon Shapiro To: "Jordan K. Hubbard" Subject: RE: mv /usr/src/games /dev/null - any objections? Cc: hackers@FreeBSD.ORG Sender: owner-freebsd-hackers@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk Hi Jordan K. Hubbard; On 03-Nov-97 you wrote: I am all the way behind you. > Adding this to the fact that the "games" there are antiquated and > probably never actually played by anyone suggests, to me, a strong > need to simply nuke the bloody things once and for all and stop > distributing games from anywhere but /usr/ports/games (where fortune, > arguably one of the few "games" still in wide use, could easily be > moved). AFAIAC, throw fortune with the rest... --- If Microsoft Built Cars: Every time they repainted the lines on the road, you'd have to buy a new car. Sincerely Yours, Simon Shapiro Atlas Telecom Senior Architect 14355 SW Allen Blvd., Suite 130 Beaverton OR 97005 Shimon@i-Connect.Net Voice: 503.799.2313