Skip site navigation (1)Skip section navigation (2)
Date:      Sat, 28 May 2016 16:53:31 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Improve port (v2.0.3)
Message-ID:  <bug-209742-13-2sH6Vnt08I@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

next in thread | previous in thread | raw e-mail | index | archive | help
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

--- Comment #17 from FreeBSD@ShaneWare.Biz ---
Created attachment 170758
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D170758&action=
=3Dedit
improvements to devel/godot

A bit of a variation from your patch. Splitting the port into runtime and t=
ools
isn't that bad of an idea, I prefer godot and godot-tools over godot and
godot-runtime.

I removed the tools option, if the slave port is being built then tools are
enabled otherwise only the runtime is built. Make examples an option for
godot-tools so that godot only installs a runtime for games to use as a
dependency.

Added patch to get OSS working through rtaudio. This allows godot to run wi=
th
the sound system in the base OS install.

I think we can remove the installing of the cryptic binary name and just
install bin/godot and bin/godot-tools

--=20
You are receiving this mail because:
You are the assignee for the bug.=



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?bug-209742-13-2sH6Vnt08I>