Date: Sat, 28 May 2016 16:53:31 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 209742] devel/godot: Improve port (v2.0.3) Message-ID: <bug-209742-13-2sH6Vnt08I@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/> References: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742 --- Comment #17 from FreeBSD@ShaneWare.Biz --- Created attachment 170758 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D170758&action= =3Dedit improvements to devel/godot A bit of a variation from your patch. Splitting the port into runtime and t= ools isn't that bad of an idea, I prefer godot and godot-tools over godot and godot-runtime. I removed the tools option, if the slave port is being built then tools are enabled otherwise only the runtime is built. Make examples an option for godot-tools so that godot only installs a runtime for games to use as a dependency. Added patch to get OSS working through rtaudio. This allows godot to run wi= th the sound system in the base OS install. I think we can remove the installing of the cryptic binary name and just install bin/godot and bin/godot-tools --=20 You are receiving this mail because: You are the assignee for the bug.=
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