From owner-freebsd-chat Mon Feb 1 06:26:42 1999 Return-Path: Received: (from majordom@localhost) by hub.freebsd.org (8.8.8/8.8.8) id GAA25778 for freebsd-chat-outgoing; Mon, 1 Feb 1999 06:26:42 -0800 (PST) (envelope-from owner-freebsd-chat@FreeBSD.ORG) Received: from ns1.yes.no (ns1.yes.no [195.204.136.10]) by hub.freebsd.org (8.8.8/8.8.8) with ESMTP id GAA25773 for ; Mon, 1 Feb 1999 06:26:38 -0800 (PST) (envelope-from eivind@bitbox.follo.net) Received: from bitbox.follo.net (bitbox.follo.net [195.204.143.218]) by ns1.yes.no (8.9.1a/8.9.1) with ESMTP id PAA02765; Mon, 1 Feb 1999 15:26:30 +0100 (CET) Received: (from eivind@localhost) by bitbox.follo.net (8.8.8/8.8.6) id PAA00999; Mon, 1 Feb 1999 15:26:29 +0100 (MET) Date: Mon, 1 Feb 1999 15:26:28 +0100 From: Eivind Eklund To: Kris Kennaway Cc: lcremean@tidalwave.net, Jeremy Lea , "Jordan K. Hubbard" , freebsd-chat@FreeBSD.ORG Subject: Re: PlayStation (was Re: From Slashdot...) Message-ID: <19990201152628.A704@bitbox.follo.net> References: <19990201075813.A2668@tidalwave.net> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: ; from Kris Kennaway on Tue, Feb 02, 1999 at 12:18:48AM +1030 Sender: owner-freebsd-chat@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org On Tue, Feb 02, 1999 at 12:18:48AM +1030, Kris Kennaway wrote: > On Mon, 1 Feb 1999, Lee Cremeans wrote: > > > On Mon, Feb 01, 1999 at 09:47:36AM +0200, Jeremy Lea wrote: > > > Hi, > > > > > > On Sun, Jan 31, 1999 at 04:48:25PM -0800, Jordan K. Hubbard wrote: > > > > if I wanted a multimedia desktop, I'd run Linux. If I want a game > > > > machine, however, I'd run Windows. I can't GET any of the decent > > > > > > ITYM "PlayStation". HTH. HAND. > > > > > > > just out of curiosity, what do they do PSX development on? I could have > > sworn I saw RCS version strings in PSX executables... > > *** UNCONFIRMED RUMOUR *** > > One of the NT weenies I work with said the other day that they're mostly > developed using some kind of Windows cross-development environment. Further, > there's some kind of limited DirectX compatability available, which eases in > the porting of PSX games to and from the PC. > > *** UNCONFIRMED RUMOUR *** > > It would be interesting to know whether or not this is true (especially the > latter). I don't know about DirectX compatibility - there was none when I worked on PSX. Development is done using various cross-development tools (PsyQ, a subdivision of Psygnosis, was the leading producer of this for the PSX when I quit doing games); the compilers used are the GNU ones, with some mods. Version control is up to the developer, of course - and quite a few use CVS :-) Eivind. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-chat" in the body of the message