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Date:      Sat, 28 May 2016 17:01:15 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209814] [MAINTAINER] games/diaspora: Split data files
Message-ID:  <bug-209814-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209814

            Bug ID: 209814
           Summary: [MAINTAINER] games/diaspora: Split data files
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Some People
          Priority: ---
         Component: Individual Port(s)
          Assignee: freebsd-ports-bugs@FreeBSD.org
          Reporter: lightside@gmx.com

Created attachment 170760
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D170760&action=
=3Dedit
Proposed patch (since 415836 revision)

Patch to split data files for games/diaspora port.
The data files provided by games/diaspora-data port.

- Bump PORTREVISION
- Add runtime dependency on games/diaspora-data port.
- Add gl to USE_GL
- Use EXTRACT_* variables
- Split data files

I didn't do this initially, because it was meant as a port with
MANUAL_PACKAGE_BUILD, when it was submitted.
But after ports r415728 changes and MANUAL_PACKAGE_BUILD removal, it advisa=
ble
to package data files separately. This may allow to build source files in
games/diaspora port (e.g. on PORTREVISION change, because of dependent port=
(s)
change(s)), without packaging data files (which is about 1.6 Gb).

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