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Date:      Sat, 28 May 2016 17:43:57 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Improve port (v2.0.3)
Message-ID:  <bug-209742-13-k9WufjyBOo@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

--- Comment #19 from lightside <lightside@gmx.com> ---
(In reply to comment #7)
> A bit of a variation from your patch. Splitting the port into runtime and
> tools isn't that bad of an idea, I prefer godot and godot-tools over godot
> and godot-runtime.
Ok. I will comment about your proposed changes after some tests.
At first glance, I would still add DEBUG option, because it defines WITH_DE=
BUG
automatically.

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