Date: Sat, 28 May 2016 17:43:57 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 209742] devel/godot: Improve port (v2.0.3) Message-ID: <bug-209742-13-k9WufjyBOo@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/> References: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742 --- Comment #19 from lightside <lightside@gmx.com> --- (In reply to comment #7) > A bit of a variation from your patch. Splitting the port into runtime and > tools isn't that bad of an idea, I prefer godot and godot-tools over godot > and godot-runtime. Ok. I will comment about your proposed changes after some tests. At first glance, I would still add DEBUG option, because it defines WITH_DE= BUG automatically. --=20 You are receiving this mail because: You are the assignee for the bug.=
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