From owner-freebsd-pkg-fallout@FreeBSD.ORG Thu Aug 29 00:21:02 2013 Return-Path: Delivered-To: pkg-fallout@FreeBSD.org Received: from mx1.freebsd.org (mx1.freebsd.org [8.8.178.115]) (using TLSv1 with cipher ADH-AES256-SHA (256/256 bits)) (No client certificate requested) by hub.freebsd.org (Postfix) with ESMTP id 238AC4E5 for ; Thu, 29 Aug 2013 00:21:02 +0000 (UTC) (envelope-from pkg-fallout@FreeBSD.org) Received: from beefy1.isc.freebsd.org (beefy1.isc.freebsd.org [IPv6:2001:4f8:3:ffe0:4072:0:16:38]) (using TLSv1.2 with cipher ECDHE-RSA-AES256-GCM-SHA384 (256/256 bits)) (No client certificate requested) by mx1.freebsd.org (Postfix) with ESMTPS id 0D312236B for ; Thu, 29 Aug 2013 00:21:02 +0000 (UTC) Received: from beefy1.isc.freebsd.org (localhost [127.0.0.1]) by beefy1.isc.freebsd.org (8.14.7/8.14.7) with ESMTP id r7T0L1FW030069 for ; Thu, 29 Aug 2013 00:21:01 GMT (envelope-from pkg-fallout@FreeBSD.org) Received: (from root@localhost) by beefy1.isc.freebsd.org (8.14.7/8.14.7/Submit) id r7T0L187030031 for pkg-fallout@FreeBSD.org; Thu, 29 Aug 2013 00:21:01 GMT (envelope-from pkg-fallout@FreeBSD.org) Date: Thu, 29 Aug 2013 00:21:01 GMT From: pkg-fallout@FreeBSD.org Message-Id: <201308290021.r7T0L187030031@beefy1.isc.freebsd.org> To: pkg-fallout@FreeBSD.org Subject: [RELEASE - head-default] Build failed for intensityengine-r20100129_5 during build X-BeenThere: freebsd-pkg-fallout@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: Fallout logs from package building List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 29 Aug 2013 00:21:02 -0000 Maintainer: amdmi3@FreeBSD.org Last committer: ak@FreeBSD.org Ident: $FreeBSD: head/games/intensityengine/Makefile 324744 2013-08-14 22:35:50Z ak $ Log URL: http://beefy1.isc.freebsd.org/bulk/head-default/2013-08-28_16h38m12s/logs/intensityengine-r20100129_5.log Build URL: http://beefy1.isc.freebsd.org/bulk/head-default/2013-08-28_16h38m12s Log: ====>> Building games/intensityengine build started at Thu Aug 29 00:13:43 UTC 2013 port directory: /usr/ports/games/intensityengine building for: FreeBSD head-default-job-13 10.0-CURRENT FreeBSD 10.0-CURRENT i386 maintained by: amdmi3@FreeBSD.org Makefile ident: $FreeBSD: head/games/intensityengine/Makefile 324744 2013-08-14 22:35:50Z ak $ Poudriere version: 3.1-pre ---Begin Environment--- UNAME_m=i386 UNAME_p=i386 OSVERSION=1000035 UNAME_v=FreeBSD 10.0-CURRENT UNAME_r=10.0-CURRENT BLOCKSIZE=K MAIL=/var/mail/root STATUS=1 MASTERMNT=/usr/local/poudriere/data/build/head-default/ref PKG_EXT=txz tpid=5665 PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/root/bin POUDRIERE_BUILD_TYPE=bulk NBPARALLEL=24 PKGNG=1 PKGNAME=intensityengine-r20100129_5 PKG_DELETE=/usr/local/sbin/pkg delete -y -f PKG_ADD=/usr/local/sbin/pkg add PWD=/root MASTERNAME=head-default USER=root HOME=/root POUDRIERE_VERSION=3.1-pre SKIPSANITY=0 LOCALBASE=/usr/local PACKAGE_BUILDING=yes ---End Environment--- ---Begin OPTIONS List--- ---End OPTIONS List--- --CONFIGURE_ARGS-- --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config SHELL=/bin/sh CONFIG_SHELL=/bin/sh --End CONFIGURE_ENV-- --MAKE_ENV-- TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config SHELL=/bin/sh NO_LINT=YES PREFIX=/usr/local LOCALBASE=/usr/local LIBDIR="/usr/lib" CC="gcc" CFLAGS="-O2 -pipe -fno-strict-aliasing" CPP="gcpp" CPPFLAGS="" LDFLAGS="" CXX="g++" CXXFLAGS="-O2 -pipe -fno-strict-aliasing" MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -o root -g wheel -m 555" BSD_INSTALL_LIB="install -s -o root -g wheel -m 444" BSD_INSTALL_SCRIPT="install -o root -g wheel -m 555" BSD_INSTALL_DATA="install -o root -g wheel -m 444" BSD_INSTALL_MAN="install -o root -g wheel -m 444" --End MAKE_ENV-- --SUB_LIST-- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/intensityengine DOCSDIR=/usr/local/share/doc/intensityengine EXAMPLESDIR=/usr/local/share/examples/intensityengine WWWDIR=/usr/local/www/intensityengine ETCDIR=/usr/local/etc/intensityengine --End SUB_LIST-- ---Begin make.conf--- ARCH=i386 MACHINE=i386 MACHINE_ARCH=i386 USE_PACKAGE_DEPENDS=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PACKAGES=/packages DISTDIR=/distfiles #### /usr/local/etc/poudriere.d/make.conf #### WITH_PKGNG=yes NO_RESTRICTED=yes DISABLE_MAKE_JOBS=yes ---End make.conf--- ===> Cleaning for intensityengine-r20100129_5 =================================================== =========================================================================== =================================================== ===> intensityengine-r20100129_5 depends on file: /usr/local/sbin/pkg - not found ===> Verifying install for /usr/local/sbin/pkg in /usr/ports/ports-mgmt/pkg ===> Installing existing package /packages/All/pkg-1.1.4_1.txz Installing pkg-1.1.4_1... done If you are upgrading from the old package format, first run: # pkg2ng ===> Returning to build of intensityengine-r20100129_5 =========================================================================== =================================================== =========================================================================== =================================================== ===> Fetching all distfiles required by intensityengine-r20100129_5 for building =========================================================================== =================================================== ===> Fetching all distfiles required by intensityengine-r20100129_5 for building => SHA256 Checksum OK for intensityengine-r20100129.tar.bz2. =========================================================================== =================================================== =========================================================================== =================================================== ===> Fetching all distfiles required by intensityengine-r20100129_5 for building ===> Extracting for intensityengine-r20100129_5 => SHA256 Checksum OK for intensityengine-r20100129.tar.bz2. =========================================================================== =================================================== =========================================================================== =================================================== ===> Patching for intensityengine-r20100129_5 ===> Applying FreeBSD patches for intensityengine-r20100129_5 =========================================================================== =================================================== ===> intensityengine-r20100129_5 depends on executable: scons - not found ===> Verifying install for scons in /usr/ports/devel/scons ===> Installing existing package /packages/All/scons-2.3.0.txz Installing scons-2.3.0...Installing python27-2.7.5_2...Installing gettext-0.18.3...Installing libiconv-1.14_1... done done done Installing python2-2... done Installing python-2.7_1,2... done done ==== Note that some of the standard modules are provided as separate ports since they require extra dependencies: bsddb databases/py-bsddb gdbm databases/py-gdbm sqlite3 databases/py-sqlite3 tkinter x11-toolkits/py-tkinter Install them as needed. ==== ===> Returning to build of intensityengine-r20100129_5 ===> intensityengine-r20100129_5 depends on file: /usr/local/bin/sdl-config - not found ===> Verifying install for /usr/local/bin/sdl-config in /usr/ports/devel/sdl12 ===> Installing existing package /packages/All/sdl-1.2.15_2,2.txz Installing sdl-1.2.15_2,2...Installing xproto-7.0.24... done Installing xf86vidmodeproto-2.3.1... done Installing xextproto-7.2.1... done Installing renderproto-0.11.1... done Installing randrproto-1.4.0... done Installing libxcb-1.9.1...Installing libXdmcp-1.1.1... done Installing libXau-1.0.8... done Installing libxml2-2.8.0_2...Installing pkgconf-0.9.3... done done Installing libpthread-stubs-0.3_3... done done Installing libXxf86vm-1.1.3...Installing libXext-1.3.2,1...Installing libX11-1.6.1,1...Installing kbproto-1.0.6... done done done done Installing libXrender-0.9.8... done Installing libXrandr-1.4.1... done Installing libXfixes-5.0.1...Installing fixesproto-5.0... done done Installing libXdamage-1.1.4...Installing damageproto-1.2.1... done done Installing dri2proto-2.8... done Installing expat-2.1.0... done Installing pciids-20130823... done Installing libdrm-2.4.17_1...Installing libpciaccess-0.13.2... done done Installing libGLU-9.0.0...Installing libGL-7.6.1_4... done done Installing aalib-1.4.r5_6... done done ------------------------------------------------------------------------------ Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ------------------------------------------------------------------------------ ===> Returning to build of intensityengine-r20100129_5 ===> intensityengine-r20100129_5 depends on file: /usr/local/bin/cmake - not found ===> Verifying install for /usr/local/bin/cmake in /usr/ports/devel/cmake ===> Installing existing package /packages/All/cmake-2.8.11.2.txz Installing cmake-2.8.11.2...Installing cmake-modules-2.8.11.2... done done ===> Returning to build of intensityengine-r20100129_5 ===> intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - not found ===> Verifying install for /usr/local/libdata/pkgconfig/glproto.pc in /usr/ports/x11/glproto ===> Installing existing package /packages/All/glproto-1.4.16.txz Installing glproto-1.4.16... done ===> Returning to build of intensityengine-r20100129_5 ===> intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found ===> intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - found ===> intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found =========================================================================== =================================================== ===> intensityengine-r20100129_5 depends on shared library: execinfo - not found ===> Verifying install for execinfo in /usr/ports/devel/libexecinfo ===> Installing existing package /packages/All/libexecinfo-1.1_3.txz Installing libexecinfo-1.1_3... done ===> Returning to build of intensityengine-r20100129_5 ===> intensityengine-r20100129_5 depends on shared library: SDL-1.2 - found ===> intensityengine-r20100129_5 depends on shared library: SDL_mixer-1.2 - not found ===> Verifying install for SDL_mixer-1.2 in /usr/ports/audio/sdl_mixer /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 [ 26%] Built target boost_python /usr/bin/make -f src/enet/CMakeFiles/enet.dir/build.make src/enet/CMakeFiles/enet.dir/depend cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /wrkdirs/usr/ports/games/intensityengine/work/intensityengine /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet /wrkdirs/usr/ports/games/intensityengine/work/intensityengine /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/CMakeFiles/enet.dir/DependInfo.cmake Scanning dependencies of target enet /usr/bin/make -f src/enet/CMakeFiles/enet.dir/build.make src/enet/CMakeFiles/enet.dir/build /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 93 [ 27%] Building C object src/enet/CMakeFiles/enet.dir/callbacks.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/callbacks.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/callbacks.c /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 94 [ 28%] Building C object src/enet/CMakeFiles/enet.dir/host.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/host.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/host.c /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 95 [ 29%] Building C object src/enet/CMakeFiles/enet.dir/list.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/list.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/list.c /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 96 [ 30%] Building C object src/enet/CMakeFiles/enet.dir/packet.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/packet.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/packet.c /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 97 [ 31%] Building C object src/enet/CMakeFiles/enet.dir/peer.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/peer.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/peer.c /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 98 [ 32%] Building C object src/enet/CMakeFiles/enet.dir/protocol.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/protocol.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/protocol.c /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 99 [ 33%] Building C object src/enet/CMakeFiles/enet.dir/unix.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/unix.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/unix.c /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 100 [ 34%] Building C object src/enet/CMakeFiles/enet.dir/win32.c.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/bin/gcc -DHAS_SOCKLEN_T=1 -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -o CMakeFiles/enet.dir/win32.c.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/win32.c Linking C static library libenet.a cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/local/bin/cmake -P CMakeFiles/enet.dir/cmake_clean_target.cmake cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/enet.dir/link.txt --verbose=1 /usr/bin/ar cr libenet.a CMakeFiles/enet.dir/callbacks.c.o CMakeFiles/enet.dir/host.c.o CMakeFiles/enet.dir/list.c.o CMakeFiles/enet.dir/packet.c.o CMakeFiles/enet.dir/peer.c.o CMakeFiles/enet.dir/protocol.c.o CMakeFiles/enet.dir/unix.c.o CMakeFiles/enet.dir/win32.c.o /usr/bin/ranlib libenet.a /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 93 94 95 96 97 98 99 100 [ 34%] Built target enet /usr/bin/make -f src/client/CMakeFiles/Intensity_CClient.dir/build.make src/client/CMakeFiles/Intensity_CClient.dir/depend cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /wrkdirs/usr/ports/games/intensityengine/work/intensityengine /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client /wrkdirs/usr/ports/games/intensityengine/work/intensityengine /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client/CMakeFiles/Intensity_CClient.dir/DependInfo.cmake Scanning dependencies of target Intensity_CClient /usr/bin/make -f src/client/CMakeFiles/Intensity_CClient.dir/build.make src/client/CMakeFiles/Intensity_CClient.dir/build /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles [ 34%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/3dgui.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/3dgui.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten sityengine/src/engine/3dgui.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 1 [ 35%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/blob.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/blob.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens ityengine/src/engine/blob.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 2 [ 36%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/blend.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/blend.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten sityengine/src/engine/blend.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 3 [ 37%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/menus.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/menus.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten sityengine/src/engine/menus.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 4 [ 38%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/serverbrowser.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/serverbrowser.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/wo rk/intensityengine/src/engine/serverbrowser.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 5 [ 39%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/editing_system.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/editing_system.cpp.o -c /wrkdirs/usr/ports/games/intensityengin e/work/intensityengine/src/intensity/editing_system.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 6 [ 40%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/messages.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/messages.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work /intensityengine/src/intensity/messages.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 7 [ 41%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/logging.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/logging.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/ intensityengine/src/intensity/logging.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 8 [ 42%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/message_system.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/message_system.cpp.o -c /wrkdirs/usr/ports/games/intensityengin e/work/intensityengine/src/intensity/message_system.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 9 [ 43%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/system_manager.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/system_manager.cpp.o -c /wrkdirs/usr/ports/games/intensityengin e/work/intensityengine/src/intensity/system_manager.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 10 [ 44%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/python_wrap.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/python_wrap.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/w ork/intensityengine/src/intensity/python_wrap.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 11 [ 45%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/utility.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/utility.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/ intensityengine/src/intensity/utility.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 12 [ 46%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/client_system.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/client_system.cpp.o -c /wrkdirs/usr/ports/games/intensityengine /work/intensityengine/src/intensity/client_system.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles [ 46%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/client_engine_additions.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/client_engine_additions.cpp.o -c /wrkdirs/usr/ports/games/inten sityengine/work/intensityengine/src/intensity/client_engine_additions.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 13 [ 47%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/character_render.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/character_render.cpp.o -c /wrkdirs/usr/ports/games/intensityeng ine/work/intensityengine/src/intensity/character_render.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 14 [ 48%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/fps.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/fps.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens ityengine/src/fpsgame/fps.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 15 [ 49%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/server.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/server.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int ensityengine/src/fpsgame/server.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 16 [ 50%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/client.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/client.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int ensityengine/src/fpsgame/client.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 17 [ 51%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/entities.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity 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CMakeFiles/Intensity_CClient.dir/__/fpsgame/weapon.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int ensityengine/src/fpsgame/weapon.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 20 [ 54%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/shared/tools.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/shared/tools.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten sityengine/src/shared/tools.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 21 [ 55%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/shared/geom.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared 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cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/rendertext.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/ intensityengine/src/engine/rendertext.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 23 [ 57%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/material.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/material.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in tensityengine/src/engine/material.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 24 [ 58%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/octaedit.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/octaedit.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in tensityengine/src/engine/octaedit.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 25 [ 59%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/grass.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 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-I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/physics.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int ensityengine/src/engine/physics.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 26 [ 60%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/rendergl.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity 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CMakeFiles/Intensity_CClient.dir/__/engine/texture.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int ensityengine/src/engine/texture.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 29 [ 63%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/console.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/console.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int ensityengine/src/engine/console.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 30 [ 64%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/world.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/world.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten sityengine/src/engine/world.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 31 [ 65%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/glare.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/glare.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten sityengine/src/engine/glare.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 32 [ 66%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/renderva.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/renderva.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in tensityengine/src/engine/renderva.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 33 [ 67%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/normal.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/normal.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inte nsityengine/src/engine/normal.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 34 [ 68%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/rendermodel.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/rendermodel.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work /intensityengine/src/engine/rendermodel.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 35 [ 69%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/shadowmap.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/shadowmap.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/i ntensityengine/src/engine/shadowmap.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 36 [ 70%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/main.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/main.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens ityengine/src/engine/main.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 37 [ 71%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/bih.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/bih.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensi tyengine/src/engine/bih.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles [ 71%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/octa.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/octa.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens ityengine/src/engine/octa.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 38 [ 72%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/lightmap.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/lightmap.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in tensityengine/src/engine/lightmap.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 39 [ 73%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/water.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/water.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten sityengine/src/engine/water.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 40 [ 74%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/shader.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/shader.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inte nsityengine/src/engine/shader.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 41 [ 75%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/rendersky.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/rendersky.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/i ntensityengine/src/engine/rendersky.cpp /usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 42 [ 76%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/cubeloader.cpp.o cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++ -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/cubeloader.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/ intensityengine/src/engine/cubeloader.cpp /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp: In member function 'void cubeloader::load_cube_world(char*)': /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp:262: error: cannot convert 'stream*' to 'gzFile_s*' for argument '1' to 'int gzclose(gzFile_s*)' /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp:267: error: cannot convert 'stream*' to 'gzFile_s*' for argument '1' to 'int gzclose(gzFile_s*)' /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp:283: error: cannot convert 'stream*' to 'gzFile_s*' for argument '1' to 'off_t gzseek(gzFile_s*, off_t, int)' *** Error code 1 Stop. make: stopped in /wrkdirs/usr/ports/games/intensityengine/work/intensityengine *** Error code 1 Stop. make: stopped in /wrkdirs/usr/ports/games/intensityengine/work/intensityengine *** Error code 1 Stop. make: stopped in /wrkdirs/usr/ports/games/intensityengine/work/intensityengine *** Error code 1 Stop. make: stopped in /usr/ports/games/intensityengine ===> Cleaning for intensityengine-r20100129_5