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Date:      Thu, 7 May 2015 09:10:20 +0000 (UTC)
From:      Dmitry Marakasov <amdmi3@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r385602 - in head/games/flobopuyo: . files
Message-ID:  <201505070910.t479AKAh095164@svn.freebsd.org>

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Author: amdmi3
Date: Thu May  7 09:10:20 2015
New Revision: 385602
URL: https://svnweb.freebsd.org/changeset/ports/385602

Log:
  - Fix broken keypad handling (mixed up keys)
  - While here, add LICENSE
  
  Submitted by:	きくちゃん <kikuchan98 at gmail dot com>
  MFH:		2015Q2

Added:
  head/games/flobopuyo/files/patch-InputManager.cpp   (contents, props changed)
Modified:
  head/games/flobopuyo/Makefile

Modified: head/games/flobopuyo/Makefile
==============================================================================
--- head/games/flobopuyo/Makefile	Thu May  7 09:06:44 2015	(r385601)
+++ head/games/flobopuyo/Makefile	Thu May  7 09:10:20 2015	(r385602)
@@ -3,7 +3,7 @@
 
 PORTNAME=	flobopuyo
 PORTVERSION=	0.20
-PORTREVISION=	15
+PORTREVISION=	16
 CATEGORIES=	games
 MASTER_SITES=	http://www.ios-software.com/flobopuyo/ \
 		http://mirror.amdmi3.ru/distfiles/
@@ -11,6 +11,9 @@ MASTER_SITES=	http://www.ios-software.co
 MAINTAINER=	amdmi3@FreeBSD.org
 COMMENT=	Clone of the famous PuyoPuyo
 
+LICENSE=	GPLv2
+LICENSE_FILE=	${WRKSRC}/COPYING
+
 USES=		bison gmake dos2unix tar:tgz
 DOS2UNIX_FILES=	IosVector.cpp PuyoGame.cpp
 USE_SDL=	sdl mixer image

Added: head/games/flobopuyo/files/patch-InputManager.cpp
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/flobopuyo/files/patch-InputManager.cpp	Thu May  7 09:10:20 2015	(r385602)
@@ -0,0 +1,11 @@
+--- InputManager.cpp.orig	2004-10-09 07:41:12.000000000 +0900
++++ InputManager.cpp	2015-05-06 22:08:05.341688383 +0900
+@@ -164,7 +164,7 @@
+ }
+ 
+ int JoystickAxisSwitch::id() const {
+-  return 3000 + which * 50 + axis + (maximum?1:0);
++  return 3000 + which * 50 + axis * 2 + (maximum?1:0);
+ }
+ 
+ bool JoystickAxisSwitch::isArrowUp()   const {



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