From owner-freebsd-arch Tue Feb 27 12: 5:26 2001 Delivered-To: freebsd-arch@freebsd.org Received: from mail.wgate.com (mail.wgate.com [38.219.83.4]) by hub.freebsd.org (Postfix) with ESMTP id B70CB37B719 for ; Tue, 27 Feb 2001 12:05:23 -0800 (PST) (envelope-from rjesup@wgate.com) Received: from jesup.eng.tvol.net ([10.32.2.26]) by mail.wgate.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 152C67AF; Tue, 27 Feb 2001 15:05:32 -0500 Reply-To: Randell Jesup To: Garance A Drosihn Cc: arch@FreeBSD.ORG Subject: Re: rand.c patch for review (was: Re: cvs commit: ports/astro/xglobe/files patch-random) References: <200102270317.UAA09690@usr05.primenet.com> From: Randell Jesup Date: 27 Feb 2001 15:06:44 -0500 In-Reply-To: Garance A Drosihn's message of "Tue, 27 Feb 2001 13:39:38 -0500" Message-ID: User-Agent: Gnus/5.0807 (Gnus v5.8.7) Emacs/20.7 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Sender: owner-freebsd-arch@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG Garance A Drosihn writes: >Still, for this specific point, any game-vendor who NEEDS a >repeatable random-number sequence SHOULD implement their own >random number generator. It would be pretty trivial to do, >after all, and if I'm selling a game I don't think I would >ask a variety of operating systems to produce random numbers, >and then trust that all of those operating systems will give >me the exact same list... You mean brand new games like, say, Nethack? (I could be wrong, but I do seem to remember it relying on that for saved games - and I think it saves and restores the seed.) -- Randell Jesup, Worldgate Communications, ex-Scala, ex-Amiga OS team ('88-94) rjesup@wgate.com To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-arch" in the body of the message