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Date:      Mon, 1 Jun 2020 14:26:43 +0000 (UTC)
From:      Thierry Thomas <thierry@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r537488 - in head/games/monsterz: . files
Message-ID:  <202006011426.051EQhuS026214@repo.freebsd.org>

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Author: thierry
Date: Mon Jun  1 14:26:43 2020
New Revision: 537488
URL: https://svnweb.freebsd.org/changeset/ports/537488

Log:
  Switch from Python 2.7 to Python 3.7.
  
  Patch from Reiner Herrmann <reiner (at) reiner-h.de> via Debian.

Added:
  head/games/monsterz/files/patch-monsterz.py   (contents, props changed)
Modified:
  head/games/monsterz/Makefile
  head/games/monsterz/files/patch-Makefile
  head/games/monsterz/pkg-plist

Modified: head/games/monsterz/Makefile
==============================================================================
--- head/games/monsterz/Makefile	Mon Jun  1 14:24:53 2020	(r537487)
+++ head/games/monsterz/Makefile	Mon Jun  1 14:26:43 2020	(r537488)
@@ -3,7 +3,7 @@
 
 PORTNAME=	monsterz
 PORTVERSION=	0.7.1
-PORTREVISION=	14
+PORTREVISION=	15
 CATEGORIES=	games
 MASTER_SITES=	http://sam.zoy.org/monsterz/ \
 		SF/nemysisfreebsdp/:icons
@@ -17,12 +17,9 @@ COMMENT=	Arcade puzzle game
 LICENSE=	WTFPL
 LICENSE_FILE=	${WRKSRC}/COPYING
 
-DEPRECATED=	Uses deprecated version of python
-EXPIRATION_DATE=	2020-08-15
-
 RUN_DEPENDS=	${PYGAME}
 
-USES=		python:2.7 shebangfix
+USES=		python:3.7+ shebangfix
 SHEBANG_FILES=	monsterz.py
 MAKE_ENV=	prefix=${PREFIX}
 

Modified: head/games/monsterz/files/patch-Makefile
==============================================================================
--- head/games/monsterz/files/patch-Makefile	Mon Jun  1 14:24:53 2020	(r537487)
+++ head/games/monsterz/files/patch-Makefile	Mon Jun  1 14:26:43 2020	(r537488)
@@ -1,5 +1,5 @@
---- Makefile.orig	2007-12-17 23:05:00.000000000 +0100
-+++ Makefile	2014-04-11 21:13:39.000000000 +0200
+--- Makefile.orig	2007-12-17 22:05:00 UTC
++++ Makefile
 @@ -1,8 +1,8 @@
  
 -prefix = /usr/local
@@ -13,7 +13,7 @@
  scoredir = /var/games
  scorefile = $(scoredir)/monsterz
  
-@@ -22,7 +22,7 @@
+@@ -22,7 +22,7 @@ INKSCAPE = inkscape -z
  all: monsterz
  
  monsterz: monsterz.c
@@ -22,7 +22,7 @@
  
  bitmap: $(BITMAP)
  
-@@ -42,17 +42,17 @@
+@@ -42,17 +42,17 @@ graphics/logo.png: graphics/graphics.svg
  install: all
  	mkdir -p $(DESTDIR)$(gamesdir)
  	cp monsterz $(DESTDIR)$(gamesdir)/

Added: head/games/monsterz/files/patch-monsterz.py
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/monsterz/files/patch-monsterz.py	Mon Jun  1 14:26:43 2020	(r537488)
@@ -0,0 +1,890 @@
+--- monsterz.py.orig	2020-06-01 13:24:07 UTC
++++ monsterz.py
+@@ -10,6 +10,9 @@
+    modify it under the terms of the Do What The Fuck You Want To
+    Public License, Version 2, as published by Sam Hocevar. See
+    http://sam.zoy.org/projects/COPYING.WTFPL for more details.
++
++ Patch to support Python3 from Reiner Herrmann <reiner@reiner-h.de>
++   https://bugs.debian.org/912513
+ """
+ 
+ import pygame
+@@ -18,6 +21,7 @@ from random import randint
+ from sys import argv, exit, platform
+ from os.path import join, isdir, isfile, dirname, expanduser
+ from os import write, mkdir
++from functools import cmp_to_key
+ 
+ # String constants
+ VERSION = '0.7.1'
+@@ -108,9 +112,12 @@ def semi_grayscale(surf):
+                 M = int(max(r, g, b))
+                 m = int(min(r, g, b))
+                 val = (2 * M + r + g + b) / 5
+-                p[:] = (val + r) / 2, (val + g) / 2, (val + b) / 2
++                val = (2 * M + r + g + b) // 5
++                p[0] = (val + r) // 2
++                p[1] = (val + g) // 2
++                p[2] = (val + b) // 2
+                 if alpha[y][x] >= 250:
+-                    alpha[y][x] = 255 - (M - m) * 3 / 4
++                    alpha[y][x] = 255 - (M - m) * 3 // 4
+         del pixels
+         del alpha
+         surf.unlock()
+@@ -129,9 +136,11 @@ def semi_transp(surf):
+                 r, g, b = p
+                 M = int(max(r, g, b))
+                 m = int(min(r, g, b))
+-                p[:] = (m + r) / 2, (m + g) / 2, (m + b) / 2
++                p[0] = (m + r) // 2
++                p[1] = (m + g) // 2
++                p[2] = (m + b) // 2
+                 if alpha[y][x] >= 250:
+-                    alpha[y][x] = 255 - M * 2 / 3
++                    alpha[y][x] = 255 - M * 2 // 3
+         del pixels
+         del alpha
+         surf.unlock()
+@@ -218,12 +227,12 @@ class Settings:
+         file.close()
+ 
+     def get(self, key):
+-        if not self.config.has_key(key):
++        if key not in self.config:
+             return None
+         return self.config[key]
+ 
+     def set(self, key, value):
+-        if not self.config.has_key(key):
++        if key not in self.config:
+             return
+         self.config[key] = value
+ 
+@@ -241,15 +250,15 @@ class Settings:
+             pass
+         # Add dummy scores to make sure our score list is full
+         for game in ['CLASSIC']:
+-            if not self.scores.has_key(game):
++            if game not in self.scores:
+                 self.scores[game] = []
+             for x in range(20): self._add_score(game, 'NOBODY', 0, 1)
+ 
+     def _add_score(self, game, name, score, level):
+-        if not self.scores.has_key(game):
++        if game not in self.scores:
+             self.scores[game] = []
+         self.scores[game].append((name, score, level))
+-        self.scores[game].sort(compare_scores)
++        self.scores[game].sort(key=cmp_to_key(compare_scores))
+         self.scores[game] = self.scores[game][0:19]
+ 
+     def new_score(self, game, score, level):
+@@ -264,7 +273,7 @@ class Settings:
+                 msg += type + ':' + name + ':' + str(score) + ':' + str(level)
+                 msg += '\n'
+         if self.outfd is not None:
+-            write(self.outfd, msg + '\n')
++            write(self.outfd, (msg + '\n').encode())
+         else:
+             try:
+                 file = open(self.scorefile, 'w')
+@@ -286,7 +295,7 @@ class Data:
+         self.background = pygame.image.load(join(dir, 'graphics', 'background.png')).convert()
+         self.board = pygame.image.load(join(dir, 'graphics', 'board.png')).convert()
+         self.logo = pygame.image.load(join(dir, 'graphics', 'logo.png')).convert_alpha()
+-        self.orig_size = w / 5
++        self.orig_size = w // 5
+         self.normal = [None] * ITEMS
+         self.blink = [None] * ITEMS
+         self.tiny = [None] * ITEMS
+@@ -316,8 +325,8 @@ class Data:
+         # Create sprites
+         for i in range(ITEMS):
+             self.normal[i] = scale(tile_at(0, i + 5), (t, t))
+-            self.tiny[i] = scale(tile_at(0, i + 5), (t * 3 / 4, t * 3 / 4))
+-            self.shaded[i] = scale(tile_at(3, i + 5), (t * 3 / 4, t * 3 / 4))
++            self.tiny[i] = scale(tile_at(0, i + 5), (t * 3 // 4, t * 3 // 4))
++            self.shaded[i] = scale(tile_at(3, i + 5), (t * 3 // 4, t * 3 // 4))
+             semi_grayscale(self.shaded[i])
+             self.blink[i] = scale(tile_at(1, i + 5), (t, t))
+             self.surprise[i] = scale(tile_at(2, i + 5), (t, t))
+@@ -326,15 +335,15 @@ class Data:
+             #tmp = tile_at(1, 0).copy() # marche pas !
+             tmp = scale(tile_at(1, 0), (t, t)) # marche...
+             mini = tile_at(0, i + 5)
+-            mini = scale(mini, (t * 7 / 8 - 1, t * 7 / 8 - 1))
+-            tmp.blit(mini, (s / 16, s / 16))
++            mini = scale(mini, (t * 7 // 8 - 1, t * 7 // 8 - 1))
++            tmp.blit(mini, (s // 16, s // 16))
+             self.special[i] = scale(tmp, (t, t))
+-        self.led_off = scale(self.tiles.subsurface((3 * s, 0, s / 2, s / 2)), (t / 2, t / 2))
+-        self.led_on = scale(self.tiles.subsurface((3 * s + s / 2, 0, s / 2, s / 2)), (t / 2, t / 2))
+-        self.led_more = scale(self.tiles.subsurface((3 * s, s / 2, s / 2, s / 2)), (t / 2, t / 2))
+-        self.led_less = scale(self.tiles.subsurface((3 * s + s / 2, s / 2, s / 2, s / 2)), (t / 2, t / 2))
+-        self.eye = scale(tile_at(2, 0), (t * 3 / 4, t * 3 / 4))
+-        self.shadeye = scale(tile_at(2, 0), (t * 3 / 4, t * 3 / 4))
++        self.led_off = scale(self.tiles.subsurface((3 * s, 0, s // 2, s // 2)), (t // 2, t // 2))
++        self.led_on = scale(self.tiles.subsurface((3 * s + s // 2, 0, s // 2, s // 2)), (t // 2, t // 2))
++        self.led_more = scale(self.tiles.subsurface((3 * s, s // 2, s // 2, s // 2)), (t // 2, t // 2))
++        self.led_less = scale(self.tiles.subsurface((3 * s + s // 2, s // 2, s // 2, s // 2)), (t // 2, t // 2))
++        self.eye = scale(tile_at(2, 0), (t * 3 // 4, t * 3 // 4))
++        self.shadeye = scale(tile_at(2, 0), (t * 3 // 4, t * 3 // 4))
+         semi_transp(self.shadeye)
+         self.arrow = tile_at(4, 0)
+         self.selector = scale(tile_at(0, 0), (t, t))
+@@ -367,7 +376,7 @@ class Data:
+ 
+     def screen2board(self, coord):
+         x, y = coord
+-        return ((x - 24) / ITEM_SIZE, (y - 24) / ITEM_SIZE)
++        return ((x - 24) // ITEM_SIZE, (y - 24) // ITEM_SIZE)
+ 
+ class Sprite:
+     def __init__(self, surf, coord):
+@@ -398,7 +407,8 @@ class System:
+     def blit(self, surf, coords):
+         self.background.blit(surf, coords)
+ 
+-    def blit_board(self, (x1, y1, x2, y2)):
++    def blit_board(self, coords):
++        (x1, y1, x2, y2) = coords
+         x1, y1 = x1 * ITEM_SIZE, y1 * ITEM_SIZE
+         x2, y2 = x2 * ITEM_SIZE - x1, y2 * ITEM_SIZE - y1
+         surf = data.board.subsurface((x1, y1, x2, y2))
+@@ -454,16 +464,16 @@ class Fonter:
+                 self.cache.append((m, s, c, t))
+                 return t
+         font = pygame.font.Font(None, size * 2)
+-        delta = 2 + size / 8
++        delta = 2 + size // 8
+         black = font.render(msg, 2, (0, 0, 0))
+         w, h = black.get_size()
+         text = pygame.Surface((w + delta, h + delta)).convert_alpha()
+         text.fill((0, 0, 0, 0))
+         for x, y in [(5, 5), (6, 3), (5, 1), (3, 0),
+                      (1, 1), (0, 3), (1, 5), (3, 6)]:
+-            text.blit(black, (x * delta / 6, y * delta / 6))
++            text.blit(black, (x * delta // 6, y * delta // 6))
+         white = font.render(msg, 2, color)
+-        text.blit(white, (delta / 2, delta / 2))
++        text.blit(white, (delta // 2, delta // 2))
+         text = pygame.transform.rotozoom(text, 0.0, 0.5)
+         self.cache.append((msg, size, color, text))
+         if len(self.cache) > self.size:
+@@ -492,7 +502,7 @@ class Game:
+         self.win_timer = 0
+         self.warning_timer = 0
+         self.switch_timer = 0
+-        self.level_timer = SCROLL_DELAY / 2
++        self.level_timer = SCROLL_DELAY // 2
+         self.board_timer = 0
+         self.missed = False
+         self.check_moves = False
+@@ -527,11 +537,11 @@ class Game:
+         #self.board[randint(3, 4)][0] = ITEM_METAL
+ 
+     def fill_board(self):
+-        for y in xrange(BOARD_HEIGHT - 1, -1, -1):
+-            for x in xrange(BOARD_WIDTH - 1, -1, -1):
++        for y in range(BOARD_HEIGHT - 1, -1, -1):
++            for x in range(BOARD_WIDTH - 1, -1, -1):
+                 if self.board[x][y] != ITEM_NONE:
+                     continue
+-                for y2 in xrange(y - 1, -1, -1):
++                for y2 in range(y - 1, -1, -1):
+                     if self.board[x][y2] != ITEM_NONE:
+                         self.board[x][y] = self.board[x][y2]
+                         self.extra_offset[x][y] = (0, ITEM_SIZE * (y2 - y))
+@@ -683,7 +693,7 @@ class Game:
+         system.blit(data.board, (24, 24))
+         # Have a random piece blink
+         c = randint(0, BOARD_WIDTH - 1), randint(0, BOARD_HEIGHT - 1)
+-        if randint(0, 5) is 0 and not self.blink_list.has_key(c):
++        if randint(0, 5) is 0 and c not in self.blink_list:
+             self.blink_list[c] = 5
+         # Handle special scrolling cases
+         if self.level_timer:
+@@ -692,14 +702,14 @@ class Game:
+             timer = self.board_timer
+         else:
+             timer = 0
+-        if timer > SCROLL_DELAY / 2:
++        if timer > SCROLL_DELAY // 2:
+             global_xoff = 0
+             yoff = (SCROLL_DELAY - timer) * (SCROLL_DELAY - timer)
+-            global_yoff = yoff * 50 * 50 / SCROLL_DELAY / SCROLL_DELAY
++            global_yoff = yoff * 50 * 50 // SCROLL_DELAY // SCROLL_DELAY
+         elif timer > 0:
+             global_xoff = 0
+             yoff = - timer * timer
+-            global_yoff = yoff * 50 * 50 / SCROLL_DELAY / SCROLL_DELAY
++            global_yoff = yoff * 50 * 50 // SCROLL_DELAY // SCROLL_DELAY
+         else:
+             global_xoff = 0
+             global_yoff = 0
+@@ -725,15 +735,15 @@ class Game:
+             xoff, yoff = self.extra_offset[i][j]
+             if self.lost_timer:
+                 d = LOST_DELAY - self.lost_timer
+-                xoff += (i * 2 - 7) * 4 * d / LOST_DELAY
+-                yoff += (j * 2 - 7) * 4 * d / LOST_DELAY
+-                xoff += (j * 2 - 7) * 4 * d / LOST_DELAY
+-                yoff += (-i * 2 + 7) * 4 * d / LOST_DELAY
++                xoff += (i * 2 - 7) * 4 * d // LOST_DELAY
++                yoff += (j * 2 - 7) * 4 * d // LOST_DELAY
++                xoff += (j * 2 - 7) * 4 * d // LOST_DELAY
++                yoff += (-i * 2 + 7) * 4 * d // LOST_DELAY
+                 xoff += (randint(0, d) - randint(0, d))
+                 yoff += (randint(0, d) - randint(0, d))
+                 self.extra_offset[i][j] = xoff, yoff
+             elif yoff and self.win_timer:
+-                yoff = yoff * (self.win_timer - 1) / (WIN_DELAY * 2 / 3)
++                yoff = yoff * (self.win_timer - 1) // (WIN_DELAY * 2 // 3)
+                 self.extra_offset[i][j] = xoff, yoff
+             xoff += global_xoff
+             yoff += global_yoff
+@@ -744,17 +754,17 @@ class Game:
+                 shape = data.metal
+             elif n >= ITEM_PUZZLE:
+                 shape = data.puzzle[puzzlevels[self.level - 1][2]][n - ITEM_PUZZLE]
+-            elif self.level_timer and self.level_timer < SCROLL_DELAY / 2:
++            elif self.level_timer and self.level_timer < SCROLL_DELAY // 2:
+                 shape = data.blink[n]
+             elif (i, j) in self.surprised_list \
+-              or self.board_timer > SCROLL_DELAY / 2 \
+-              or self.level_timer > SCROLL_DELAY / 2:
++              or self.board_timer > SCROLL_DELAY // 2 \
++              or self.level_timer > SCROLL_DELAY // 2:
+                 shape = data.surprise[n]
+             elif (i, j) in self.disappear_list:
+                 shape = data.exploded[n]
+             elif n == self.angry_items:
+                 shape = data.angry[n]
+-            elif self.blink_list.has_key((i, j)):
++            elif (i, j) in self.blink_list:
+                 shape = data.blink[n]
+                 self.blink_list[i, j] -= 1
+                 if self.blink_list[i, j] is 0: del self.blink_list[i, j]
+@@ -771,7 +781,8 @@ class Game:
+         if self.select:
+             system.blit(data.selector, select_coord)
+ 
+-    def piece_draw(self, sprite, (x, y)):
++    def piece_draw(self, sprite, pos):
++        (x, y) = pos
+         width = ITEM_SIZE
+         crop = sprite.subsurface
+         # Constrain X
+@@ -806,7 +817,7 @@ class Game:
+         # Draw timebar
+         timebar = pygame.Surface((406, 32)).convert_alpha()
+         timebar.fill((0, 0, 0, 155))
+-        w = 406 * self.time / 2000000
++        w = 406 * self.time // 2000000
+         if w > 0:
+             if self.warning_timer:
+                 ratio = 1.0 * abs(2 * self.warning_timer - WARNING_DELAY) \
+@@ -829,15 +840,15 @@ class Game:
+             pass
+         else:
+             for x in range(4):
+-                for y, p in enumerate(alpha[x]):
+-                    alpha[x][y] = p * x / 4
+-                for y, p in enumerate(alpha[406 - x - 1]):
+-                    alpha[406 - x - 1][y] = p * x / 4
++                for y in range(len(alpha[x])):
++                    alpha[x][y] = alpha[x][y] * x // 4
++                for y in range(len(alpha[406 - x - 1])):
++                    alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x // 4
+             for col in alpha:
+                 l = len(col)
+                 for y in range(4):
+-                    col[y] = col[y] * y / 4
+-                    col[l - y - 1] = col[l - y - 1] * y / 4
++                    col[y] = col[y] * y // 4
++                    col[l - y - 1] = col[l - y - 1] * y // 4
+                 del col
+             del alpha
+             timebar.unlock()
+@@ -846,7 +857,7 @@ class Game:
+             # Print play again message
+             text = fonter.render('GAME OVER', 80)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++            system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+             if self.score < 5000:
+                 msg = 'YUO = TEH L0SER'
+             elif self.score < 15000:
+@@ -857,13 +868,13 @@ class Game:
+                 msg = 'ZOMFG!!!111!!! YUO PWND!!!%$#@%@#'
+             text = fonter.render(msg, 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 192 - w / 2, 24 + 240 - h / 2))
++            system.blit(text, (24 + 192 - w // 2, 24 + 240 - h // 2))
+         elif self.paused:
+             # Draw pause message
+             system.blit(self.pause_bitmap, (72, 24))
+             text = fonter.render('PAUSED', 120)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 192 - w / 2, 24 + 336 - h / 2))
++            system.blit(text, (24 + 192 - w // 2, 24 + 336 - h // 2))
+         elif self.splash:
+             if self.type == GAME_TRAINING:
+                 msg = 'TRAINING'
+@@ -871,7 +882,7 @@ class Game:
+                 msg = 'LEVEL ' + str(self.level)
+             text = fonter.render(msg, 60)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 192 - w / 2, 24 + 144 - h / 2))
++            system.blit(text, (24 + 192 - w // 2, 24 + 144 - h // 2))
+             if self.needed[0]:
+                 msg = 'MONSTERS NEEDED: ' + str(self.needed[0])
+             elif self.type == GAME_PUZZLE:
+@@ -884,24 +895,24 @@ class Game:
+             if self.lucky != -1:
+                 text = fonter.render('LUCKY MONSTER:', 40)
+                 w, h = text.get_rect().size
+-                system.blit(text, (192 - w / 2 - 8, 24 + 288 - h / 2))
+-                system.blit(data.normal[self.lucky], (192 + w / 2, 288))
++                system.blit(text, (192 - w // 2 - 8, 24 + 288 - h // 2))
++                system.blit(data.normal[self.lucky], (192 + w // 2, 288))
+         elif self.lost_timer != -1:
+             # Draw pieces
+             self.board_draw()
+             # Print new level stuff
+-            if self.level_timer > SCROLL_DELAY / 2:
++            if self.level_timer > SCROLL_DELAY // 2:
+                 if self.type == GAME_PUZZLE:
+                     text = fonter.render('COMPLETED!', 80)
+                 else:
+                     text = fonter.render('LEVEL UP!', 80)
+                 w, h = text.get_rect().size
+-                system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++                system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+             # When no more moves are possible
+-            if self.board_timer > SCROLL_DELAY / 2:
++            if self.board_timer > SCROLL_DELAY // 2:
+                 text = fonter.render('NO MORE MOVES!', 60)
+                 w, h = text.get_rect().size
+-                system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++                system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+             # Print bonus
+             for b in self.bonus_list:
+                 if b[2]:
+@@ -910,7 +921,7 @@ class Game:
+                     text = fonter.render(str(b[1]), 36)
+                 w, h = text.get_rect().size
+                 x, y = data.board2screen(b[0])
+-                system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++                system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+             # Print hint arrow
+             if self.show_move:
+                 lookup = [0, 1, 5, 16, 27, 31, 32, 31, 27, 16, 5, 1]
+@@ -918,8 +929,8 @@ class Game:
+                     x1, y1 = data.board2screen(src)
+                     x2, y2 = data.board2screen(dst)
+                     delta = lookup[monsterz.timer % 12]
+-                    x = -32 + (x1 * delta + x2 * (32 - delta)) / 32
+-                    y = 32 + (y1 * delta + y2 * (32 - delta)) / 32
++                    x = -32 + (x1 * delta + x2 * (32 - delta)) // 32
++                    y = 32 + (y1 * delta + y2 * (32 - delta)) // 32
+                     system.blit(data.arrow, (x, y))
+                     break # Only show one move
+         # Print score
+@@ -928,7 +939,7 @@ class Game:
+         system.blit(text, (624 - w, 10))
+         # Print done/needed
+         for i in range(self.population):
+-            x = 440 + i / 4 * 90
++            x = 440 + i // 4 * 90
+             y = 64 + (i % 4) * 38
+             if self.done[i] >= self.needed[i]:
+                 surf = data.tiny[i]
+@@ -954,15 +965,15 @@ class Game:
+                 led, color = data.led_on, (255, 255, 255)
+             else:
+                 led, color = data.led_off, (180, 150, 127)
+-            c = map(lambda a, b: b - (b - a) * self.psat[0] / 255, r, color)
++            c = list(map(lambda a, b: b - (b - a) * self.psat[0] // 255, r, color))
+             system.blit(led, (440, 298))
+             system.blit(fonter.render('PAUSE', 30, c), (470, 296))
+             color = (180, 150, 127)
+-            c = map(lambda a, b: b - (b - a) * self.psat[1] / 255, r, color)
++            c = list(map(lambda a, b: b - (b - a) * self.psat[1] // 255, r, color))
+             system.blit(fonter.render('ABORT', 30, c), (470, 326))
+             for x in range(2):
+                 if self.psat[x]:
+-                    self.psat[x] = self.psat[x] * 8 / 10
++                    self.psat[x] = self.psat[x] * 8 // 10
+ 
+     def pause(self):
+         # TODO: prevent cheating by not allowing less than 1 second
+@@ -980,7 +991,7 @@ class Game:
+ 
+     def update(self):
+         ticks = pygame.time.get_ticks()
+-        delta = (ticks - self.oldticks) * 450 / (12 - self.speed)
++        delta = (ticks - self.oldticks) * 450 // (12 - self.speed)
+         self.oldticks = ticks
+         # If paused, do nothing
+         if self.paused:
+@@ -990,7 +1001,7 @@ class Game:
+         # Resolve winning moves and chain reactions
+         if self.board_timer:
+             self.board_timer -= 1
+-            if self.board_timer is SCROLL_DELAY / 2:
++            if self.board_timer is SCROLL_DELAY // 2:
+                 self.new_board()
+             elif self.board_timer is 0:
+                 system.play('boing')
+@@ -1035,7 +1046,7 @@ class Game:
+             return
+         if self.level_timer:
+             self.level_timer -= 1
+-            if self.level_timer is SCROLL_DELAY / 2:
++            if self.level_timer is SCROLL_DELAY // 2:
+                 self.level += 1
+                 if self.type == GAME_PUZZLE:
+                     if self.level > len(puzzlevels):
+@@ -1055,7 +1066,7 @@ class Game:
+                 for w in self.wins:
+                     for x, y in w:
+                         self.surprised_list.append((x, y))
+-            elif self.win_timer is WIN_DELAY * 4 / 5:
++            elif self.win_timer is WIN_DELAY * 4 // 5:
+                 system.play('pop')
+                 self.scorebonus = 0
+                 self.timebonus = 0
+@@ -1076,10 +1087,10 @@ class Game:
+                     for x, y in w:
+                         x2 += x
+                         y2 += y
+-                    self.bonus_list.append([(x2 / len(w), y2 / len(w)), points, lucky])
++                    self.bonus_list.append([(x2 // len(w), y2 // len(w)), points, lucky])
+                 self.disappear_list = self.surprised_list
+                 self.surprised_list = []
+-            elif self.win_timer is WIN_DELAY * 3 / 5:
++            elif self.win_timer is WIN_DELAY * 3 // 5:
+                 for x, y in self.disappear_list:
+                     if self.board[x][y] != ITEM_NONE:
+                         self.done[self.board[x][y]] += 1
+@@ -1095,7 +1106,7 @@ class Game:
+                         self.angry_items = angry
+                 self.disappear_list = []
+                 self.bonus_list = []
+-            elif self.win_timer is WIN_DELAY * 2 / 5:
++            elif self.win_timer is WIN_DELAY * 2 // 5:
+                 self.time += self.timebonus
+                 if self.time > 2000000:
+                     self.time = 2000000
+@@ -1192,7 +1203,7 @@ class Game:
+                             self.will_play = move
+                             min = self.done[color]
+                 self.ai_timer = 15 - self.level
+-            if self.ai_timer is (15 - self.level) / 2:
++            if self.ai_timer is (15 - self.level) // 2:
+                 self.clicks.append(self.will_play[0])
+             elif self.ai_timer is 0:
+                 self.clicks.append(self.will_play[1])
+@@ -1287,10 +1298,10 @@ class Monsterz:
+             pass
+         else:
+             for x in range(10):
+-                for y, p in enumerate(alpha[x]):
+-                    alpha[x][y] = p * x / 12
+-                for y, p in enumerate(alpha[406 - x - 1]):
+-                    alpha[406 - x - 1][y] = p * x / 12
++                for y in range(len(alpha[x])):
++                    alpha[x][y] = alpha[x][y] * x // 12
++                for y in range(len(alpha[406 - x - 1])):
++                    alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x // 12
+             del alpha
+             scroll.unlock()
+         system.blit(scroll, (13, 437))
+@@ -1321,26 +1332,26 @@ class Monsterz:
+                 led, color = data.led_on, (255, 255, 255)
+             else:
+                 led, color = data.led_off, (180, 150, 127)
+-            c = map(lambda a, b: b - (b - a) * self.gsat[0] / 255, r, color)
++            c = list(map(lambda a, b: b - (b - a) * self.gsat[0] // 255, r, color))
+             system.blit(led, (440, 378))
+             system.blit(fonter.render('SOUND FX', 30, c), (470, 376))
+             if settings.get('music'):
+                 led, color = data.led_on, (255, 255, 255)
+             else:
+                 led, color = data.led_off, (180, 150, 127)
+-            c = map(lambda a, b: b - (b - a) * self.gsat[1] / 255, r, color)
++            c = list(map(lambda a, b: b - (b - a) * self.gsat[1] // 255, r, color))
+             system.blit(led, (440, 408))
+             system.blit(fonter.render('MUSIC', 30, c), (470, 406))
+         if settings.get('fullscreen'):
+             led, color = data.led_on, (255, 255, 255)
+         else:
+             led, color = data.led_off, (180, 150, 127)
+-        c = map(lambda a, b: b - (b - a) * self.gsat[2] / 255, r, color)
++        c = list(map(lambda a, b: b - (b - a) * self.gsat[2] // 255, r, color))
+         system.blit(led, (440, 438))
+         system.blit(fonter.render('FULLSCREEN', 30, c), (470, 436))
+         for x in range(3):
+             if self.gsat[x]:
+-                self.gsat[x] = self.gsat[x] * 8 / 10
++                self.gsat[x] = self.gsat[x] * 8 // 10
+ 
+     def generic_event(self, event):
+         if event.type == QUIT:
+@@ -1398,7 +1409,7 @@ class Monsterz:
+         self.marea = marea
+         # Print logo and menu
+         w, h = data.logo.get_size()
+-        system.blit(data.logo, (24 + 192 - w / 2, 24 + 96 - h / 2))
++        system.blit(data.logo, (24 + 192 - w // 2, 24 + 96 - h // 2))
+         for x in range(4):
+             if self.msat[x] > 180:
+                 monster = data.surprise[shapes[x]]
+@@ -1407,12 +1418,12 @@ class Monsterz:
+             else:
+                 monster = data.blink[shapes[x]]
+             system.blit(monster, data.board2screen((1, 4 + x)))
+-            c = map(lambda a: 255 - (255 - a) * self.msat[x] / 255, colors[x])
++            c = list(map(lambda a: 255 - (255 - a) * self.msat[x] // 255, colors[x]))
+             text = fonter.render(messages[x], 48, c)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 102, 24 + 216 + ITEM_SIZE * x - h / 2))
++            system.blit(text, (24 + 102, 24 + 216 + ITEM_SIZE * x - h // 2))
+             if self.msat[x]:
+-                self.msat[x] = self.msat[x] * 8 / 10
++                self.msat[x] = self.msat[x] * 8 // 10
+         # Handle events
+         for event in pygame.event.get():
+             if self.generic_event(event):
+@@ -1479,32 +1490,32 @@ class Monsterz:
+         # Print menu
+         text = fonter.render('GAME TYPE', 60)
+         w, h = text.get_rect().size
+-        system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2))
++        system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2))
+         for i in range(4):
+-            c = map(lambda a: 255 - (255 - a) * self.nsat[i] / 255, [127, 0, 255])
++            c = list(map(lambda a: 255 - (255 - a) * self.nsat[i] // 255, [127, 0, 255]))
+             text = fonter.render(messages[i], 48, c)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + ITEM_SIZE * 4 - w / 2, 24 + 120 + ITEM_SIZE * i - h / 2))
++            system.blit(text, (24 + ITEM_SIZE * 4 - w // 2, 24 + 120 + ITEM_SIZE * i - h // 2))
+             if self.nsat[i]:
+-                self.nsat[i] = self.nsat[i] * 8 / 10
++                self.nsat[i] = self.nsat[i] * 8 // 10
+         for i in range(4, 8):
+-            c = map(lambda a: 255 - (255 - a) * self.nsat[i] / 255, [127, 0, 255])
++            c = list(map(lambda a: 255 - (255 - a) * self.nsat[i] // 255, [127, 0, 255]))
+             if i % 2:
+                 img = data.led_more
+                 x = 320
+             else:
+                 img = data.led_less
+                 x = 88
+-            y = 36 + ITEM_SIZE * (6 + (i - 4) / 2)
++            y = 36 + ITEM_SIZE * (6 + (i - 4) // 2)
+             system.blit(img, (x, y))
+             if self.nsat[i]:
+-                self.nsat[i] = self.nsat[i] * 8 / 10
++                self.nsat[i] = self.nsat[i] * 8 // 10
+         # Print wanted monsterz
+         for i in range(items):
+-            system.blit(data.normal[i], (24 + 96 + ITEM_SIZE * 3 * i / (items - 1), 24 + ITEM_SIZE * 6))
++            system.blit(data.normal[i], (24 + 96 + ITEM_SIZE * 3 * i // (items - 1), 24 + ITEM_SIZE * 6))
+         text = fonter.render('DIFFICULTY ' + str(difficulty), 36)
+         w, h = text.get_rect().size
+-        system.blit(text, (24 + 192 - w / 2, 24 + ITEM_SIZE * 7 + 24 - h / 2))
++        system.blit(text, (24 + 192 - w // 2, 24 + ITEM_SIZE * 7 + 24 - h // 2))
+         # Handle events
+         for event in pygame.event.get():
+             if self.generic_event(event):
+@@ -1610,18 +1621,18 @@ class Monsterz:
+         # Title
+         text = fonter.render('INSTRUCTIONS (' + str(self.page) + ')', 60)
+         w, h = text.get_rect().size
+-        system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2))
++        system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2))
+         if self.page == 1:
+             # Explanation 1
+             text = fonter.render('SWAP ADJACENT MONSTERS TO CREATE', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 84 - h / 2))
++            system.blit(text, (24 + 6, 24 + 84 - h // 2))
+             text = fonter.render('ALIGNMENTS OF THREE OR MORE. NEW', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 108 - h / 2))
++            system.blit(text, (24 + 6, 24 + 108 - h // 2))
+             text = fonter.render('MONSTERS WILL FILL THE HOLES.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 132 - h / 2))
++            system.blit(text, (24 + 6, 24 + 132 - h // 2))
+             # Iter 1
+             system.blit_board((0, 3, 2, 7))
+             system.blit(data.normal[2], data.board2screen((0, 3)))
+@@ -1658,22 +1669,22 @@ class Monsterz:
+             text = fonter.render('10', 36)
+             w, h = text.get_rect().size
+             x, y = data.board2screen((7, 4))
+-            system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++            system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+             # Explanation 2
+             text = fonter.render('CREATE CHAIN REACTIONS TO GET TWICE', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 348 - h / 2))
++            system.blit(text, (24 + 6, 24 + 348 - h // 2))
+             text = fonter.render('AS MANY POINTS, THEN 4x, 8x ETC.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 372 - h / 2))
++            system.blit(text, (24 + 6, 24 + 372 - h // 2))
+         elif self.page == 2:
+             # Explanation 1
+             text = fonter.render('THE LUCKY MONSTER EARNS YOU TWICE', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 108 - h / 2))
++            system.blit(text, (24 + 6, 24 + 108 - h // 2))
+             text = fonter.render('AS MANY POINTS AS OTHER MONSTERS.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 132 - h / 2))
++            system.blit(text, (24 + 6, 24 + 132 - h // 2))
+             shape = data.special[self.timer % 7]
+             # Print done/needed
+             system.blit_board((0, 3, 4, 5))
+@@ -1697,15 +1708,15 @@ class Monsterz:
+             text = fonter.render('140', 48, rainbow[monsterz.timer % 6])
+             w, h = text.get_rect().size
+             x, y = data.board2screen((2, 6))
+-            system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++            system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+             text = fonter.render('70', 36)
+             w, h = text.get_rect().size
+             x, y = data.board2screen((1, 7))
+-            system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++            system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+             for i in range(4):
+                 surf = data.tiny[i + 1]
+                 count = 3 + i * 2
+-                x = 24 + 240 + 4 + i / 2 * 70
++                x = 24 + 240 + 4 + i // 2 * 70
+                 y = 172 + (i % 2) * 38
+                 for dummy in range(2):
+                     system.blit(surf, (x, y))
+@@ -1722,13 +1733,13 @@ class Monsterz:
+             # Explanation 1
+             text = fonter.render('YOU CAN ALWAYS PERFORM A VALID MOVE.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 84 - h / 2))
++            system.blit(text, (24 + 6, 24 + 84 - h // 2))
+             text = fonter.render('WHEN NO MORE MOVES ARE POSSIBLE, YOU', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 108 - h / 2))
++            system.blit(text, (24 + 6, 24 + 108 - h // 2))
+             text = fonter.render('GET A COMPLETE NEW BOARD.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 132 - h / 2))
++            system.blit(text, (24 + 6, 24 + 132 - h // 2))
+             # Surprised
+             system.blit_board((0, 3, 8, 5))
+             for x in range(8):
+@@ -1736,29 +1747,29 @@ class Monsterz:
+                 system.blit(data.surprise[(x * 7) % 8], data.board2screen((x, 4)))
+             text = fonter.render('NO MORE MOVES!', 60)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2))
++            system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2))
+             # Explanation 2
+             text = fonter.render('USE THE EYE TO FIND WHERE TO PLAY.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6 + 48, 24 + 300 - h / 2))
++            system.blit(text, (24 + 6 + 48, 24 + 300 - h // 2))
+             text = fonter.render('EACH 10,000 POINTS YOU GET A NEW', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6 + 48, 24 + 324 - h / 2))
++            system.blit(text, (24 + 6 + 48, 24 + 324 - h // 2))
+             text = fonter.render('EYE. YOU CAN\'T HAVE MORE THAN 3.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6 + 48, 24 + 348 - h / 2))
++            system.blit(text, (24 + 6 + 48, 24 + 348 - h // 2))
+             system.blit(data.eye, (24 + 6, 24 + 306))
+         elif self.page == 4:
+             # Explanation 1
+             text = fonter.render('WHEN ONLY ONE KIND OF MONSTER IS', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 84 - h / 2))
++            system.blit(text, (24 + 6, 24 + 84 - h // 2))
+             text = fonter.render('NEEDED TO FINISH THE LEVEL, MONSTERS', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 108 - h / 2))
++            system.blit(text, (24 + 6, 24 + 108 - h // 2))
+             text = fonter.render('OF THAT KIND GET AN ANGRY FACE.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 132 - h / 2))
++            system.blit(text, (24 + 6, 24 + 132 - h // 2))
+             # Print done/needed
+             system.blit_board((0, 3, 4, 5))
+             for i in range(4):
+@@ -1770,7 +1781,7 @@ class Monsterz:
+                     big = data.angry[i + 4]
+                 system.blit(big, data.board2screen((i, 3 + (i % 2))))
+                 system.blit(big, data.board2screen(((i + 2) % 4, 3 + ((i + 1) % 2))))
+-                x = 24 + 240 + 4 + i / 2 * 70
++                x = 24 + 240 + 4 + i // 2 * 70
+                 y = 172 + (i % 2) * 38
+                 system.blit(surf, (x, y))
+                 text = fonter.render(str(i * 3), 36)
+@@ -1778,10 +1789,10 @@ class Monsterz:
+             # Explanation 2
+             text = fonter.render('CLICK ON THE BONUS TO REMOVE ALL', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 252 - h / 2))
++            system.blit(text, (24 + 6, 24 + 252 - h // 2))
+             text = fonter.render('MONSTERS OF A RANDOM KIND.', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 276 - h / 2))
++            system.blit(text, (24 + 6, 24 + 276 - h // 2))
+             shape = data.special[self.timer % 7]
+             # Iter 1
+             system.blit_board((0, 6, 3, 8))
+@@ -1802,22 +1813,22 @@ class Monsterz:
+             text = fonter.render('10', 36)
+             w, h = text.get_rect().size
+             x, y = data.board2screen((4, 7))
+-            system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++            system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+             x, y = data.board2screen((5, 6))
+-            system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++            system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+             x, y = data.board2screen((6, 6))
+-            system.blit(text, (x + 24 - w / 2, y + 24 - h / 2))
++            system.blit(text, (x + 24 - w // 2, y + 24 - h // 2))
+         elif self.page == 5:
+             # Explanation 1
+             text = fonter.render('IN PUZZLE MODE, PUT TOGETHER THE', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 84 - h / 2))
++            system.blit(text, (24 + 6, 24 + 84 - h // 2))
+             text = fonter.render('PUZZLE BY MOVING PIECES AROUND. BE', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 108 - h / 2))
++            system.blit(text, (24 + 6, 24 + 108 - h // 2))
+             text = fonter.render('CAREFUL NOT TO GET STUCK!', 24)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 6, 24 + 132 - h / 2))
++            system.blit(text, (24 + 6, 24 + 132 - h // 2))
+             # Iter 1
+             system.blit_board((0, 3, 2, 8))
+             system.blit(data.normal[2], data.board2screen((0, 3)))
+@@ -1876,19 +1887,19 @@ class Monsterz:
+         self.copyright_draw()
+         text = fonter.render('HIGH SCORES', 60)
+         w, h = text.get_rect().size
+-        system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2))
++        system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2))
+         # Print our list
+         for x in range(10):
+             name, score, level = settings.scores['CLASSIC'][x]
+             text = fonter.render(str(x + 1) + '. ' + name.upper(), 32)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 24, 24 + 72 + 32 * x - h / 2))
++            system.blit(text, (24 + 24, 24 + 72 + 32 * x - h // 2))
+             text = fonter.render(str(score), 32)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 324 - w, 24 + 72 + 32 * x - h / 2))
++            system.blit(text, (24 + 324 - w, 24 + 72 + 32 * x - h // 2))
+             text = fonter.render(str(level), 32)
+             w, h = text.get_rect().size
+-            system.blit(text, (24 + 360 - w, 24 + 72 + 32 * x - h / 2))
++            system.blit(text, (24 + 360 - w, 24 + 72 + 32 * x - h // 2))
+         # Handle events
+         for event in pygame.event.get():
+             if self.generic_event(event):
+@@ -1903,39 +1914,39 @@ class Monsterz:
+                 return
+ 
+ def version():
+-    print 'monsterz ' + VERSION
+-    print 'Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems,'
+-    print 'Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike'
+-    print 'Kershaw and Sam Hocevar.'
+-    print
+-    print 'Copyright (C) 2005, 2006 Sam Hocevar <sam@zoy.org>'
+-    print '          (C) 1998 MenTaLguY <mental@rydia.net>'
+-    print '          (C) 2002, 2005 Sun Microsystems, Inc.'
+-    print '          (C) Michael Speck <kulkanie@gmx.net>'
+-    print '          (C) 2003 by David White <davidnwhite@optusnet.com.au> and the'
+-    print '              Battle for Wesnoth project'
+-    print '          (C) Mike Kershaw <dragorn@kismetwireless.net>'
++    print('monsterz ' + VERSION)
++    print('Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems,')
++    print('Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike')
++    print('Kershaw and Sam Hocevar.')
++    print()
++    print('Copyright (C) 2005, 2006 Sam Hocevar <sam@zoy.org>')
++    print('          (C) 1998 MenTaLguY <mental@rydia.net>')
++    print('          (C) 2002, 2005 Sun Microsystems, Inc.')
++    print('          (C) Michael Speck <kulkanie@gmx.net>')
++    print('          (C) 2003 by David White <davidnwhite@optusnet.com.au> and the')
++    print('              Battle for Wesnoth project')
++    print('          (C) Mike Kershaw <dragorn@kismetwireless.net>')
+ 
+-    print 'This program is free software; you can redistribute it and/or modify it under'
+-    print 'the terms of the Do What The Fuck You Want To Public License, Version 2, as'
+-    print 'published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details.'
+-    print 'The sound effects are released under their own licences: applause.wav and'
+-    print 'pop.wav are covered by the LGPL, the others are covered by the GPL.'
++    print('This program is free software; you can redistribute it and/or modify it under')
++    print('the terms of the Do What The Fuck You Want To Public License, Version 2, as')
++    print('published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details.')
++    print('The sound effects are released under their own licences: applause.wav and')
++    print('pop.wav are covered by the LGPL, the others are covered by the GPL.')
+ 
+ def usage():
+-    print 'Usage: monsterz [OPTION]...'
+-    print
+-    print 'Options'
+-    print ' -h, --help         display this help and exit'
+-    print ' -v, --version      display version information and exit'
+-    print ' -f, --fullscreen   start in full screen mode'
+-    print ' -m, --nomusic      disable music'
+-    print ' -s, --nosfx        disable sound effects'
+-    print '     --outfd <fd>   output scores to file descriptor <fd>'
+-    print '     --data <dir>   set alternate data directory to <dir>'
+-    print '     --score <file> set score file to <file>'
+-    print
+-    print 'Report bugs or suggestions to <sam@zoy.org>.'
++    print('Usage: monsterz [OPTION]...')
++    print()
++    print('Options')
++    print(' -h, --help         display this help and exit')
++    print(' -v, --version      display version information and exit')
++    print(' -f, --fullscreen   start in full screen mode')
++    print(' -m, --nomusic      disable music')
++    print(' -s, --nosfx        disable sound effects')
++    print('     --outfd <fd>   output scores to file descriptor <fd>')
++    print('     --data <dir>   set alternate data directory to <dir>')
++    print('     --score <file> set score file to <file>')
++    print()
++    print('Report bugs or suggestions to <sam@zoy.org>.')
+ 
+ def main():
+     from getopt import getopt, GetoptError
+@@ -1967,7 +1978,7 @@ def main():
+         elif opt in ('--outfd'):
+             try:
+                 outfd = int(arg)
+-                write(outfd, '\n')
++                write(outfd, b'\n')
+             except:
+                 outfd = None
+         elif opt in ('--data'):
+@@ -1982,7 +1993,7 @@ def main():
+     try:
+         data = Data(sharedir)
+     except:
+-        print argv[0] + ': could not open data from `' + sharedir + "'."
++        print(argv[0] + ': could not open data from `' + sharedir + "'.")
+         raise
+     fonter = Fonter()
+     monsterz = Monsterz()

Modified: head/games/monsterz/pkg-plist
==============================================================================
--- head/games/monsterz/pkg-plist	Mon Jun  1 14:24:53 2020	(r537487)
+++ head/games/monsterz/pkg-plist	Mon Jun  1 14:26:43 2020	(r537488)
@@ -1,4 +1,6 @@
 @(,games,2555) bin/monsterz
+%%DATADIR%%/__pycache__/monsterz.cpython-%%PYTHON_SUFFIX%%.opt-1.pyc
+%%DATADIR%%/__pycache__/monsterz.cpython-%%PYTHON_SUFFIX%%.pyc
 %%DATADIR%%/graphics/background.png
 %%DATADIR%%/graphics/bigtiles.png
 %%DATADIR%%/graphics/board.png
@@ -8,8 +10,6 @@
 %%DATADIR%%/graphics/pattern.png
 %%DATADIR%%/graphics/tiles.png
 %%DATADIR%%/monsterz.py
-%%DATADIR%%/monsterz.pyc
-%%DATADIR%%/monsterz.pyo
 %%DATADIR%%/sound/applause.wav
 %%DATADIR%%/sound/boing.wav
 %%DATADIR%%/sound/click.wav



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