Date: Wed, 30 Jan 2019 15:32:26 +0100 From: Jan Beich <jbeich@FreeBSD.org> To: Dmitry Marakasov <amdmi3@FreeBSD.org> Cc: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: Re: svn commit: r491625 - in head: devel/clanlib1 devel/fpc-sdl devel/ocaml-sdl devel/p5-Alien-SDL devel/p5-SDL devel/rubygem-rubygame games/brainparty games/chapping games/freeciv games/freedink-engin... Message-ID: <muni-w70l-wny@FreeBSD.org> References: <201901301236.x0UCaa9K005956@repo.freebsd.org>
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Dmitry Marakasov <amdmi3@FreeBSD.org> writes: > Modified: head/games/openbor/Makefile > ============================================================================== > --- head/games/openbor/Makefile Wed Jan 30 11:40:45 2019 (r491624) > +++ head/games/openbor/Makefile Wed Jan 30 12:36:36 2019 (r491625) > @@ -4,7 +4,7 @@ PORTNAME= openbor > # Hint: svn revision is git rev-list --count ${GH_TAGNAME} > PORTVERSION?= 6662 > .ifndef PKGNAMESUFFIX > -PORTREVISION= 0 > +PORTREVISION= 1 > .endif > CATEGORIES= games games/openbor master port doesn't depend on sdl2_gfx since r490686. Only openbor3482, openbor3711, openbor3979 slaves depend on sdl_gfx. While the port maybe a bit confusing it supports going back to arbitrary old snapshots for bisecting and game compatibility. Patches sometimes need to be rebased but the slave ports already did most of the work.
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