Date: Sat, 17 Jan 2004 10:32:11 +1100 (EST) From: Edwin Groothuis <edwin@mavetju.org> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/61452: games/wolf3d can't save files Message-ID: <20040116233211.CC9D36A7101@k7.mavetju> Resent-Message-ID: <200401162340.i0GNeFQC020919@freefall.freebsd.org>
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>Number: 61452 >Category: ports >Synopsis: games/wolf3d can't save files >Confidential: no >Severity: serious >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Fri Jan 16 15:40:15 PST 2004 >Closed-Date: >Last-Modified: >Originator: Edwin Groothuis >Release: FreeBSD 4.8-RELEASE i386 >Organization: - >Environment: System: FreeBSD k7.mavetju 4.8-RELEASE FreeBSD 4.8-RELEASE #1: Mon Jan 5 18:59:31 EST 2004 edwin@k7.mavetju:/usr/src/sys/compile/k7 i386 >Description: The wolf3d script chdirs before starting the executable to /usr/X11R6/libexec/wolf3. This file is read only for most users. The player files are written to this directory, which fails. >How-To-Repeat: >Fix: change the script to chdir to ${HOME}/.wolf3d, make the necessary symlinks from /usr/X11R6/libexec/wolf3d and start the game from here. That way the saved games are safely stored. >Release-Note: >Audit-Trail: >Unformatted:
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