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Date:      Sun, 6 Nov 2005 00:06:15 GMT
From:      Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
To:        freebsd-gnats-submit@FreeBSD.org
Subject:   ports/88536: [NEW PORT] graphics/cal3d-devel: Skeletal based 3d character animation library
Message-ID:  <200511060006.jA606FAS005957@www.freebsd.org>
Resent-Message-ID: <200511060010.jA60AEiP049691@freefall.freebsd.org>

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>Number:         88536
>Category:       ports
>Synopsis:       [NEW PORT] graphics/cal3d-devel: Skeletal based 3d character animation library
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Sun Nov 06 00:10:14 GMT 2005
>Closed-Date:
>Last-Modified:
>Originator:     Jose Alonso Cardenas Marquez
>Release:        FreeBSD 6.0-STABLE i386
>Organization:
BSDPeru (http://www.bsd.org.pe)
>Environment:
FreeBSD HellFire.BSD.org.pe 6.0-STABLE FreeBSD 6.0-STABLE #0: Fri Nov  4 16:03:07 PET
>Description:
- Based on graphics/cal3d

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.

The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics. 

WWW:	http://cal3d.sourceforge.net/         
>How-To-Repeat:
              
>Fix:
--- cal3d-devel-0.11.0.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	cal3d-devel
#	cal3d-devel/files
#	cal3d-devel/files/patch-Makefile.am
#	cal3d-devel/files/patch-src_cal3d_buffersource.h
#	cal3d-devel/files/patch-src_cal3d_loader.h
#	cal3d-devel/files/patch-src_cal3d_streamsource.h
#	cal3d-devel/Makefile
#	cal3d-devel/distinfo
#	cal3d-devel/pkg-descr
#	cal3d-devel/pkg-plist
#
echo c - cal3d-devel
mkdir -p cal3d-devel > /dev/null 2>&1
echo c - cal3d-devel/files
mkdir -p cal3d-devel/files > /dev/null 2>&1
echo x - cal3d-devel/files/patch-Makefile.am
sed 's/^X//' >cal3d-devel/files/patch-Makefile.am << 'END-of-cal3d-devel/files/patch-Makefile.am'
X--- Makefile.am.orig	Mon Jul 12 19:40:09 2004
X+++ Makefile.am	Mon Jul 12 19:41:07 2004
X@@ -16,7 +16,8 @@
X 
X SUBDIRS = src docs
X 
X-pkgconfigdir = $(libdir)/pkgconfig
X+#pkgconfigdir = $(libdir)/pkgconfig
X+pkgconfigdir = $(prefix)/libdata/pkgconfig
X pkgconfig_DATA = cal3d.pc
X 
X 
END-of-cal3d-devel/files/patch-Makefile.am
echo x - cal3d-devel/files/patch-src_cal3d_buffersource.h
sed 's/^X//' >cal3d-devel/files/patch-src_cal3d_buffersource.h << 'END-of-cal3d-devel/files/patch-src_cal3d_buffersource.h'
X--- src/cal3d/buffersource.h.orig	Tue Jul 13 10:03:53 2004
X+++ src/cal3d/buffersource.h	Tue Jul 13 10:04:11 2004
X@@ -17,7 +17,7 @@
X 
X #include "cal3d/global.h"
X #include "cal3d/datasource.h"
X-#include <istream>
X+#include <iostream>
X 
X /**
X  * CalBufferSource class.
END-of-cal3d-devel/files/patch-src_cal3d_buffersource.h
echo x - cal3d-devel/files/patch-src_cal3d_loader.h
sed 's/^X//' >cal3d-devel/files/patch-src_cal3d_loader.h << 'END-of-cal3d-devel/files/patch-src_cal3d_loader.h'
X--- src/cal3d/loader.h.orig	Tue Jul 13 10:04:57 2004
X+++ src/cal3d/loader.h	Tue Jul 13 10:05:09 2004
X@@ -17,7 +17,7 @@
X 
X 
X #include <string>
X-#include <istream>
X+#include <iostream>
X #include "cal3d/global.h"
X #include "cal3d/datasource.h"
X 
END-of-cal3d-devel/files/patch-src_cal3d_loader.h
echo x - cal3d-devel/files/patch-src_cal3d_streamsource.h
sed 's/^X//' >cal3d-devel/files/patch-src_cal3d_streamsource.h << 'END-of-cal3d-devel/files/patch-src_cal3d_streamsource.h'
X--- src/cal3d/streamsource.h.orig	Tue Jul 13 10:05:35 2004
X+++ src/cal3d/streamsource.h	Tue Jul 13 10:05:47 2004
X@@ -17,7 +17,7 @@
X 
X #include "cal3d/global.h"
X #include "cal3d/datasource.h"
X-#include <istream>
X+#include <iostream>
X 
X /**
X  * CalStreamSource class.
END-of-cal3d-devel/files/patch-src_cal3d_streamsource.h
echo x - cal3d-devel/Makefile
sed 's/^X//' >cal3d-devel/Makefile << 'END-of-cal3d-devel/Makefile'
X# New ports collection makefile for:	cal3d-devel
X# Date created:				21 Oct 2005
X# Whom:					Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
X#
X# $FreeBSD$
X#
X
XPORTNAME=	cal3d
XPORTVERSION=	0.11.0
XCATEGORIES=	graphics devel
XMASTER_SITES=	${MASTER_SITE_GENTOO}
XMASTER_SITE_SUBDIR=	distfiles
XPKGNAMESUFFIX=	-devel
XDISTFILES=	${PORTNAME}-0.11.0_pre20050823${EXTRACT_SUFX}
X
XMAINTAINER=	acardenas@bsd.org.pe
XCOMMENT=	Skeletal based 3d character animation library written in C++, development version
X
XUSE_BZIP2=		yes
XUSE_GNOME=		pkgconfig
XUSE_AUTOMAKE_VER=	19
XAUTOMAKE_ARGS=		"--add-missing"
XUSE_AUTOHEADER_VER=	259
XUSE_INC_LIBTOOL_VER=	15
XINSTALLS_SHLIB=		yes
XCPPFLAGS+=-I${LOCALBASE}/include -I${X11BASE}/include
XLDFLAGS+=-L${LOCALBASE}/lib -L${X11BASE}/lib
XCONFIGURE_ENV=CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}"
XCONFIGURE_ARGS+=	--disable-static
XMAKE_ARGS=CC="${CC}" CFLAGS="${CFLAGS} ${CXX}"
XWRKSRC=	${WRKDIR}/cal3d
X
Xpre-configure:
X	cd ${WRKSRC} && ${ACLOCAL} -I ${LOCALBASE}/share/aclocal
X	cd ${WRKSRC} && ${AUTOHEADER}
X	cd ${WRKSRC} && ${LIBTOOLIZE} --automake --force
X
X.include <bsd.port.mk>
END-of-cal3d-devel/Makefile
echo x - cal3d-devel/distinfo
sed 's/^X//' >cal3d-devel/distinfo << 'END-of-cal3d-devel/distinfo'
XMD5 (cal3d-0.11.0_pre20050823.tar.bz2) = da196ac6a41e34c2166cf894f7085bf0
XSIZE (cal3d-0.11.0_pre20050823.tar.bz2) = 8138576
END-of-cal3d-devel/distinfo
echo x - cal3d-devel/pkg-descr
sed 's/^X//' >cal3d-devel/pkg-descr << 'END-of-cal3d-devel/pkg-descr'
XCal3D is a skeletal based 3D character animation library written in C++
Xin a way that is both platform-independent and graphics API-independent.
XIt was originally designed to be used in a 3D client for Worldforge, but
Xevolved into a stand-alone product which can be used in many different
Xkinds of projects.
X
XCal3D's essentials can be boiled down to 2 parts: the C++ library and
Xthe exporter. The exporter is what you would use to take your characters
X(built in a 3D modeling package) and create the Cal3D-format files that
Xthe library knows how to load. The exporters are actually plug-ins for
X3D modeling packages. This allows 3D artists to use the modeling tools
Xthat they're already comfortable with.
X
XThe C++ library is what you would actually use in your application,
Xwhether it's a game or a VR application. The library provides methods to
Xload your exported files, build characters, run animations, and access
Xthe data necessary to render them with 3D graphics. 
X
XWWW:	http://cal3d.sourceforge.net/
END-of-cal3d-devel/pkg-descr
echo x - cal3d-devel/pkg-plist
sed 's/^X//' >cal3d-devel/pkg-plist << 'END-of-cal3d-devel/pkg-plist'
Xinclude/cal3d/animation.h
Xinclude/cal3d/animation_action.h
Xinclude/cal3d/animation_cycle.h
Xinclude/cal3d/animcallback.h
Xinclude/cal3d/bone.h
Xinclude/cal3d/buffersource.h
Xinclude/cal3d/cal3d.h
Xinclude/cal3d/cal3d_wrapper.h
Xinclude/cal3d/coreanimation.h
Xinclude/cal3d/corebone.h
Xinclude/cal3d/corematerial.h
Xinclude/cal3d/coremesh.h
Xinclude/cal3d/coremodel.h
Xinclude/cal3d/coremorphanimation.h
Xinclude/cal3d/coreskeleton.h
Xinclude/cal3d/coresubmesh.h
Xinclude/cal3d/coresubmorphtarget.h
Xinclude/cal3d/datasource.h
Xinclude/cal3d/error.h
Xinclude/cal3d/global.h
Xinclude/cal3d/hardwaremodel.h
Xinclude/cal3d/loader.h
Xinclude/cal3d/matrix.h
Xinclude/cal3d/mesh.h
Xinclude/cal3d/mixer.h
Xinclude/cal3d/model.h
Xinclude/cal3d/morphtargetmixer.h
Xinclude/cal3d/physique.h
Xinclude/cal3d/platform.h
Xinclude/cal3d/quaternion.h
Xinclude/cal3d/refcounted.h
Xinclude/cal3d/refptr.h
Xinclude/cal3d/renderer.h
Xinclude/cal3d/resource.h
Xinclude/cal3d/saver.h
Xinclude/cal3d/skeleton.h
Xinclude/cal3d/springsystem.h
Xinclude/cal3d/streamsource.h
Xinclude/cal3d/submesh.h
Xinclude/cal3d/tinyxml.h
Xinclude/cal3d/transform.h
Xinclude/cal3d/vector.h
X@dirrm include/cal3d
Xlib/libcal3d.so
Xlib/libcal3d.so.11
Xlibdata/pkgconfig/cal3d.pc
END-of-cal3d-devel/pkg-plist
exit
--- cal3d-devel-0.11.0.shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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