Date: Sun, 6 Nov 2005 00:06:15 GMT From: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> To: freebsd-gnats-submit@FreeBSD.org Subject: ports/88536: [NEW PORT] graphics/cal3d-devel: Skeletal based 3d character animation library Message-ID: <200511060006.jA606FAS005957@www.freebsd.org> Resent-Message-ID: <200511060010.jA60AEiP049691@freefall.freebsd.org>
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>Number: 88536 >Category: ports >Synopsis: [NEW PORT] graphics/cal3d-devel: Skeletal based 3d character animation library >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Sun Nov 06 00:10:14 GMT 2005 >Closed-Date: >Last-Modified: >Originator: Jose Alonso Cardenas Marquez >Release: FreeBSD 6.0-STABLE i386 >Organization: BSDPeru (http://www.bsd.org.pe) >Environment: FreeBSD HellFire.BSD.org.pe 6.0-STABLE FreeBSD 6.0-STABLE #0: Fri Nov 4 16:03:07 PET >Description: - Based on graphics/cal3d Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ >How-To-Repeat: >Fix: --- cal3d-devel-0.11.0.shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # cal3d-devel # cal3d-devel/files # cal3d-devel/files/patch-Makefile.am # cal3d-devel/files/patch-src_cal3d_buffersource.h # cal3d-devel/files/patch-src_cal3d_loader.h # cal3d-devel/files/patch-src_cal3d_streamsource.h # cal3d-devel/Makefile # cal3d-devel/distinfo # cal3d-devel/pkg-descr # cal3d-devel/pkg-plist # echo c - cal3d-devel mkdir -p cal3d-devel > /dev/null 2>&1 echo c - cal3d-devel/files mkdir -p cal3d-devel/files > /dev/null 2>&1 echo x - cal3d-devel/files/patch-Makefile.am sed 's/^X//' >cal3d-devel/files/patch-Makefile.am << 'END-of-cal3d-devel/files/patch-Makefile.am' X--- Makefile.am.orig Mon Jul 12 19:40:09 2004 X+++ Makefile.am Mon Jul 12 19:41:07 2004 X@@ -16,7 +16,8 @@ X X SUBDIRS = src docs X X-pkgconfigdir = $(libdir)/pkgconfig X+#pkgconfigdir = $(libdir)/pkgconfig X+pkgconfigdir = $(prefix)/libdata/pkgconfig X pkgconfig_DATA = cal3d.pc X X END-of-cal3d-devel/files/patch-Makefile.am echo x - cal3d-devel/files/patch-src_cal3d_buffersource.h sed 's/^X//' >cal3d-devel/files/patch-src_cal3d_buffersource.h << 'END-of-cal3d-devel/files/patch-src_cal3d_buffersource.h' X--- src/cal3d/buffersource.h.orig Tue Jul 13 10:03:53 2004 X+++ src/cal3d/buffersource.h Tue Jul 13 10:04:11 2004 X@@ -17,7 +17,7 @@ X X #include "cal3d/global.h" X #include "cal3d/datasource.h" X-#include <istream> X+#include <iostream> X X /** X * CalBufferSource class. END-of-cal3d-devel/files/patch-src_cal3d_buffersource.h echo x - cal3d-devel/files/patch-src_cal3d_loader.h sed 's/^X//' >cal3d-devel/files/patch-src_cal3d_loader.h << 'END-of-cal3d-devel/files/patch-src_cal3d_loader.h' X--- src/cal3d/loader.h.orig Tue Jul 13 10:04:57 2004 X+++ src/cal3d/loader.h Tue Jul 13 10:05:09 2004 X@@ -17,7 +17,7 @@ X X X #include <string> X-#include <istream> X+#include <iostream> X #include "cal3d/global.h" X #include "cal3d/datasource.h" X END-of-cal3d-devel/files/patch-src_cal3d_loader.h echo x - cal3d-devel/files/patch-src_cal3d_streamsource.h sed 's/^X//' >cal3d-devel/files/patch-src_cal3d_streamsource.h << 'END-of-cal3d-devel/files/patch-src_cal3d_streamsource.h' X--- src/cal3d/streamsource.h.orig Tue Jul 13 10:05:35 2004 X+++ src/cal3d/streamsource.h Tue Jul 13 10:05:47 2004 X@@ -17,7 +17,7 @@ X X #include "cal3d/global.h" X #include "cal3d/datasource.h" X-#include <istream> X+#include <iostream> X X /** X * CalStreamSource class. END-of-cal3d-devel/files/patch-src_cal3d_streamsource.h echo x - cal3d-devel/Makefile sed 's/^X//' >cal3d-devel/Makefile << 'END-of-cal3d-devel/Makefile' X# New ports collection makefile for: cal3d-devel X# Date created: 21 Oct 2005 X# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> X# X# $FreeBSD$ X# X XPORTNAME= cal3d XPORTVERSION= 0.11.0 XCATEGORIES= graphics devel XMASTER_SITES= ${MASTER_SITE_GENTOO} XMASTER_SITE_SUBDIR= distfiles XPKGNAMESUFFIX= -devel XDISTFILES= ${PORTNAME}-0.11.0_pre20050823${EXTRACT_SUFX} X XMAINTAINER= acardenas@bsd.org.pe XCOMMENT= Skeletal based 3d character animation library written in C++, development version X XUSE_BZIP2= yes XUSE_GNOME= pkgconfig XUSE_AUTOMAKE_VER= 19 XAUTOMAKE_ARGS= "--add-missing" XUSE_AUTOHEADER_VER= 259 XUSE_INC_LIBTOOL_VER= 15 XINSTALLS_SHLIB= yes XCPPFLAGS+=-I${LOCALBASE}/include -I${X11BASE}/include XLDFLAGS+=-L${LOCALBASE}/lib -L${X11BASE}/lib XCONFIGURE_ENV=CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}" XCONFIGURE_ARGS+= --disable-static XMAKE_ARGS=CC="${CC}" CFLAGS="${CFLAGS} ${CXX}" XWRKSRC= ${WRKDIR}/cal3d X Xpre-configure: X cd ${WRKSRC} && ${ACLOCAL} -I ${LOCALBASE}/share/aclocal X cd ${WRKSRC} && ${AUTOHEADER} X cd ${WRKSRC} && ${LIBTOOLIZE} --automake --force X X.include <bsd.port.mk> END-of-cal3d-devel/Makefile echo x - cal3d-devel/distinfo sed 's/^X//' >cal3d-devel/distinfo << 'END-of-cal3d-devel/distinfo' XMD5 (cal3d-0.11.0_pre20050823.tar.bz2) = da196ac6a41e34c2166cf894f7085bf0 XSIZE (cal3d-0.11.0_pre20050823.tar.bz2) = 8138576 END-of-cal3d-devel/distinfo echo x - cal3d-devel/pkg-descr sed 's/^X//' >cal3d-devel/pkg-descr << 'END-of-cal3d-devel/pkg-descr' XCal3D is a skeletal based 3D character animation library written in C++ Xin a way that is both platform-independent and graphics API-independent. XIt was originally designed to be used in a 3D client for Worldforge, but Xevolved into a stand-alone product which can be used in many different Xkinds of projects. X XCal3D's essentials can be boiled down to 2 parts: the C++ library and Xthe exporter. The exporter is what you would use to take your characters X(built in a 3D modeling package) and create the Cal3D-format files that Xthe library knows how to load. The exporters are actually plug-ins for X3D modeling packages. This allows 3D artists to use the modeling tools Xthat they're already comfortable with. X XThe C++ library is what you would actually use in your application, Xwhether it's a game or a VR application. The library provides methods to Xload your exported files, build characters, run animations, and access Xthe data necessary to render them with 3D graphics. X XWWW: http://cal3d.sourceforge.net/ END-of-cal3d-devel/pkg-descr echo x - cal3d-devel/pkg-plist sed 's/^X//' >cal3d-devel/pkg-plist << 'END-of-cal3d-devel/pkg-plist' Xinclude/cal3d/animation.h Xinclude/cal3d/animation_action.h Xinclude/cal3d/animation_cycle.h Xinclude/cal3d/animcallback.h Xinclude/cal3d/bone.h Xinclude/cal3d/buffersource.h Xinclude/cal3d/cal3d.h Xinclude/cal3d/cal3d_wrapper.h Xinclude/cal3d/coreanimation.h Xinclude/cal3d/corebone.h Xinclude/cal3d/corematerial.h Xinclude/cal3d/coremesh.h Xinclude/cal3d/coremodel.h Xinclude/cal3d/coremorphanimation.h Xinclude/cal3d/coreskeleton.h Xinclude/cal3d/coresubmesh.h Xinclude/cal3d/coresubmorphtarget.h Xinclude/cal3d/datasource.h Xinclude/cal3d/error.h Xinclude/cal3d/global.h Xinclude/cal3d/hardwaremodel.h Xinclude/cal3d/loader.h Xinclude/cal3d/matrix.h Xinclude/cal3d/mesh.h Xinclude/cal3d/mixer.h Xinclude/cal3d/model.h Xinclude/cal3d/morphtargetmixer.h Xinclude/cal3d/physique.h Xinclude/cal3d/platform.h Xinclude/cal3d/quaternion.h Xinclude/cal3d/refcounted.h Xinclude/cal3d/refptr.h Xinclude/cal3d/renderer.h Xinclude/cal3d/resource.h Xinclude/cal3d/saver.h Xinclude/cal3d/skeleton.h Xinclude/cal3d/springsystem.h Xinclude/cal3d/streamsource.h Xinclude/cal3d/submesh.h Xinclude/cal3d/tinyxml.h Xinclude/cal3d/transform.h Xinclude/cal3d/vector.h X@dirrm include/cal3d Xlib/libcal3d.so Xlib/libcal3d.so.11 Xlibdata/pkgconfig/cal3d.pc END-of-cal3d-devel/pkg-plist exit --- cal3d-devel-0.11.0.shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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