Date: Sun, 16 Sep 2012 01:15:33 +0200 From: nemysis <nemysis@gmx.ch> To: FreeBSD-gnats-submit@FreeBSD.org Cc: jgh@FreeBSD.org Subject: ports/171675: [NEW PORT] games/cocos2d: Framework for building 2D games, demos, and other applications Message-ID: <20120915231537.2FB2E1065672@hub.freebsd.org> Resent-Message-ID: <201209152320.q8FNKAua072043@freefall.freebsd.org>
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>Number: 171675 >Category: ports >Synopsis: [NEW PORT] games/cocos2d: Framework for building 2D games, demos, and other applications >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Sat Sep 15 23:20:09 UTC 2012 >Closed-Date: >Last-Modified: >Originator: nemysis >Release: FreeBSD 9.0-RELEASE amd64 >Organization: >Environment: System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan 3 07:46:30 UTC >Description: cocos2d A framework for building 2D games, demos, and other graphical/interactive applications. Draws using OpenGL, which is hardware accelerated. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. WWW: http://cocos2d.org/ Generated and tested manually, tested with RedPorts (all RELEASES, CLANG), sent with FreeBSD Port Tools 0.99_6 (mode: new) >How-To-Repeat: Can't test with "port test" because this running install Checking .pth file support in /var/tmp/ports/cocos2d-0.5.5/lib/python2.7/site-packages/ error: can't create or remove files in install directory portlint -A looks fine. Build log RedPorts https://redports.org/buildarchive/20120915113837-61804/ >Fix: --- .shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # cocos2d # cocos2d/Makefile # cocos2d/pkg-descr # cocos2d/distinfo # echo c - cocos2d mkdir -p cocos2d > /dev/null 2>&1 echo x - cocos2d/Makefile sed 's/^X//' >cocos2d/Makefile << '695025d76338df3ed6ad617fdaa4fa5a' X# New Ports collection makefile for: cocos2d X# Date created: 2012-07-30 X# Whom: nemysis@gmx.ch X# X# $FreeBSD$ X# X XPORTNAME= cocos2d XPORTVERSION= 0.5.5 XCATEGORIES= games XMASTER_SITES= GOOGLE_CODE XPROJECTHOST= los-cocos X XMAINTAINER= nemysis@gmx.ch XCOMMENT= Framework for building 2D games, demos, and other applications X XLICENSE= BSD GPLv2 CCbyNCSA2 XLICENSE_COMB= multi XLICENSE_NAME_CCbyNCSA2= Attribution-NonCommercial-ShareAlike 2.0 Unported XLICENSE_FILE= ${WRKSRC}/LICENSE ${WRKSRC}/LICENSE.python_interpreter ${WRKSRC}/LICENSE.euclid XLICENSE_FILE_CCbyNCSA2= ${WRKSRC}/LICENSE.grossini XLICENSE_PERMS_CCbyNCSA2= dist-mirror pkg-mirror auto-accept X XRUN_DEPENDS= ${PYTHON_SITELIBDIR}/pyglet/__init__.py:${PORTSDIR}/graphics/py-pyglet-devel \ X easy_install:${PORTSDIR}/devel/py-setuptools \ X ${PYNUMPY} \ X avbin>=7:${PORTSDIR}/multimedia/avbin X XUSE_ZIP= yes XUSE_GL= yes XUSE_SDL= sdl mixer XUSE_PYTHON= 2.5-2.7 XUSE_PYDISTUTILS= yes XUSE_WX= yes XWX_COMPS= python:lib XNO_BUILD= yes X XPORTDATA= * XPORTDOCS= * XDATADIR= ${PYTHON_SITELIBDIR}/${PORTNAME}-${PORTVERSION}-py${PYTHON_VER}.egg XPYDISTUTILS_NOEGGINFO= yes X X.include <bsd.port.options.mk> X Xpost-install: X# Data X.for d in benchmarks dist samples test tools utest X @(cd ${WRKSRC} && ${COPYTREE_SHARE} ${d} ${DATADIR}) X.endfor X X# Documentation X.if ${PORT_OPTIONS:MDOCS} X ${MKDIR} ${DOCSDIR} X. for f in CHANGELOG README X ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR} X. endfor X @cd ${WRKSRC}/doc && ${COPYTREE_SHARE} \* ${DOCSDIR} X.endif X X.include <bsd.port.mk> 695025d76338df3ed6ad617fdaa4fa5a echo x - cocos2d/pkg-descr sed 's/^X//' >cocos2d/pkg-descr << 'aa9d4770b354678d4962b9f8ff718c93' Xcocos2d X XA framework for building 2D games, demos, and other graphical/interactive Xapplications. Draws using OpenGL, which is hardware accelerated. XIt provides some conventions and classes to help you structure Xa "scene based application". X XA cocos2d application consists of several scenes, and a workflow connecting Xthe different scenes. It provides you with a "director" (a singleton) Xwhich handles that workflow between scenes. XEach scene is composed of an arbitrary number of layers; Xlayers take care of drawing to the screen (using the pyglet and OpenGL APIs), Xhandling events and in general contain all of the game/application logic. X XWWW: http://cocos2d.org/ aa9d4770b354678d4962b9f8ff718c93 echo x - cocos2d/distinfo sed 's/^X//' >cocos2d/distinfo << 'b81dfbdf91582c06a4a6c8680d7b2a9f' XSHA256 (cocos2d-0.5.5.zip) = 04d648fdfefee0c79b34238465b2051ba80f13281e8aa78b1b1d5b01ed6c3f75 XSIZE (cocos2d-0.5.5.zip) = 5622186 b81dfbdf91582c06a4a6c8680d7b2a9f exit --- .shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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