Skip site navigation (1)Skip section navigation (2)
Date:      Sun, 16 Sep 2012 01:15:33 +0200
From:      nemysis <nemysis@gmx.ch>
To:        FreeBSD-gnats-submit@FreeBSD.org
Cc:        jgh@FreeBSD.org
Subject:   ports/171675: [NEW PORT] games/cocos2d: Framework for building 2D games, demos, and other applications
Message-ID:  <20120915231537.2FB2E1065672@hub.freebsd.org>
Resent-Message-ID: <201209152320.q8FNKAua072043@freefall.freebsd.org>

next in thread | raw e-mail | index | archive | help

>Number:         171675
>Category:       ports
>Synopsis:       [NEW PORT] games/cocos2d: Framework for building 2D games, demos, and other applications
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Sat Sep 15 23:20:09 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator:     nemysis
>Release:        FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan  3 07:46:30 UTC
>Description:
cocos2d

A framework for building 2D games, demos, and other graphical/interactive
applications. Draws using OpenGL, which is hardware accelerated.
It provides some conventions and classes to help you structure
a "scene based application".

A cocos2d application consists of several scenes, and a workflow connecting
the different scenes. It provides you with a "director" (a singleton)
which handles that workflow between scenes.
Each scene is composed of an arbitrary number of layers;
layers take care of drawing to the screen (using the pyglet and OpenGL APIs),
handling events and in general contain all of the game/application logic.

WWW: http://cocos2d.org/

Generated and tested manually, tested with RedPorts (all RELEASES, CLANG), sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:

Can't test with "port test" because this

running install
Checking .pth file support in /var/tmp/ports/cocos2d-0.5.5/lib/python2.7/site-packages/
error: can't create or remove files in install directory


portlint -A
looks fine.


Build log RedPorts

https://redports.org/buildarchive/20120915113837-61804/

>Fix:

--- .shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	cocos2d
#	cocos2d/Makefile
#	cocos2d/pkg-descr
#	cocos2d/distinfo
#
echo c - cocos2d
mkdir -p cocos2d > /dev/null 2>&1
echo x - cocos2d/Makefile
sed 's/^X//' >cocos2d/Makefile << '695025d76338df3ed6ad617fdaa4fa5a'
X# New Ports collection makefile for:	cocos2d
X# Date created:		2012-07-30
X# Whom:			nemysis@gmx.ch
X#
X# $FreeBSD$
X#
X
XPORTNAME=	cocos2d
XPORTVERSION=	0.5.5
XCATEGORIES=	games
XMASTER_SITES=	GOOGLE_CODE
XPROJECTHOST=	los-cocos
X
XMAINTAINER=	nemysis@gmx.ch
XCOMMENT=	Framework for building 2D games, demos, and other applications
X
XLICENSE=	BSD GPLv2 CCbyNCSA2
XLICENSE_COMB=	multi
XLICENSE_NAME_CCbyNCSA2=	Attribution-NonCommercial-ShareAlike 2.0 Unported
XLICENSE_FILE=	${WRKSRC}/LICENSE ${WRKSRC}/LICENSE.python_interpreter ${WRKSRC}/LICENSE.euclid
XLICENSE_FILE_CCbyNCSA2=	${WRKSRC}/LICENSE.grossini
XLICENSE_PERMS_CCbyNCSA2=	dist-mirror pkg-mirror auto-accept
X
XRUN_DEPENDS=	${PYTHON_SITELIBDIR}/pyglet/__init__.py:${PORTSDIR}/graphics/py-pyglet-devel \
X		easy_install:${PORTSDIR}/devel/py-setuptools \
X		${PYNUMPY} \
X		avbin>=7:${PORTSDIR}/multimedia/avbin
X
XUSE_ZIP=	yes
XUSE_GL=		yes
XUSE_SDL=	sdl mixer
XUSE_PYTHON=	2.5-2.7
XUSE_PYDISTUTILS=	yes
XUSE_WX=		yes
XWX_COMPS=	python:lib
XNO_BUILD=	yes
X
XPORTDATA=	*
XPORTDOCS=	*
XDATADIR=	${PYTHON_SITELIBDIR}/${PORTNAME}-${PORTVERSION}-py${PYTHON_VER}.egg
XPYDISTUTILS_NOEGGINFO=	yes
X
X.include <bsd.port.options.mk>
X
Xpost-install:
X# Data
X.for d in benchmarks dist samples test tools utest
X	@(cd ${WRKSRC} && ${COPYTREE_SHARE} ${d} ${DATADIR})
X.endfor
X
X# Documentation
X.if ${PORT_OPTIONS:MDOCS}
X	${MKDIR} ${DOCSDIR}
X.  for f in CHANGELOG README
X	${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
X.  endfor
X	@cd ${WRKSRC}/doc && ${COPYTREE_SHARE} \* ${DOCSDIR}
X.endif
X
X.include <bsd.port.mk>
695025d76338df3ed6ad617fdaa4fa5a
echo x - cocos2d/pkg-descr
sed 's/^X//' >cocos2d/pkg-descr << 'aa9d4770b354678d4962b9f8ff718c93'
Xcocos2d
X
XA framework for building 2D games, demos, and other graphical/interactive
Xapplications. Draws using OpenGL, which is hardware accelerated.
XIt provides some conventions and classes to help you structure
Xa "scene based application".
X
XA cocos2d application consists of several scenes, and a workflow connecting
Xthe different scenes. It provides you with a "director" (a singleton)
Xwhich handles that workflow between scenes.
XEach scene is composed of an arbitrary number of layers;
Xlayers take care of drawing to the screen (using the pyglet and OpenGL APIs),
Xhandling events and in general contain all of the game/application logic.
X
XWWW: http://cocos2d.org/
aa9d4770b354678d4962b9f8ff718c93
echo x - cocos2d/distinfo
sed 's/^X//' >cocos2d/distinfo << 'b81dfbdf91582c06a4a6c8680d7b2a9f'
XSHA256 (cocos2d-0.5.5.zip) = 04d648fdfefee0c79b34238465b2051ba80f13281e8aa78b1b1d5b01ed6c3f75
XSIZE (cocos2d-0.5.5.zip) = 5622186
b81dfbdf91582c06a4a6c8680d7b2a9f
exit
--- .shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?20120915231537.2FB2E1065672>