Date: Thu, 10 May 2018 08:05:04 -0700 From: Michael Sierchio <kudzu@tenebras.com> To: wes.frazier@members.fsf.org Cc: FreeBSD Questions <freebsd-questions@freebsd.org> Subject: Re: Possible patch for games/gnurobots but don't know what to do next. Message-ID: <CAHu1Y73gMy9CA=BRtVMEdtbZ8A-9-EmsSnR8diTpGDM1hquvAw@mail.gmail.com> In-Reply-To: <b57fb604-137f-baf6-a41b-6a75eced8e3a@members.fsf.org> References: <b57fb604-137f-baf6-a41b-6a75eced8e3a@members.fsf.org>
next in thread | previous in thread | raw e-mail | index | archive | help
Why not start with the package and see if that doesn't suit your needs? gnurobots-1.2.0_12 GNU diversion wherein Scheme-coded robots explore a world On Wed, May 9, 2018 at 7:03 PM, Wes Frazier <wes.frazier@members.fsf.org> wrote: > Im less than a month in, with using FreeBSD. > > games/gnurobots in the ports tree doesn't appear to behave as expected. > It builds and executes but doesn't actually correctly spawn the GNU > Guile interactive command prompt like it is supposed to. > > I've been able to correct it, simply by changing how the port's Makefile > was tweaking the CFLAGS manually in the package's build system. > > I have attached the patch. I however, do not know if this is the > best/correct way to fix this issue, nor do I know who to contact to get > a fix integrated into ports. (gnurobots is without maintainer.) > > Advice appreciated. > > _______________________________________________ > freebsd-questions@freebsd.org mailing list > https://lists.freebsd.org/mailman/listinfo/freebsd-questions > To unsubscribe, send any mail to "freebsd-questions- > unsubscribe@freebsd.org" > > --=20 "Well," Brahma said, "even after ten thousand explanations, a fool is no wiser, but an intelligent person requires only two thousand five hundred." - The Mah=C4=81bh=C4=81rata
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?CAHu1Y73gMy9CA=BRtVMEdtbZ8A-9-EmsSnR8diTpGDM1hquvAw>