Date: Sat, 12 Aug 2006 21:42:51 +0530 From: "Viswas Nair" <fysical@gmail.com> To: "Girish Venkatachalam" <girish1729@yahoo.com> Cc: freebsd-questions@freebsd.org Subject: Re: Improving Quake 3 frame rates in BSD Message-ID: <73d604760608120912u7c7f565dtd764a1914264acb4@mail.gmail.com> In-Reply-To: <20060812123405.58915.qmail@web35612.mail.mud.yahoo.com> References: <73d604760608120513v2c7fe1c7sae10006c418cdde@mail.gmail.com> <20060812123405.58915.qmail@web35612.mail.mud.yahoo.com>
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Intel 945G integrated video. Using the i810 driver. I managed to get a linux driver for 945G but havent figured out if I can use that for bsd. Thanks. On 8/12/06, Girish Venkatachalam <girish1729@yahoo.com> wrote: > > > --- Viswas Nair <fysical@gmail.com> wrote: > > > I managed to install Quake 3 but the frame rates and > > the mouse > > response is terrible. I am running the game on an > > intel integrated > > system 945g. While I know that this is not great for > > gamin, quake 3 is > > quite a old game and hence gives me pretty decent > > frame rates in > > windows. I am trying to get something playable in > > BSD. > > > > I get about 773 fps with glxgears and here is the > > output of glxinfo: > > > > > > name of display: :0.0 > > display: :0 screen: 0 > > direct rendering: No > > server glx vendor string: SGI > > server glx version string: 1.2 > > server glx extensions: > > GLX_ARB_multisample, GLX_EXT_visual_info, > > GLX_EXT_visual_rating, > > GLX_EXT_import_context, GLX_OML_swap_method, > > GLX_SGI_make_current_read, > > GLX_SGIS_multisample, GLX_SGIX_hyperpipe, > > GLX_SGIX_swap_barrier, > > GLX_SGIX_fbconfig > > client glx vendor string: SGI > > client glx version string: 1.4 > > client glx extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_import_context, > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_MESA_allocate_memory, > > GLX_MESA_swap_control, > > GLX_MESA_swap_frame_usage, GLX_OML_swap_method, > > GLX_OML_sync_control, GLX_SGI_make_current_read, > > GLX_SGI_swap_control, > > GLX_SGI_video_sync, GLX_SGIS_multisample, > > GLX_SGIX_fbconfig, > > GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group > > GLX extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_import_context, > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_OML_swap_method, > > GLX_SGI_make_current_read, GLX_SGIS_multisample, > > GLX_SGIX_fbconfig, > > GLX_SGIX_visual_select_group > > OpenGL vendor string: Mesa project: www.mesa3d.org > > OpenGL renderer string: Mesa GLX Indirect > > OpenGL version string: 1.2 (1.5 Mesa 6.4.1) > > OpenGL extensions: > > GL_ARB_depth_texture, GL_ARB_imaging, > > GL_ARB_multitexture, > > GL_ARB_point_parameters, GL_ARB_point_sprite, > > GL_ARB_shadow, > > GL_ARB_shadow_ambient, > > GL_ARB_texture_border_clamp, > > GL_ARB_texture_cube_map, GL_ARB_texture_env_add, > > GL_ARB_texture_env_combine, > > GL_ARB_texture_env_crossbar, > > GL_ARB_texture_env_dot3, > > GL_ARB_texture_mirrored_repeat, > > GL_ARB_texture_rectangle, > > GL_ARB_transpose_matrix, GL_ARB_window_pos, > > GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > > GL_EXT_blend_func_separate, > > GL_EXT_blend_logic_op, GL_EXT_blend_minmax, > > GL_EXT_blend_subtract, > > GL_EXT_clip_volume_hint, GL_EXT_copy_texture, > > GL_EXT_draw_range_elements, > > GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, > > GL_EXT_packed_pixels, > > GL_EXT_point_parameters, GL_EXT_polygon_offset, > > GL_EXT_rescale_normal, > > GL_EXT_secondary_color, > > GL_EXT_separate_specular_color, > > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, > > GL_EXT_stencil_wrap, > > GL_EXT_subtexture, GL_EXT_texture, > > GL_EXT_texture3D, > > GL_EXT_texture_edge_clamp, > > GL_EXT_texture_env_add, > > GL_EXT_texture_env_combine, > > GL_EXT_texture_env_dot3, > > GL_EXT_texture_lod_bias, GL_EXT_texture_object, > > GL_EXT_texture_rectangle, > > GL_EXT_vertex_array, GL_APPLE_packed_pixels, > > GL_ATI_texture_env_combine3, > > GL_ATI_texture_mirror_once, > > GL_ATIX_texture_env_combine3, > > GL_HP_occlusion_test, > > GL_IBM_texture_mirrored_repeat, > > GL_INGR_blend_func_separate, > > GL_MESA_pack_invert, GL_MESA_ycbcr_texture, > > GL_NV_blend_square, GL_NV_point_sprite, > > GL_NV_texgen_reflection, > > GL_NV_texture_rectangle, > > GL_SGIS_generate_mipmap, > > GL_SGIS_texture_border_clamp, > > GL_SGIS_texture_edge_clamp, > > GL_SGIS_texture_lod, GL_SGIX_depth_texture, > > GL_SGIX_shadow, > > GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays > > glu version: 1.3 > > glu extensions: > > GLU_EXT_nurbs_tessellator, > > GLU_EXT_object_space_tess > > > > visual x bf lv rg d st colorbuffer ax dp st > > accumbuffer ms cav > > id dep cl sp sz l ci b ro r g b a bf th cl r > > g b a ns b eat > > > ---------------------------------------------------------------------- > > 0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 > > 0 0 0 0 0 None > > 0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 > > 16 16 0 0 0 None > > 0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 > > 16 16 16 0 0 None > > 0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 > > 16 16 16 0 0 None > > 0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 > > 0 0 0 0 0 None > > 0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 > > 16 16 0 0 0 None > > 0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 > > 16 16 16 0 0 None > > 0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 > > 16 16 16 0 0 None > > > > > > > > > > Any suggestions on how to improve this? Thanks, > > Vishy > You have to enable DRI. What is your video card? > Procedure is different depending on your video card. > > I took the lengthy route of recompiling the entire > X.org source tree. But others may be able to give you > a simpler solution. > > Best, > Girish > > _______________________________________________ > > freebsd-questions@freebsd.org mailing list > > > http://lists.freebsd.org/mailman/listinfo/freebsd-questions > > To unsubscribe, send any mail to > > "freebsd-questions-unsubscribe@freebsd.org" > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
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