From owner-freebsd-ports-bugs@FreeBSD.ORG Fri Sep 11 17:20:02 2009 Return-Path: Delivered-To: freebsd-ports-bugs@hub.freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id C90E4106566C for ; Fri, 11 Sep 2009 17:20:02 +0000 (UTC) (envelope-from gnats@FreeBSD.org) Received: from freefall.freebsd.org (freefall.freebsd.org [IPv6:2001:4f8:fff6::28]) by mx1.freebsd.org (Postfix) with ESMTP id B815D8FC23 for ; Fri, 11 Sep 2009 17:20:02 +0000 (UTC) Received: from freefall.freebsd.org (gnats@localhost [127.0.0.1]) by freefall.freebsd.org (8.14.3/8.14.3) with ESMTP id n8BHK25c048443 for ; Fri, 11 Sep 2009 17:20:02 GMT (envelope-from gnats@freefall.freebsd.org) Received: (from gnats@localhost) by freefall.freebsd.org (8.14.3/8.14.3/Submit) id n8BHK2A7048442; Fri, 11 Sep 2009 17:20:02 GMT (envelope-from gnats) Date: Fri, 11 Sep 2009 17:20:02 GMT Message-Id: <200909111720.n8BHK2A7048442@freefall.freebsd.org> To: freebsd-ports-bugs@FreeBSD.org From: Dominic Fandrey Cc: Subject: Re: ports/138695: new slave port - games/ioquake3-devel X-BeenThere: freebsd-ports-bugs@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: Dominic Fandrey List-Id: Ports bug reports List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Fri, 11 Sep 2009 17:20:03 -0000 The following reply was made to PR ports/138695; it has been noted by GNATS. From: Dominic Fandrey To: bug-followup@FreeBSD.org, kamikaze@bsdforen.de Cc: Subject: Re: ports/138695: new slave port - games/ioquake3-devel Date: Fri, 11 Sep 2009 19:12:21 +0200 Unfortunately I forgot a build dependency (svnversion). Here is a new shar archive. # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # /usr/ports/games/ioquake3-devel # /usr/ports/games/ioquake3-devel/Makefile # /usr/ports/games/ioquake3-devel/pkg-message # /usr/ports/games/ioquake3-devel/pkg-descr # /usr/ports/games/ioquake3-devel/distinfo # echo c - /usr/ports/games/ioquake3-devel mkdir -p /usr/ports/games/ioquake3-devel > /dev/null 2>&1 echo x - /usr/ports/games/ioquake3-devel/Makefile sed 's/^X//' >/usr/ports/games/ioquake3-devel/Makefile << '8c64f5f5370d5c87f6b1cde60bed4a7c' X# New ports collection makefile for: ioquake3-devel X# Date created: 31 Aug 2009 X# Whom: Dominic Fandrey X# X# $FreeBSD$ X# X XPORTNAME= ioquake3-devel XDISTVERSION= 1.36_SVN${SVNREVISION} XMASTER_SITES= ftp://deponie.yamagi.org/freebsd/distfiles/ioquake3/ \ X http://deponie.yamagi.org/freebsd/distfiles/ioquake3/ X XMAINTAINER= kamikaze@bsdforen.de XCOMMENT= Development SVN snapshots of ioquake3 X XBUILD_DEPENDS+= svnversion:${PORTSDIR}/devel/subversion X XPLIST= ${.CURDIR}/../ioquake3/pkg-plist XPATCHDIR= ${WRKDIR}/freebsd-patchset/ X XSVNREVISION= 1583 XBINSUFFIX= -devel X X.include "${.CURDIR}/../ioquake3/Makefile" 8c64f5f5370d5c87f6b1cde60bed4a7c echo x - /usr/ports/games/ioquake3-devel/pkg-message sed 's/^X//' >/usr/ports/games/ioquake3-devel/pkg-message << 'a45d214a8b98e711c6056921f426bbcb' X============================================================================== X XThe input devices are now handled by SDL. Some mouse buttons will have Xdifferent aliases and the mouse speed needs to be readjusted. X XThe configuration files are saved to ~/.ioquake3-devel instead of ~/.ioquake3 Xif you prefer both versions to share the configurations files create a Xsymlink. X X============================================================================== a45d214a8b98e711c6056921f426bbcb echo x - /usr/ports/games/ioquake3-devel/pkg-descr sed 's/^X//' >/usr/ports/games/ioquake3-devel/pkg-descr << '8ab4b841f37b77d1c5bb594f549131d0' XThis project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for Xshort) aims to build upon id Software's Quake 3 source code release. The Xsource code was released on August 20, 2005 under the GPL. Since then, we have Xbeen cleaning up, fixing bugs, and adding features. Our permanent goal is to Xcreate the open source Quake 3 distribution upon which people base their games Xand projects. We also seek to have the perfect version of the engine for Xplaying Quake 3: Arena, Team Arena, and all popular mods. This distribution of Xthe engine has been ported to many new platforms and has had a slew of new Xfeatures added, along with massive bug extermination. X XWWW: http://ioquake3.org/ 8ab4b841f37b77d1c5bb594f549131d0 echo x - /usr/ports/games/ioquake3-devel/distinfo sed 's/^X//' >/usr/ports/games/ioquake3-devel/distinfo << '5e910aa3d448cb3ab21dd628daaa959d' XMD5 (ioquake3-devel-1.36_SVN1583.zip) = 5a59062ce5779fe1985c40ece41c2722 XSHA256 (ioquake3-devel-1.36_SVN1583.zip) = 353f5bddbaed46323d4078e6907fcd602c771bd41fe641fc5b3ae67a187c1a88 XSIZE (ioquake3-devel-1.36_SVN1583.zip) = 5057370 5e910aa3d448cb3ab21dd628daaa959d exit