Date: Fri, 22 Sep 2017 01:01:16 +0700 From: Alexey Dokuchaev <danfe@nsu.ru> To: Matthew Rezny <rezny@freebsd.org> Cc: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: Re: svn commit: r433863 - in head: Mk x11-drivers x11-drivers/xf86-input-acecad x11-drivers/xf86-input-egalax x11-drivers/xf86-input-elographics x11-drivers/xf86-input-evdev x11-drivers/xf86-input-evde... Message-ID: <20170921180116.GA78931@regency.nsu.ru> In-Reply-To: <201702111417.v1BEHxaP098524@repo.freebsd.org> References: <201702111417.v1BEHxaP098524@repo.freebsd.org>
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On Sat, Feb 11, 2017 at 02:17:59PM +0000, Matthew Rezny wrote: > New Revision: 433863 > URL: https://svnweb.freebsd.org/changeset/ports/433863 > > Log: > Xorg-servers update to 1.18.4 with driver updates and revision bumps. Just to let folks know in case they notice similar regressions: this X.org server update (apparently, input and video drivers do not play a role in here) had broken movement in vanilla Quake2 (games/quake2lnx) for me, that is, jumping (may it be with keyboard or mouse). Basically, consecutive strafe jumps hiccup now, making it impossible to gain speed and move fluently around the map; even simple two-jump hop from MH on ztn2dm3 across (to the elevator) is not doable (you might hear the jump sound if you're lucky, when jumping off the edge, but will fail to accelerate/actually perform jump normally) any more. Normal single jumps and *scripted* double jumps ("double jump" in Q2 terms, that is, when one accelerates vertically in certain circumstances) appear to work as usual though. Reverting r433863 (updating to r433862 really) back to xorg-server-1.17.4 had fixed the movement for me. I'll try to investigate more to understand what exactly had caused this issue. Any ideas/insights are most welcome. ./danfe
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