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Date:      Sat, 15 Nov 2014 12:20:44 +0000 (UTC)
From:      Max Brazhnikov <makc@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r372595 - in head/games/dustrac: . files
Message-ID:  <201411151220.sAFCKiL3079807@svn.freebsd.org>

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Author: makc
Date: Sat Nov 15 12:20:43 2014
New Revision: 372595
URL: https://svnweb.freebsd.org/changeset/ports/372595
QAT: https://qat.redports.org/buildarchive/r372595/

Log:
  games/dustrac:
  - Update to 1.8.1
  - Remove upstreamed patches
  - Add upstream patch to fix build on 10.x
  - Remove option for Qt 4 (support has been ended upstream)

Added:
  head/games/dustrac/files/patch-git6a7c41   (contents, props changed)
Deleted:
  head/games/dustrac/files/patch-CMakeLists.txt
  head/games/dustrac/files/patch-src__editor__CMakeLists.txt
  head/games/dustrac/files/patch-src__game__CMakeLists.txt
Modified:
  head/games/dustrac/Makefile
  head/games/dustrac/distinfo

Modified: head/games/dustrac/Makefile
==============================================================================
--- head/games/dustrac/Makefile	Sat Nov 15 11:28:29 2014	(r372594)
+++ head/games/dustrac/Makefile	Sat Nov 15 12:20:43 2014	(r372595)
@@ -1,8 +1,7 @@
 # $FreeBSD$
 
 PORTNAME=	dustrac
-PORTVERSION=	1.7.2
-PORTREVISION=	1
+PORTVERSION=	1.8.1
 CATEGORIES=	games
 MASTER_SITES=	SF/${PORTNAME}/src
 
@@ -11,28 +10,16 @@ COMMENT=	2D top-view racing game
 
 LIB_DEPENDS=	libvorbisfile.so:${PORTSDIR}/audio/libvorbis
 
-USES=		compiler:c++11-lib cmake openal pkgconfig zip
+USES=		compiler:c++11-lib cmake:outsource openal pkgconfig
 USE_GL=		glu
-_USE_QT4=	corelib opengl xml linguist_build \
-		moc_build qmake_build rcc_build uic_build
-_USE_QT5=	core opengl xml widgets \
+USE_QT5=	core opengl xml widgets \
 		buildtools_build linguisttools_build qmake_build
 CMAKE_ARGS=	-DReleaseBuild=on \
 		-DDATA_PATH=${DATADIR} \
 		-DDOC_PATH=${DOCSDIR}
-LDFLAGS=	-L${LOCALBASE}/lib
+LDFLAGS+=	-L${LOCALBASE}/lib
 
-OPTIONS_DEFINE=	DOCS DEBUG
-OPTIONS_SINGLE=	TOOLKIT
-OPTIONS_SINGLE_TOOLKIT=	QT4 QT5
-OPTIONS_DEFAULT=	QT5
-
-TOOLKIT_DESC=	Qt toolkit
-DEBUG_CMAKE_ON=	-DDebugBuild=on
-QT4_USE=	${_USE_QT4:S/^/QT4=/}
-QT5_USE=	${_USE_QT5:S/^/QT5=/}
-QT5_CMAKE_ON=	-DUseQt5=on
-QT5_CMAKE_OFF=	-DUseQt5=off
+OPTIONS_DEFINE=	DOCS
 
 STRIP_FILES=	bin/dustrac-game \
 		bin/dustrac-editor

Modified: head/games/dustrac/distinfo
==============================================================================
--- head/games/dustrac/distinfo	Sat Nov 15 11:28:29 2014	(r372594)
+++ head/games/dustrac/distinfo	Sat Nov 15 12:20:43 2014	(r372595)
@@ -1,2 +1,2 @@
-SHA256 (dustrac-1.7.2.zip) = 2eaa4b98c77936cbbc0c34120b3e1a32a48612886254f8ea85ed042034e4268b
-SIZE (dustrac-1.7.2.zip) = 26450932
+SHA256 (dustrac-1.8.1.tar.gz) = ec0496a91cfa9dfa11225d3a0dd1b2c39250ead88cf062b7d0a00ad16352e289
+SIZE (dustrac-1.8.1.tar.gz) = 25828452

Added: head/games/dustrac/files/patch-git6a7c41
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/dustrac/files/patch-git6a7c41	Sat Nov 15 12:20:43 2014	(r372595)
@@ -0,0 +1,451 @@
+diff --git CMakeLists.txt CMakeLists.txt
+index 5921d71..1692ee0 100644
+--- CMakeLists.txt
++++ CMakeLists.txt
+@@ -39,6 +39,9 @@ endif()
+ if(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
+     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -W -Wall -O3 -pedantic")
+     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer -finline-functions -ffast-math")
++elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
++    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -W -Wall -O3 -pedantic")
++    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer -finline-functions -ffast-math")
+ endif()
+ 
+ set(GAME_BINARY_NAME "dustrac-game")
+diff --git src/game/MiniCore/CMakeLists.txt src/game/MiniCore/CMakeLists.txt
+index 5144d1a..286cfc9 100644
+--- src/game/MiniCore/CMakeLists.txt
++++ src/game/MiniCore/CMakeLists.txt
+@@ -29,6 +29,7 @@ Graphics/mcglobjectbase.cc
+ Graphics/mcglpointparticlerenderer.cc
+ Graphics/mcglscene.cc
+ Graphics/mcglshaderprogram.cc
++Graphics/mcrenderlayer.cc
+ Graphics/mcshaders.hh
+ Graphics/mcshaders30.hh
+ Graphics/mcshadersGLES.hh
+diff --git src/game/MiniCore/Graphics/mcrenderlayer.cc src/game/MiniCore/Graphics/mcrenderlayer.cc
+new file mode 100644
+index 0000000..c5f9016
+--- /dev/null
++++ src/game/MiniCore/Graphics/mcrenderlayer.cc
+@@ -0,0 +1,52 @@
++// This file belongs to the "MiniCore" game engine.
++// Copyright (C) 2014 Jussi Lind <jussi.lind@iki.fi>
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License
++// as published by the Free Software Foundation; either version 2
++// of the License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful,
++// but WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
++// GNU General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
++// MA  02110-1301, USA.
++//
++
++#include "mcrenderlayer.hh"
++#include "mccamera.hh"
++#include "mcobject.hh"
++
++MCRenderLayer::MCRenderLayer()
++    : m_depthTestEnabled(false)
++{
++}
++
++void MCRenderLayer::setDepthTestEnabled(bool enable)
++{
++    m_depthTestEnabled = enable;
++}
++
++bool MCRenderLayer::depthTestEnabled() const
++{
++    return m_depthTestEnabled;
++}
++
++MCRenderLayer::ObjectSet & MCRenderLayer::objectSet()
++{
++    return m_objectSet;
++}
++
++MCRenderLayer::CameraBatchMap & MCRenderLayer::objectBatches()
++{
++    return m_objectBatches;
++}
++
++MCRenderLayer::CameraBatchMap & MCRenderLayer::particleBatches()
++{
++    return m_particleBatches;
++}
+diff --git src/game/MiniCore/Graphics/mcrenderlayer.hh src/game/MiniCore/Graphics/mcrenderlayer.hh
+new file mode 100644
+index 0000000..0b2fae4
+--- /dev/null
++++ src/game/MiniCore/Graphics/mcrenderlayer.hh
+@@ -0,0 +1,63 @@
++// This file belongs to the "MiniCore" game engine.
++// Copyright (C) 2014 Jussi Lind <jussi.lind@iki.fi>
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License
++// as published by the Free Software Foundation; either version 2
++// of the License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful,
++// but WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
++// GNU General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
++// MA  02110-1301, USA.
++//
++
++#ifndef MCRENDERLAYER_HH
++#define MCRENDERLAYER_HH
++
++#include <map>
++#include <unordered_set>
++#include <vector>
++
++class MCCamera;
++class MCObject;
++
++class MCRenderLayer
++{
++public:
++
++    MCRenderLayer();
++
++    void setDepthTestEnabled(bool enable);
++
++    bool depthTestEnabled() const;
++
++    typedef std::unordered_set<MCObject *> ObjectSet;
++
++    ObjectSet & objectSet();
++
++    typedef int ObjectTypeId;
++    typedef std::map<ObjectTypeId, std::vector<MCObject *> > BatchMap;
++    typedef std::map<MCCamera *, BatchMap> CameraBatchMap;
++
++    CameraBatchMap & objectBatches();
++
++    CameraBatchMap & particleBatches();
++
++private:
++
++    bool m_depthTestEnabled;
++
++    ObjectSet m_objectSet;
++
++    CameraBatchMap m_objectBatches;
++
++    CameraBatchMap m_particleBatches;
++};
++
++#endif // MCRENDERLAYER_HH
+diff --git src/game/MiniCore/Graphics/mcworldrenderer.cc src/game/MiniCore/Graphics/mcworldrenderer.cc
+index 41e6607..ab8cb8a 100644
+--- src/game/MiniCore/Graphics/mcworldrenderer.cc
++++ src/game/MiniCore/Graphics/mcworldrenderer.cc
+@@ -31,10 +31,6 @@
+ 
+ MCWorldRenderer::MCWorldRenderer()
+ {
+-    for (unsigned i = 0; i < MCWorld::MaxLayers; i++)
+-    {
+-        m_depthTestEnabled[i] = false;
+-    }
+ }
+ 
+ void MCWorldRenderer::registerPointParticleRenderer(MCUint typeId, MCGLPointParticleRenderer & renderer)
+@@ -61,13 +57,15 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
+     // Grouping the objects like this reduces texture switches etc and increases
+     // overall performance.
+ 
+-    for (int i = 0; i < MCWorld::MaxLayers; i++)
++    auto layerIter = m_layers.begin();
++    while (layerIter != m_layers.end())
+     {
+-        m_objectBatches[camera][i].clear();
+-        m_particleBatches[camera][i].clear();
++        MCRenderLayer & layer = layerIter->second;
+ 
+-        const auto end = m_layers[i].end();
+-        for (auto objectIter = m_layers[i].begin(); objectIter != end; objectIter++)
++        layer.objectBatches().clear();
++        layer.particleBatches().clear();
++
++        for (auto objectIter = layer.objectSet().begin(); objectIter != layer.objectSet().end(); objectIter++)
+         {
+             MCObject & object = **objectIter;
+             if (object.isRenderable())
+@@ -83,7 +81,7 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
+                             bbox.translate(MCVector2dF(object.location()));
+                             if (!camera || camera->isVisible(bbox))
+                             {
+-                                m_objectBatches[camera][i][object.typeID()].push_back(&object);
++                                layer.objectBatches()[camera][object.typeID()].push_back(&object);
+                             }
+                         }
+                     }
+@@ -93,7 +91,7 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
+                         {
+                             if (camera->isVisible(object.bbox()))
+                             {
+-                                m_particleBatches[camera][i][object.typeID()].push_back(&object);
++                                layer.particleBatches()[camera][object.typeID()].push_back(&object);
+                             }
+                             else
+                             {
+@@ -120,12 +118,14 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
+                         }
+                         else
+                         {
+-                            m_particleBatches[camera][i][object.typeID()].push_back(&object);
++                            layer.particleBatches()[camera][object.typeID()].push_back(&object);
+                         }
+                     }
+                 }
+             }
+         }
++
++        layerIter++;
+     }
+ }
+ 
+@@ -135,11 +135,14 @@ void MCWorldRenderer::renderBatches(MCCamera * camera)
+     // layer-specific.
+ 
+     bool depthTest = false;
+-    for (int layer = 0; layer < MCWorld::MaxLayers; layer++)
++    auto layerIter = m_layers.begin();
++    while (layerIter != m_layers.end())
+     {
++        MCRenderLayer & layer = layerIter->second;
++
+         // The depth test is enabled/disabled separately on
+         // each object layer.
+-        if (m_depthTestEnabled[layer] && !depthTest)
++        if (layer.depthTestEnabled() && !depthTest)
+         {
+             glEnable(GL_DEPTH_TEST);
+             depthTest = true;
+@@ -152,13 +155,15 @@ void MCWorldRenderer::renderBatches(MCCamera * camera)
+ 
+         renderObjectBatches(camera, layer);
+         renderParticleBatches(camera, layer);
++
++        layerIter++;
+     }
+ }
+ 
+-void MCWorldRenderer::renderObjectBatches(MCCamera * camera, int layer)
++void MCWorldRenderer::renderObjectBatches(MCCamera * camera, MCRenderLayer & layer)
+ {
+-    auto iter = m_objectBatches[camera][layer].begin();
+-    const auto end = m_objectBatches[camera][layer].end();
++    auto iter = layer.objectBatches()[camera].begin();
++    const auto end = layer.objectBatches()[camera].end();
+     while (iter != end)
+     {
+         const int itemCountInBatch = iter->second.size();
+@@ -185,11 +190,11 @@ void MCWorldRenderer::renderObjectBatches(MCCamera * camera, int layer)
+     }
+ }
+ 
+-void MCWorldRenderer::renderParticleBatches(MCCamera * camera, int layer)
++void MCWorldRenderer::renderParticleBatches(MCCamera * camera, MCRenderLayer & layer)
+ {
+     // Render particle batches
+-    auto batchIter = m_particleBatches[camera][layer].begin();
+-    const auto end = m_particleBatches[camera][layer].end();
++    auto batchIter = layer.particleBatches()[camera].begin();
++    const auto end = layer.particleBatches()[camera].end();
+     while (batchIter != end)
+     {
+         if (!batchIter->second.size())
+@@ -233,17 +238,20 @@ void MCWorldRenderer::renderShadows(MCCamera * camera)
+ {
+     glDisable(GL_DEPTH_TEST);
+ 
+-    for (int i = 0; i < MCWorld::MaxLayers; i++)
++    auto layerIter = m_layers.begin();
++    while (layerIter != m_layers.end())
+     {
++        MCRenderLayer & layer = layerIter->second;
++
+         // Render batches
+-        auto iter = m_objectBatches[camera][i].begin();
+-        const auto end = m_objectBatches[camera][i].end();
+-        while (iter != end)
++        auto batchIter = layer.objectBatches()[camera].begin();
++        const auto end = layer.objectBatches()[camera].end();
++        while (batchIter != end)
+         {
+-            const int itemCountInBatch = iter->second.size();
++            const int itemCountInBatch = batchIter->second.size();
+             if (itemCountInBatch > 0)
+             {
+-                MCObject * object = iter->second[0];
++                MCObject * object = batchIter->second[0];
+                 std::shared_ptr<MCShapeView> view = object->shape()->view();
+                 if (view && view->hasShadow())
+                 {
+@@ -252,10 +260,10 @@ void MCWorldRenderer::renderShadows(MCCamera * camera)
+ 
+                     for (int i = 1; i < itemCountInBatch - 1; i++)
+                     {
+-                        iter->second[i]->renderShadow(camera);
++                        batchIter->second[i]->renderShadow(camera);
+                     }
+ 
+-                    object = iter->second[itemCountInBatch - 1];
++                    object = batchIter->second[itemCountInBatch - 1];
+                     object->renderShadow(camera);
+ 
+                     view = object->shape()->view();
+@@ -263,31 +271,26 @@ void MCWorldRenderer::renderShadows(MCCamera * camera)
+                 }
+             }
+ 
+-            iter++;
++            batchIter++;
+         }
++
++        layerIter++;
+     }
+ }
+ 
+ void MCWorldRenderer::enableDepthTestOnLayer(int layer, bool enable)
+ {
+-    if (layer < MCWorld::MaxLayers)
+-    {
+-        m_depthTestEnabled[layer] = enable;
+-    }
++    m_layers[layer].setDepthTestEnabled(enable);
+ }
+ 
+ void MCWorldRenderer::addToLayerMap(MCObject & object)
+ {
+-    const int layerIndex =
+-        object.renderLayer() >= MCWorld::MaxLayers ? MCWorld::MaxLayers - 1 : object.renderLayer();
+-    m_layers[layerIndex].insert(&object);
++    m_layers[object.renderLayer()].objectSet().insert(&object);
+ }
+ 
+ void MCWorldRenderer::removeFromLayerMap(MCObject & object)
+ {
+-    const int layerIndex =
+-        object.renderLayer() >= MCWorld::MaxLayers ? MCWorld::MaxLayers - 1 : object.renderLayer();
+-    m_layers[layerIndex].erase(&object);
++    m_layers[object.renderLayer()].objectSet().erase(&object);
+ }
+ 
+ void MCWorldRenderer::addParticleVisibilityCamera(MCCamera & camera)
+@@ -302,8 +305,5 @@ void MCWorldRenderer::removeParticleVisibilityCameras()
+ 
+ void MCWorldRenderer::clear()
+ {
+-    for (int i = 0; i < MCWorld::MaxLayers; i++)
+-    {
+-        m_layers[i].clear();
+-    }
++    m_layers.clear();
+ }
+diff --git src/game/MiniCore/Graphics/mcworldrenderer.hh src/game/MiniCore/Graphics/mcworldrenderer.hh
+index 0a45a49..287af58 100644
+--- src/game/MiniCore/Graphics/mcworldrenderer.hh
++++ src/game/MiniCore/Graphics/mcworldrenderer.hh
+@@ -20,6 +20,7 @@
+ #ifndef MCWORLDRENDERER_HH
+ #define MCWORLDRENDERER_HH
+ 
++#include "mcrenderlayer.hh"
+ #include "mctypes.hh"
+ #include "mcworld.hh"
+ 
+@@ -72,24 +73,17 @@ private:
+ 
+     void renderBatches(MCCamera * camera = nullptr);
+ 
+-    void renderObjectBatches(MCCamera * camera, int layer);
++    void renderObjectBatches(MCCamera * camera, MCRenderLayer & layer);
+ 
+-    void renderParticleBatches(MCCamera * camera, int layer);
++    void renderParticleBatches(MCCamera * camera, MCRenderLayer & layer);
+ 
+-    typedef std::unordered_set<MCObject *> LayerSet;
+-    LayerSet m_layers[MCWorld::MaxLayers];
+-
+-    typedef std::map<int, std::vector<MCObject *> > BatchMap;
+-    typedef std::map<MCCamera *, BatchMap[MCWorld::MaxLayers]> CameraBatchMap;
+-
+-    CameraBatchMap m_objectBatches;
+-    CameraBatchMap m_particleBatches;
+-
+-    bool m_depthTestEnabled[MCWorld::MaxLayers];
++    typedef int LayerId;
++    std::map<LayerId, MCRenderLayer> m_layers;
+ 
+     std::vector<MCCamera *> m_visibilityCameras;
+ 
+-    typedef std::map<int, MCGLPointParticleRenderer *> ParticleRendererMap;
++    typedef int ParticleTypeId;
++    typedef std::map<ParticleTypeId, MCGLPointParticleRenderer *> ParticleRendererMap;
+     ParticleRendererMap m_particleRenderers;
+ };
+ 
+diff --git src/game/checkeredflag.cpp src/game/checkeredflag.cpp
+index 10fd62d..67bb608 100644
+--- src/game/checkeredflag.cpp
++++ src/game/checkeredflag.cpp
+@@ -23,7 +23,6 @@
+ static const int   FLAG_W           = 32;
+ static const int   FLAG_H           = 24;
+ static const int   V_SPACING        = 20;
+-static const float APPEARANCE_SPEED = 0.05f;
+ 
+ CheckeredFlag::CheckeredFlag()
+ : m_surface(MCAssetManager::surfaceManager().surface("checkeredFlag"))
+diff --git src/game/game.cpp src/game/game.cpp
+index db4a55a..5ad81ac 100644
+--- src/game/game.cpp
++++ src/game/game.cpp
+@@ -44,8 +44,7 @@
+ 
+ #include <cassert>
+ 
+-static const unsigned int MAX_PLAYERS    = 2;
+-static const float        DEFAULT_VOLUME = 0.5;
++static const unsigned int MAX_PLAYERS = 2;
+ 
+ Game * Game::m_instance = nullptr;
+ 
+diff --git src/game/game.pro src/game/game.pro
+index 055d28c..a73daae 100644
+--- src/game/game.pro
++++ src/game/game.pro
+@@ -152,6 +152,7 @@ HEADERS += \
+     MiniCore/Graphics/mcshaders.hh \
+     MiniCore/Graphics/mcshaders30.hh \
+     MiniCore/Graphics/mcshadersGLES.hh \
++    MiniCore/Graphics/mcrenderlayer.hh \
+     MiniCore/Graphics/mcshapeview.hh \
+     MiniCore/Graphics/mcsurface.hh \
+     MiniCore/Graphics/mcsurfaceconfigloader.hh \
+@@ -292,6 +293,7 @@ SOURCES += \
+     MiniCore/Graphics/mcmeshmanager.cc \
+     MiniCore/Graphics/mcmeshobjectdata.cc \
+     MiniCore/Graphics/mcmeshview.cc \
++    MiniCore/Graphics/mcrenderlayer.cc \
+     MiniCore/Graphics/mcsurface.cc \
+     MiniCore/Graphics/mcsurfaceconfigloader.cc \
+     MiniCore/Graphics/mcsurfacemanager.cc \



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